What is js13kGames?
Read Tuts+ Gamedev intro article, check the Resources page for useful tools,
and see the Rules for details - good luck and have fun!
Hi, I'm Andrzej
I'm running this competition on my own
in my free time. I acquired prizes worth more than 20.000 USD and will send the usual js13kGames t-shirts to all of the participants for free
(one t-shirt per entry, free shipping) just like in the previous years, and will add some stickers, gadgets (this year A-Frame cardboards for all), and other swag as usual.
To help me keep the competition going you can send a few bucks via the PayPal button below, thank you!
Share the love for HTML5 games and support the js13kGames competition!
See the Contact section for more details on how to get in touch.
Veteran developer and producer. An Anime and Manga buff. The Afro Samurai in the growing Casumo gaming team. He’s got the style, the moves, the hair – OK maybe not the hair. Join him and the Casumo team on their mission to create innovative games and generally kick ass!
Community Awards winners
Voted among the developers themselves.
- 1. Mauja by Viktor & Pavlo - 41 points
- 2. LOSSST by Maxime Euziere - 38 points
- 3. Lost Beacons by Rémi Vansteelandt - 28 points
- 4. Greeble by Ryan 'Rybar' Malm - 26 points
- 4. Where is Winston by Gheja_ - 26 points
- 6. Where We're Going, We Do Need Roads by Mark Vasilkov - 16 points
- 6. EYESORE! by Alastair Pearce - 16 points
- 8. A moment lost in time. by piesku.com - 14 points
- 8. Coconutty by Mary Knize - 14 points
- 10. BUNNY LOST! by Eoinmcg - 13 points
- 11. Adrift by Dhmstark - 12 points
- 12. Lost Marbles by Rene Hangstrup Møller - 11 points
- 12. You Are Lost by Rebecca - 11 points
- 14. Just go straight by Pierre Gimond - 10 points
- 14. Lost in Asterion by Santiago Zapata ⁄ Slashie - 10 points
- 14. Pandemia by Satanas - 10 points
- 17. Fear the Dark by Renae & Dave - 9 points
- 18. Riding Hoods by Keltzow - 8 points
- 19. AMAZ3D by Greweb - 7 points
- 19. At Journey's End by Corson, Todd, Kevin - 7 points
- 19. City of Lost Drones by Igor Khotin - 7 points
- 19. Lost on Stranger Terra by Csaba Csecskedi - 7 points
- 23. Rogue Scavenger13K by LuisQuin - 6 points
- 23. Lost Treasure by SamirH - 6 points
- 23. Instructions lost by ElGregos - 6 points
- 23. Cat Meow by Lislis - 6 points
- 27. Search of Sounds by Vitalii Liapin - 5 points
- 27. Alien Millionaire by Piotr & Igor - 5 points
- 29. Lost in Vim by PiGames - 4 points
- 29. DEEP SPACE by Kieran Smith - 4 points
- 31-37. A Tourist in Paris, Splat Paddlers, Vernissage, Veda's Run,
Ælbahkat: The Lost Islands, Divine Descent, Lost Bricks - 3
- 38-52. Lost in CYBERSPACE, Lonely Soul, Trapped in the Hyperdimensional Maze, The Lost Dungeon,
PrisonRi0t, Pacman lost in tiles, Metamorphosis, Lost in my mind, DACHU, Escape, Epic Loot,
Formation Absent, Get Lost Hombre!, Have you missed the TUTORIAL for life? - 2
- 53-72. Lazer Car, Incurable, Lost Soul, World Lost, The Wrong Universe, The Game, The Walls Are Lasers, Lost Sessions With Bob,
Me Myself and I, Lost in Jungle, Lost in Confusion, Lost in Font, Galactic Winds II: The Lost Battle, Lost Luna, Lost in squares,
Fly South, Get Gerry Home, Buoing: Black Hole, Castaway, A King's Journey: Chapter 3: Trapped & Poisoned - 1
30 × GitHub account
Thirty paid GitHub plans - personal accounts with unlimited private repositories for twelve months.
10 × PlayCanvas account
Ten 6-month PlayCanvas Personal accounts offering a cloud-hosted, collaborative platform for building games.
1 × Proto.io account
One Proto.io account with Startup plan for 12 months.
3 × Jscrambler license
Three Jscrambler Professional licenses for three months each.
∞ × AirConsole Hero
Unlimited subscription plans of the AirConsole Hero for one year each for every participant of the competition.
3 × CodePen Pro account
Three CodePen Pro Starter accounts with lots of cool features for 12 months.
5 × NodeBB hosting
Five Hamlet hosting plans for 12 months each from the NodeBB team.
5 × Cloud9 IDE subscription
Five Cloud9 individual subscriptions: 1 year for 1st place, 6 months for 2nd and 3rd, 3 months for 4th and 5th.
2 × Dotcom-Monitor
Two Dotcom-Monitor performance monitoring accounts.
There will be four different categories, you can submit your game to any of them - it's up to you.
There's a special page for everything about the new A-Frame category if you want to know more.
Full power of the hardware.
Mobile touch devices.
There will also be a Twitter, Facebook and Google+ Specials just like before,
and the famous Community Awards voted among all the participants.
Top 13 games
- 1st place: Proto.io, CodePen Pro, Kendo UI, JSBin Pro, Phaser Editor
- 2nd-3rd places: CodePen Pro, Kendo UI, JSBin Pro, Phaser Editor
- 4th-5th places: Kendo UI, JSBin Pro, Phaser Editor
- 6th-10th places: JSBin Pro, Phaser Editor
- 11th-13th places: Phaser Editor
Top 10 games
- 1st-2nd places: Construct 3, WebStorm, ImpactJS, Kenney Game Assets 2
- 3rd-4th places: WebStorm, ImpactJS, Kenney Game Assets 2
- 5th place: ImpactJS, Kenney Game Assets 2
- 6th-10th places: Kenney Game Assets 2
Top 5 games
- 1st-3rd places: Jscrambler, NodeBB
- 4th-5th places: NodeBB
Top 10 games
- 1st-3rd places: WebStorm, VR Gamedev mini-degree, PlayCanvas
- 4th-5th places: VR Gamedev mini-degree, PlayCanvas
- 6th-10th places: PlayCanvas
Top 30 entries (voted among developers themselves)
- 1st place: Kenney Asset Forge, Evil Glitch, Glitchbuster, GitHub
- 2nd-3rd places: Evil Glitch, Glitchbuster, GitHub
- 4th-10th places: Glitchbuster, GitHub
- 11th-30th places: GitHub
Prizes for every entry
All submitted games
- js13kGames 2017 t-shirt, A-Frame cardboard, stickers, AirConsole Hero subsciption
Package size below 13 kB
Two sources - readable and compressed
The competition is focusing on the package size, but learning from others is also very important. Please provide two sources of your game - first one should be minified and zipped to fit in the 13 kB limit (sent via the form) and the second one should be in a readable form with descriptive variable names and comments (hosted on GitHub).
No external libraries or services
You can't use any libraries, images or data files hosted on server or services that provide any type of data - for example Google Fonts are not allowed. Your game should work offline by launching the index.html file in the browser (Desktop and Mobile categories, not applicable to Server) and all the game assets should fit in the package size limit. If you manage to shrink your favorite library below 13 kilobytes including the code itself, then you can use whatever you want, just remember about the 13 kB limit.
The main theme of the competition in 2017 is: lost. It's highly advised to follow it in your game, because the judges will pay attention to that, but you can freely interpret the theme and implement it however you feel would be the best.
Deadline - 13th September 2017
The competition starts at 13:00 CEST, 13th August 2017 and ends at 13:00 CEST, 13th September 2017. No submissions will be accepted after the end of the competition.
You have to have the rights for every asset used in your game. Remember that the submitted games will be published and made available for everybody to see.
New content only
Do not submit any old games or demos - you have a whole month to work on something new and fresh, this should be more than enough.
Errors and browser support
Your game must work and be playable in at least two browsers: Firefox and Chrome. The more supported browsers, the better - you can get more points for that. There should be no errors - you can lose some points if your game is showing any errors in the console. If we cannot play your game, it won't be accepted.
It doesn't matter if you're working alone or with your friends, just remember that the number of prizes is fixed, so you'll have to share your trophies with your teammates.
There's a special form to submit your game. Please remember that you have to provide two sources (see the Rule #2 for details) - a link to a public repository on Github and a zipped package. Participants are allowed to submit more than one game in the competition, though sending the same game as independent submissions targeting different platforms (for example separate builds for desktop and mobile) is forbidden.
Submissions will be checked manually and published after positive verification. This may take up to a couple of days, so be patient if your game is not yet online. I claim the right to reject any submission without giving a reason, although I hope I don't have to. I also have the right to update the rules of the competition at any time.
Time frames for voting, judging and announcing winners
The Social Specials contest will be held from the start of the compo on August 13th till the end of the judging on September 27th, winners will be announced on the same day right after it ends. The Community Awards voting among the participants will last for a week between September 13th and 20th, winners will be announced on September 21st. Judges will vote for the games during the two week period after the submission time ends: from September 13th till 27th, winners will be announced on September 28th.
Server category specific rules
All the Server category rules, the sandbox server and the demo code can be found at github.com/js13kGames/js13kserver.
Code of conduct
All participants and judges at js13kGames are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.
Js13kGames is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other.
Frequently Asked Questions
- Why exactly 13 kB?
- Well... why not? :)
- What's in it for you? Are you getting paid?
- Nope, it's just my own idea and it's made for pure fun. I'd love to get a sponsorship though as I spent my own private money on the first edition to cover shipping of the prizes worldwide, making t-shirts etc.
- What does the "zipped" term exactly mean?
- Sent package should be zipped with your usual system archiver, the only allowed extension is .zip. Let's keep it simple - it's a competition for coders and this should be your main focus, the code itself. Thanks to the zipped archive you will easily send your game and we will easily check the file size.
- Can I use Flash?
- Can I use WebGL?
- Yes, though it might be hard to fit it into 13 kilobytes if you plan on doing an FPS game.
- Can I use CoffeeScript or TypeScript?
- Can I use compression through the self-extracting PNGs?
- You can use it, but remember that the zip is as good, or even better in terms of compression than PNGs, so there's no point in doing so.
- More questions?
- Send them in via email or social media or post them in the dedicated topic at the HTML5GameDevs forums.
If You have any questions or propositions please feel free to contact us via e-mail: email@example.com.
The other options include visiting our profiles on Twitter or Facebook,
or joining our Slack channel and sending us the private message.