{"id":2050,"edition":11,"categories":3,"features":0,"size":8653,"name":"wor","authors":[{"name":"Zachary Rankin","login":"zacharymarshal","gh":321407}],"description":"
In ‘Wor’, step into a realm where strategy meets combat. Command your units, master the terrain, and outmaneuver the CPU’s forces. Can you dominate the battlefield and vanquish your foes to claim victory?
\nThis was a fun little battle sim! I liked the added touch of the gravestones in particular.
\nIt took a bit to get the hang of the game and get used to the controls, an in-game explanation or small tutorial might have helped. Additional units to make for different strategies would be a great extension/addition.
\n","games":["Khan - Westward Conquest"]},{"at":347722677,"author":"Rémi Vansteelandt","login":"remvst","gh":3472387,"url":"http://www.remvst.com/","text":"Battle sims are always fun!
\nSome suggestions for improvement:
\nAlright, interesting. RTS is hard to pull off, specially with AI, double specially within 13kb. So congrats on the game, it looks cool and has lots of potential.\nI don’t understand what’s going on or how should i better organize my units. Even after playing a whole round and winning, I don’t feel like I did so well, because I had no strategy. I just sent my soldiers and hoped for the best.\nThe graphics are cute, although the overall game UX is not clear enough. Controlling units with WASD is too slow to be fun. Placing units one by one, having to click 30 times, is also a bit tedious.
\n","games":["Market Street Tycoon"]},{"at":348054290,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"A nice idea, pixel art and animations are nice. Controls need to be improved to allow a more fun battle experience.
\n","games":["Fort Knight"]},{"at":348616366,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"I like the premise but the controls don’t really do this game any favours.\nPerhaps it’d have worked better as an auto-battler?
\nOn the plus side it was easy to understand what to do.
\nI like the graphics but the movement would’ve looked a bit better if it had a smooth animation rather than jumping from square to square every second.
\n","games":["Swords & Quills"]},{"at":348666124,"author":"Aurélio A. Heckert","login":"aurium","gh":30254,"url":"http://aurium.one","text":"It is ok. Too simple, maybe, but fun.
\nThe most weak feature is the walking speed. It’s difficult to understand what is happening. “Am I controlling this move?”
\n","games":["Feudalistic Overlap"]},{"typ":2,"at":348701065,"author":"Clément Pasteau","login":"ClementPasteau","gh":4895034,"twitter":"ClementPasteau","text":"Hey there!
\nReally fun concept.
\nThe graphics are on point, and it’s quite simple to get into it.
\nThe games are a bit too long in my opinion, making it less replayable.\nA bit of music would make it better to play along too :)
\nNice idea overall!
\n"},{"typ":2,"at":348783145,"author":"Frahaan Hussain","login":"SonarSystems","gh":6967779,"url":"https://sonarsystems.co.uk","twitter":"SonarSystems","text":"Super cool concept, needs audio and I don’t know why I could move the whole level around by clicking and dragging, seems like a bug.q
\n"}],"results":{"theme":{"rank":86,"min":1.08,"score":3.1,"max":4.38},"innovation":{"rank":92,"min":1.12,"score":2.55,"max":4.43},"gameplay":{"rank":107,"min":1.24,"score":2.4,"max":4.34},"graphics":{"rank":86,"min":1.21,"score":2.9,"max":4.73},"audio":{"rank":134,"min":1,"score":1.05,"max":4.32},"controls":{"rank":127,"min":1.29,"score":2.15,"max":4.23},"primary":{"rank":116,"min":7.57,"score":14.15,"max":24.7},"label":"Overall"}}