{"id":2238,"edition":12,"categories":3,"features":0,"size":13222,"name":"The 13th Door","authors":[{"name":"Lance Ewing","url":"https://lanceewing.github.io/","twitter":"lance_ewing","login":"lanceewing","gh":8688804}],"description":"
“The 13th Door” is a point and click animated adventure game. You control Pip, who suffers from Triskaidekaphobia.
\n
Pip’s doctor has recommended a session within the “Exposure Therapy” escape room as a way to cure his fear. The escape room is a series of 49 rooms connected in a maze. In these rooms, Pip will encounter 13 numbered doors of varying colours, 13 golden coins, and 13 ghosts protecting the locked doors.
\nWill sustained exposure cure him?
\nControl Pip by using the Walk to, Look at, Pick up, Use and Push icons at the bottom of the screen.
\nIt’s a classic Point and Click adventure game interface.
\nWalk to: Used for moving around rooms and moving to other rooms.
\nLook at: Used for examining an inventory item or an object in the current room.
\nPick up: Used for picking up items that you find.
\nUse: Used for interacting with certain items within the room.
\nPush: Used for pushing objects around within a room.
\nYou can also use the items in your inventory by clicking on them and then clicking on the thing you want to use it on.
\n","source":"lanceewing/the-13th-door","stars":1,"comments":[{"at":379108650,"author":"xem","login":"xem","gh":1225909,"text":"great graphics and ambiance but I’m stuck at the beginning. ghosts, urns, coins, doors… nothing seems to be doable
\n","games":["O HIII BAD SKATEPARK","EMOJIPHOBIA","GREAT PLUMBER 65"]},{"typ":1,"at":379121016,"re":379108650,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"I’ll give a small hint to get people started. Are you able to walk through the left exit from the starting room? If so, then try moving an urn in that second room. Hopefully some puzzles will start opening up after that.
\n"},{"typ":2,"at":379260096,"author":"Michelle Duke","login":"mishmanners","gh":36594527,"url":"mishmanners.info","twitter":"MishManners","text":"Interesting music choice, I thought at first it didn’t fit in the theme, but then the spooky music kicked in and made a whole lot more sense.
\nIf you make it so that when you hovered over the emojis they said what each one did, would make it so much easier to pick each one, rather than having the go through and click on each action to see what it does.
\nThere was a bug where I got suck on the wall as I went through the door and had to reload. Happened twice.
\nLiking the overall concept. Nice work, and good job on the graphics too. Just got stuck with the wall bugs, thought I’d be able to pick up the coin, and can’t find the card for the 7th gate. Great job though! Maybe a “hint” button so if people get stuck they can get a hint to continue on with the game.
\nVery extensive GitHub README with lots of information and screenshots - winning!
\n"},{"typ":1,"at":379296519,"re":379260096,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Thank you for the feedback Michelle, and for the tips on the usability features. I will definitely look to add those.
\nI hadn’t realised that the coin was so difficult to pick up until I saw your stream. I think it is because the object itself is quite small on screen, so the player has to click within quite a small area to “hit” the coin with that click. In hindsight, I should have implemented a distance threshold beyond the coin and assume that clicks near to the coin where intended for the coin.
\nAs a work around for now, I would recommend to people reading this that they click the “Pick up” icon then hover over the coin until the sentence below the room image changes to “Pick up coin” and then click. It should work then. I must have been so used to this myself that I didn’t see what now seems like an obvious usability issue.
\nI should also note that collecting all the coins is required in order to finish the game. It will become obvious later on where the coins are used.
\n"},{"at":379484763,"author":"Cody Ebberson","login":"codyebberson","gh":749094,"url":"https://cody.ebberson.com","twitter":"codyebberson","text":"Oo, old school point and click adventure, both the good and the less good :)
\nLoved the open ended puzzles, and the high degree of interaction. I definitely got stuck a few times, and had to cheat by looking at the source code for clues. For example, I had to look at source code to figure out how to get the key card, and that I needed to refill the water pistol to fill up the vase, I missed the “faint marks”, etc.
\nAt this point, I’m stuck at door 9. I have both the “key” and the “old key”, and it seems like I should be able to progress, but I must be missing something.
\nThis is a very impressive amount of content for a js13k entry! I usually try to spend 5-10 minutes per entry, but I’m 30 minutes into yours. Nice atmosphere, the music and sound effects contribute perfectly. The graphics have a nice thematic consistency. Overall, very impressive, nice job!
\n","games":["Phantomicus"]},{"typ":1,"at":380333175,"re":379484763,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Thank you for your kind comments Cody. I thought that a few people might check the source code. I really should have made the puzzles a little easier. A point and click entry for something like js13games is a bit of a gamble in that regard. As you say, most people spend 5-10 mins trying a game out, which isn’t enough to get much of the way through a traditional point and click adventure. It was hard to know how difficult the puzzles really were, me being the designer and all. It seems that the keycard puzzle is a bit evil, and the refilling the water pistol perhaps even more evil! That’s probably the hardest puzzle in the game to be honest. Maybe tied with the faint marks puzzle. I was hoping I didn’t make the marks too faint, but at the same time I didn’t want to make them obvious. I wanted to create those moments when the player says “wait a second… there’s something there” and feel the satisfaction of realising what to do. I wonder how long it would take someone to finish the game without cheating.
\n"},{"at":379547735,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"Nice game, I got stuck after the first door. Couldnt cross the card door.
\nI felt I needed more clues, or context sometimes.
\nBut nice work overall, smart use of emojis.
\n","games":["Deep13"]},{"typ":1,"at":380334179,"re":379547735,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"I’ve been using emojis in my last three point and click adventure entries for js13kgames. I think its a good way to be able to build a decent sized point and click adventure in 13K. If you haven’t seen my “The King’s Missing Page” entry from a few years ago, that one was using emojis for almost everything, including buildings, vehicles, trees, etc.
\nHint: Yeah, the keycard door seems to be where most people got stuck. Maybe with only a couple of days to go, I can add another hint here: There is a keycard in one of the urns where door 13 is. The trick to getting it out though requires putting water into the urn to make the plastic keycard float. Everything required to do this is in the door 13 room, including the water and the means by which the water can be transferred into the urn containing the keycard.
\nI agree that there should have been in game clues like this though, a bit like how an escape room attendant is able to give clues when required. Next time I’ll keep this in mind.
\n"},{"at":379659908,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"I like Pip’s adventures. This year I made it to get the old key, but it didn’t work on either of the two doors I couldn’t open.\nWell done apart from the sometimes too small hitboxes (especially for south exits).
\n","games":["Lord Balsekil's Lairs of Bad Luck"]},{"typ":1,"at":380332604,"re":379659908,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Thanks. Wow! I think you got further than most people. I think the old key is quite a bit towards the end. Yeah, the hitbox comment is the main improvement feedback I’ve had on the game. I’ll definitely improve that for Pip’s next adventure. I’m glad that you’re a fan of Pip!
\n"},{"at":379672325,"author":"Jerome Lecomte","login":"herebefrogs","gh":1383818,"url":"herebefrogs.com","text":"Nice point’n’click game. I went as far as picking up the umbrella and 9 coins, but couldn’t open door #9. (I even tried cheating by looking at the source code but couldn’t figure out what would open it). Game saves in localStorage would be nice so I could resume Pip’s adventure without starting from the beginning.
\n","games":["SUP3RFR1GHT VR"]},{"typ":1,"at":380334978,"re":379672325,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Hey, well done! I thought that one of the others had got the further-est so far, but actually I think you may have that distinction. Nine coins it getting towards the end, with 13 being the total. You’re the second person to get stuck at door 9 even after checking the code. It must be well hidden in the code then. This is another difficult one, maybe on par with the faint marks and filling the vase.
\nTime for a hint: Unlike the other doors, door 9 needs a door handle. It isn’t locked as such, but just needs the door handle attached. If you keep your eyes peeled while walking around the various rooms, you’ll notice that one of the plain, unnumbered, already open doors has a door handle. It can be removed and attached to door 9. - Evil, I know : )
\n"},{"at":379718771,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Excellent concept, fits the them perfectly!\nImpressive to get all those graphics in 13kb, but I was stuck at the second door. I’m not familiar with point and click.\nI think one improvement should be to keep the selected action active after using it. I want to show or push multiple items, not going back to move action any time. And maybe bigger hitbox to interact with objects, many times I used the wall
\n","games":["13 Steps to Escape"]},{"typ":1,"at":380332284,"re":379718771,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Thanks for the feedback. I agree with your suggestion regarding the bigger hitboxes. That is definitely something I want to keep in mind for next time, particularly with smaller objects. Its even more difficult on mobile to click some of the smaller items. I also agree about keeping the selected action. For some of my previously entries in past years, I did have it like that, but changed it after feedback. I think it depends on the game though. For this one, I think it would make sense to keep the selected action. Thanks again.
\n"},{"at":379852293,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"Clever use of Emojis, and the atmosphere is creepy (which is good.) The music sound familiar, I think I’ve heard it on other games this jam, or maybe past games in previous years. It fits nicely though.
\nThe controls are a bit difficult to use. I was able to find the water pistol (eventually,) but it would be great to have obvious hints as to where things are, or how you can use them. I don’t play point and click games myself, but I have this feeling that the “push” action and “use” action could be the same, just to avoid having to use both actions on everything, which can be tedious (at least for me.)
\nOverall I think the game looks good and fits the theme.
\n","games":["Bubble Burst"]},{"at":380169902,"author":"Zark Attack","login":"Noah-Zark-22","gh":181499250,"text":"Nice graphics, cool theme/premise, and enjoyable concept. I couldn’t figure out how to put the coin into the coin slot, or even if that’s what I was supposed to do… Nice entry.
\n","games":["Primonumerophobia"]},{"at":380213803,"author":"EWCW","login":"EWCW-boyanli","gh":181675857,"text":"It was so great that I fell in love with it!
\n"},{"at":380279660,"author":"Raptor Dev","login":"raptor0999","gh":74460924,"twitter":"Raptor_IndieDev","text":"Good entry!
\nI got stuck pretty early on like others; couldn’t figure out anything with the card door.
\nI really like the look of the game; wish there were hints or something.
\n","games":["Primonumerophobia"]},{"typ":1,"at":380331843,"re":380279660,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"I wish now that I hadn’t put such a difficult puzzle early on in the game. I thought I was being clever with how the keycard is obtained, but in hindsight it is one of the more difficult puzzles and should have been later on, maybe. I’ll keep the hint idea in mind for next time. Thanks
\n"},{"at":380279781,"author":"Samuel van Egmond","login":"SamuelVanEgmond","gh":95985602,"text":"Looked ok, but got stuck quickly with not being able to get the keycard. But this happens to me in Zelda continuously, so it must be me ;-)
\nStill if there are indeed 13 doors / rooms with items and combinations, that is a pretty good entry!
\n","games":["The King's Crowns"]},{"typ":2,"at":380328252,"author":"Clément Pasteau","login":"ClementPasteau","gh":4895034,"twitter":"ClementPasteau","text":"Yo, I freaking love Point & clicks!
\nI’m impressed, must not have been easy thinking about the plot of the game!\nI think you thought well of the decor and the plot, and the story as well.
\nIt did feel a bit slow to play, probably the fact that you have to select the action before doing it slows down the whole game, instead of just having 1 click to do on the object you’re interacting with.
\nOverall, pretty impressed, well done!
\n"},{"typ":2,"at":380363467,"author":"Victor Debone","login":"debone","gh":763457,"url":"https://javascri.pl/","twitter":"javascripl","text":"Hello! Thanks for your submission to js13k! I spent a solid hour trying to finish it. Only to go through the whole open map twice (I didn’t know how to unlock the door 9) and get stuck on the room of the door 13 – there is a bug where you use the vase twice and the games sends you character to the top left of the screen, making it impossible to move or get out of the room, game over :(
\nI had to check the source code to know what was the thing – and I completely don’t remember any bolts on the door.
\nThis game is a solid work for 13kb, with a very smart use of emoji to shave a lot of kb from the assets :)
\n"},{"at":380385592,"author":"Tom Copeland","login":"thcopeland","gh":31262113,"url":"thcopeland.com","text":"Very interesting game! Loved the graphics, the use of emojis for graphics was very fun. I ended up spending a lot more time on The 13th Door than I expected!
\nI got past the bolted door, but gave up after that. I thought some of the puzzles felt pretty obscure, like the hidden sheet music and the door handle thing. I spend most of the time wandering between a bunch of basically identical rooms, which wasn’t the most gripping gameplay. I actually think this might be more fun with fewer levels.
\nThe puzzles were clever. I liked the multi-step ones, like the the platform. Pip’s various exclamations were fun as well. The controls were super intuitive (though having to double-click all the time was kind of annoying). Nicely done!
\n","games":["King LongLegs"]},{"typ":1,"at":380579743,"re":380385592,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Thank you for the kind feedback Tom. It sounds like you are one of only a handful that made it that far through the game. It is great to hear that people got so far and saw most of what I’d created. I don’t think anyone has finished it yet, which is certainly achievable… but I think there are even more obscure puzzles towards the end. One of them is tied into the theme though… I just wasn’t sure if it was an obvious tie in to the theme (the exposure therapy turns out to be letting each 13th ghost hit Pip, over and over until he’s cured… which allows entry through the 13th door).
\nI know what you mean about the number of rooms. That is something that I struggled with early on. I wasn’t sure whether to make it 5x5 (25 rooms), or 6x6 or 7x7. In hindsight, maybe I should have gone with 25 rooms rather than almost double that, and reduced the number of different coloured areas within the maze.
\n"},{"at":380447216,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"solid point and click adventure. the amount of content and graphics and sounds is incredible!
\n","games":["Aargh! Triskaideka attacks!"]},{"at":380454671,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"Very innovative, and amazing to have a whole adventure to play through.
\nThe graphics were really good, and the whole adventure game vibe brought me back to the LucasArts ones of days gone by.
\nAtmospheric background sounds and effects.
\nI collected lots of items, but no matter how I tried I was unable to get them to do anything much. Like what was the water pistol for?
\nThe texture of the game and the CRT effect looked good, as did the whole dialog system.
\nI liked the interaction verb system, but perhaps a right click on things could make it select a relevant action automatically?
\n","games":["rollermaze"]},{"typ":1,"at":380578622,"re":380454671,"author":"Lance Ewing","login":"lanceewing","gh":8688804,"url":"https://lanceewing.github.io/","twitter":"lance_ewing","text":"Thank you for the kind feedback. Yeah, the puzzle difficulty is probably what let the game down in the end; that and the tiny hit boxes. I’m convinced now from the feedback I’ve received that I should have provided a “Hint” icon. That would have kept people playing for longer, perhaps even to the end.
\nGreat idea about right clicking. That would have made it easier as well, e.g. right-clicking on the urns suggests push.
\nRegarding the water pistol, it is used in two places in the game to transfer water from one container/vessel to another. One of those places is physically not far from where the water pistol is found.
\n"}],"results":{"theme":{"rank":41,"min":1,"score":3.09,"max":4.2},"innovation":{"rank":103,"min":1,"score":2.59,"max":4.47},"gameplay":{"rank":63,"min":1,"score":3,"max":4.29},"graphics":{"rank":57,"min":1,"score":3.45,"max":4.76},"audio":{"rank":66,"min":1,"score":2.82,"max":4.34},"controls":{"rank":130,"min":1,"score":2.45,"max":4.24},"primary":{"rank":71,"min":6,"score":17.41,"max":24.47},"label":"Overall"}}