{"id":1659,"edition":9,"categories":64,"features":0,"size":7713,"name":"Tradewarp","authors":[{"name":"Christer Kaitila","url":"http://www.mcfunkypants.com","login":"McFunkypants","gh":2111957}],"description":"

Tradewarp!

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How to play:\nClick a ship, then click a planet!\nWatch as cargo gets transferred!\n[ and ] keys switch ships!

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I ended up putting in six wonderful work sessions of joy on this experiment! I’m really proud of how it is coming along. I only had thursday afternoons to work on my game this year, and each of these afternoons was so much fun! I thoroughly enjoyed the process of not being encumbered by janky bloated middleware or a feature-rich game engine! I spend so much of my life navigating giant complext game engine bloat… vanillaJS is so refreshing and free, easy and simple.

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Honestly I liked doing from-scratch so much I am seriously considering abandoning using game engines altogether! I love doing it from scratch so much because I can remember every part (since I’m the one who created it) - I never need to google anything!

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Sound engine by Frank Force

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Icons by vectorpixelstar

\n","source":"McFunkypants/tradewarp","stars":1,"comments":[{"typ":2,"at":284891691,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"

You should keep working on a post-compo version of this. Ok, I will! Stop talking to yourself!

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