Use arrows to move, space to attack.
assets: https://opengameart.org/content/skeletons-rework https://opengameart.org/content/18x20-characters-walkattackcast-spritesheet
Story line:
Cold, A shard of ice hit your back, feel the shivers going down your spine.
Hot, A burst of flames Coming from the same place
You're losing your strength, You're losing your will.
Confused, you fall on your knees.
You cough and paint the green grass turns into red.
The world starts spinning around. The world starts fading away. It moves faster and faster. All the sounds turns into noise.
Everything turns grey, everything blurs away.
The world keeps spinning even more, then suddenly stops when you hit the ground.
Yet, your spirit is still so strong. Refuses to surrender, Refuses to die.
As you float above your dead body, you regain your strength and only one thought stayed in your mind: "I must come back".
Feedback
This game became hard pretty fast as the number of skeletons quickly grew out of hand. I'd like to see a cooldown timer or similar to show when your attack becomes ready to use again.
The skeleton graphics are a good fit! I like the general concept, however, I feel that there needs to be a cool down bar so that you know when you can use your attack again.