{"id":2180,"edition":12,"categories":3,"features":0,"size":10038,"name":"Unblock","authors":[{"name":"Isaac Benitez","url":"https://www.linkedin.com/in/isacben/","login":"isacben","gh":37629156}],"description":"
Destroy the blocks as they appear on the screen.
\nDesktop Controls
\nMobile Controls
\nAH! The spacebar is the main-fire trigger….. ha!\nI was only clicking and waiting for the sparse violett powerups …
\nThe gameplay turns out to be pretty hectic soon, and the fear of the 13 is omnipresent :-)
\nI like the clean style and the music. Maybe a pure keyboard control ([left] [right] to move, [space] to shoot, [up] for power-shoot) would be nice?
\nSolid casual game entry!
\n","games":["Aargh! Triskaideka attacks!"]},{"typ":1,"at":380556238,"re":378950886,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thank you Christoph!
\nI’m glad you liked the music. It is always fun to compose music for the games. I was considering that for the controls, but did not have time to implenent it. I do agree it would be nice to have that option.
\nThank you!
\n"},{"at":378968957,"author":"Mark Vasilkov","login":"mvasilkov","gh":140257,"url":"https://mvasilkov.animuchan.net","twitter":"mvasilkov","text":"A nice chill arcade shooter. Powerups only working once is an interesting take.
\n","games":["Shoot 13 Nomsters","King Thirteen"]},{"typ":1,"at":380556151,"re":378968957,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thank you for the feedback! :) Glad you find the powerups interesting!
\n"},{"at":379053705,"author":"Roman Miniv","login":"RomanMiniv","gh":50551993,"text":"My record 192800, stage 10/10 - half the level was not enough, 13 was hooked :)
\nVery polished game! It can be seen that the balance was chosen, during the whole game you can’t relax and the closer to the end - the harder it is. I also liked the music!
\nHowever, pressing the spacebar endlessly - the hand is tired, as an alternative, you can consider a continuous shot while holding the spacebar, but with a certain delay (I see that it is on the phone, so it would be good to have it on the desktop as well).
\nGood job!
\n","games":["How it started"]},{"typ":1,"at":380556063,"re":379053705,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thanks for the feedback, Roman!\nI’m happy you liked the music! Good to know about the spacebar. Yeah, for some reason I thought that it would be more fun to have to press it to shoot, whereas for mobile it was the right thing. Lots of learnings here.
\nThank you!
\n"},{"at":379059317,"author":"Jerome Lecomte","login":"herebefrogs","gh":1383818,"url":"herebefrogs.com","text":"Good use of 13 as a game mechanic. The audio matches the vector graphic style really well.
\n","games":["SUP3RFR1GHT VR"]},{"typ":1,"at":380555922,"re":379059317,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thanks for the feedback, Jerome! :)
\n"},{"at":379241575,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"Looks nice, I like the graphics style, I have a mechanical keyboard and pressing space over and over is not fun.
\nIf you are giving away free bullets, let the user turn shooting on / off, hold to shoot or just have continous shooting.
\nMusic is nice, and its all works well.
\n","games":["The Fear Factory"]},{"typ":1,"at":380555890,"re":379241575,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Hi Ryan,
\nThanks for the feedback! The issue with the spacebar was a common thing! Some good learnings here.\nHappy you liked the music!\nThanks!
\n"},{"at":379331123,"author":"Mohammad Jawad","login":"mhmdjawad","gh":22205462,"url":"https://pdemia.com/","text":"having space down should enable shooting and not on every single keydown its tiring especially when game is about spamming the blocks, which I think should be spread evenly and not only on the first column since each row add number you have it impossible to win when it keep going on a single file even when you spam the space bar.
\n","games":["The 13 Invaders","Cookie Maze 3d","Maze Runner vs 13","Tower Defence Walking 13s"]},{"typ":1,"at":380555801,"re":379331123,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thanks for the feedback, Mohammad!
\n"},{"at":379497964,"author":"Cody Ebberson","login":"codyebberson","gh":749094,"url":"https://cody.ebberson.com","twitter":"codyebberson","text":"Excellent classic arcade shooter + clever interpretation of the theme. My high score was 61,800 on stage 6. The purple power shot was a nice touch, and a fun minigame to manage them carefully. I found the cyan spread shot was typically not worth the effort, so I tended to ignore them, but maybe there’s some strategy there that I didn’t appreciate? Great music, sound effects, and artwork. Great job!
\n","games":["Phantomicus"]},{"typ":1,"at":380546907,"re":379497964,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thank you, Cody,\nInteresting feedback on the cyan spread shot.\nThanks for the comments on the music!
\n"},{"at":379639648,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Good idea, nice game and cool music too!\nMaybe shoot on space could have been kept enabled as I was spamming it everytime. Interesting micro-management to keep column shot for extreme case.\nCool start screen allowing to test features and how shoot works
\n","games":["13 Steps to Escape"]},{"typ":1,"at":380546813,"re":379639648,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thanks for the feedback, Jonathan!\nI was wondering if the “tutorial” in the start screen would be useful. :P\nThanks for the comments on the music. I enjoyed making it!
\n"},{"at":380081626,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"A fun space shooter.
\nThe powerful bullet was handy, shame there was so few of them.
\nReminded me of a defence game with a marching horde where you need to decide which best to attack first based on their points.
\nThe music was catchy and the sound effects were good.
\nOverall a fun game
\n","games":["rollermaze"]},{"typ":1,"at":380546726,"re":380081626,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thank you for the feedback, Jasper!
\n"},{"typ":2,"at":380424034,"author":"Joep van Duinen","url":"https://poki.com","twitter":"joepvduinen","text":"Really nice take on this years theme! Keeping all the numbers low can become quite challenging pretty quickly. Personally, I would’ve liked to be able to click and hold to shoot in addition to the spacebar, so I wouldn’t have to spam the spacebar as much - but that’s up to taste. The graphics for the game were also a little minimalistic - but that also adds to the feel of the game. Overall - nice job!
\n"},{"typ":1,"at":380546658,"re":380424034,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thanks, Joep!\nYeah, several people mentioned the spacebar issue. I put it in the mobile version, but thought it would be more fun to have to hit the spacebar for the desktop version.\nThanks for the feedback!
\n"},{"typ":2,"at":380437854,"author":"Matt Hackett","login":"richtaur","gh":24601,"url":"https://valadria.com","twitter":"richtaur","text":"A top-down space shooter in an oldschool Atari style. I played on desktop and would have liked to be able to hold down the shooter button instead of pressing it repeatedly. Also would have liked to see the theme integrated more clearly. Very playable with nice music and sound effects. Great job!
\n"},{"typ":1,"at":380546521,"re":380437854,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thank you, Matt!\nThat was a common feedback. I implemented that in the mobile version, but somehow I thought it would be boring for the desktop version.\nThanks!
\n"},{"typ":2,"at":380486031,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"Nice looking visuals and fun gameplay! I would have liked a bit more “juice” to the effect of the powerful bullet and when clearing the stage. Perhaps some screenshake?
\n"},{"typ":1,"at":380546447,"re":380486031,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"Thank you for the feedback! Totally agree with the screenshake :)
\n"}],"results":{"theme":{"rank":95,"min":1,"score":2.4,"max":4.2},"innovation":{"rank":147,"min":1,"score":2.1,"max":4.47},"gameplay":{"rank":65,"min":1,"score":3,"max":4.29},"graphics":{"rank":101,"min":1,"score":2.85,"max":4.76},"audio":{"rank":25,"min":1,"score":3.5,"max":4.34},"controls":{"rank":110,"min":1,"score":2.65,"max":4.24},"primary":{"rank":84,"min":6,"score":16.5,"max":24.47},"label":"Overall"}}