{"id":2506,"edition":14,"categories":3,"features":1,"size":12518,"name":"The Seventh Color","authors":[{"name":"Grzegorz Tańczyk","url":"https://www.gamedev.pl/","login":"gtanczyk","gh":1281113}],"description":"
Light used to have seven colours. The last one lived in a unicorn’s horn until Darkness\nbroke it, and the world has been white and cold ever since. Jack goes to get it back.
\nThe Seventh Color is a fairy tale you play through: nineteen beats, each one a scene\nrather than a level. A frozen lake cracks under a rule you have to work out before the\nlast pane. A bog of warning lights answers a guessed order with nothing but a count of\nwhat you got right. Three watchers keep three different rhythms, and you creep forward\nonly on the beat where every head is down. Moonlight goes into a witch’s mirrors and has\nto come out on her face. And at the end you carry sunlight down through Darkness’s own\ndungeon, bending it floor by floor with bucklers while patrolling guards knock your\nmirrors askew — and you get one shot at opening the shaft.
\nNothing here is loaded. The portraits, the scenes, the snow and the eight-track score are\nall generated at runtime, from code, in 13 kilobytes.
\nBuilt for the 2026 theme “rainbows and unicorns.”
\nControls: Arrow keys / WASD to move and choose, Space or Enter to act and advance dialogue.
\n","source":"gamedevpl/seventh-color-js13-2026","stars":0,"dc":"https://www.gamedev.pl/play/seventh-color","languages":{"TypeScript":1613,"JavaScript":404200}}