{"id":1074,"edition":6,"categories":1,"features":0,"size":3990,"name":"Toggle Blackout","authors":[{"name":"Miguel Silva","twitter":"mnsilva2","login":"mnsilva2","gh":43231348}],"description":"
You have the ability to toggle every light in the room.\nTry to reach the exit without getting caught.
\n","source":"mnsilva2/js13k-2018","stars":3,"comments":[{"typ":2,"at":189396446,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"This concept is really nice. I like risk/reward element, but I really, really wish that the movement speed was faster - it feels far to slow for me.
\n"},{"typ":2,"at":189409594,"author":"Larry Chupacabra","url":"https://youtube.com/larrychupacabra","twitter":"larrychupacabra","text":"Always dig a well implemented stealth game about turning lights on/off or “Offline” which I think fits the competition theme well.
\nRest of it is pretty basic yet. But I could see this evolving into a fun stealth game about puzzle solving. Maybe with the story being that of a hacker?
\n"},{"typ":2,"at":190629806,"author":"Dann Sullivan","url":"https://bigbossbattle.com","text":"I very much enjoyed the mechanic of the game, if you do continue with the project then it would be good if you tighten up the movement; if the character moved at a more natural speed then you could have some interesting puzzles as the game goes on (like moving guards who arrest you if they bump into you).
\nI’d play a game where you were a art-thief hacker which had this mechanic, and I’d enjoy it.
\n"}]}