{"id":1839,"edition":10,"categories":19,"features":0,"size":8468,"name":"TenderGotchi","authors":[{"name":"Santiago Zapata","url":"https://slashie.net","twitter":"slashie_","login":"slashman","gh":3891742}],"description":"
This is the tendergotchi, the cute virtual pet of your dreams… but for how long can you keep Death away from it? the best tender-trainers are able to make them live over one hundred years and see them grow from a feeble egg to a grown adult-pet, are you up to the challenge?
\nIf you fail, you can always try again, and again, and again.
\nShare your best scores with your friends!
\nInstructions
\nFeed your pet exactly the moment the green led lights up, any millisecond later will cause your pet to get one step closer to death by hunger.
\nFeeding your pet before the green led lights up will cause it to become overstuffed and lose a lot of health.
\nClean the poop of your pet before it pollutes the environment causing a lot of damage and even potential death.
\nControls:
\nWeb Monetization Features:
\nAs a Coil subscriber, you’ll have access to:
\nWhen I pressed the left button the “sweep” emoji seemed to be activated instead of the food? Maybe I am doing something wrong. I loved the theme and art and music but the gameplay was kind of difficult to work with :(
\n","games":["Bardo"]},{"at":315998137,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"I liked the concept of this game, and I guess the whole point of tamagotchi is to prevent its death.
\nThe music was funky.
\nNot sure what the pause was useful for. Perhaps the game suited mobile better, as all the clicking in different places on desktop was a little tiring.
\n","games":["Bee Kind"]},{"at":316003017,"author":"Christian Staudte","login":"t4khosu","gh":28463194,"twitter":"t4khosu","text":"Really creative and fun to play, but might be nicer if the buttons are bound to some keys on the keyboard
\n","games":["Book of Death"]},{"at":316007507,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"Nice idea, grpahics and sounds are good.
\nReally struggled to last more than two clicks though, felt too hard too soon.
\nI could feed once, clean poop once and then usually death.
\nNot sure why the game kept pausing?
\n","games":["Soul Jumper"]},{"at":316351773,"author":"Gabor Héja","login":"gheja","gh":1894642,"url":"https://gabor.heja.hu/","text":"Really nice game but it is quite hard to jump between the buttons on desktop. (Maybe there are keys assigned to the buttons and I could not find them.) I raised the fox to 126 years.
\nOh, after getting back to the game I just realized the entire half of the screen is clickable, no need to jump between the buttons.
\n","games":["Cooking for Skully"]},{"at":316840220,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"This game is weirdly challenging. On desktop it is really hard to clean the poop while also feeding. I suggest adding keyboard controls for desktop that replace having to press the buttons. I also sometimes died even though i fed it on time.\nOther than that, I love the cute graphics and the music.
\n","games":["Planet B"]},{"typ":2,"at":316964452,"author":"Nathan Lie","login":"njlie","gh":20246798,"url":"https://coil.com","twitter":"feraltc","text":"A little simplistic, but in a vaccuum it’s a fun minigame. Sound design is great for adding charm and the graphics are competent. Web Monetization as a way to essentially add different difficulty levels is a good way to add replayability.
\n"},{"at":317005625,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"Great music, cute graphics.
\nI learned, that i’m not good at fox-keeping.. so many dead ones… sigh
\n","games":["Death's Apprentice"]},{"typ":2,"at":317365426,"author":"Ewa Mazur","login":"mypoint13k","gh":89944062,"url":"https://mypoint.pl","twitter":"mypoint13k","text":"Awesome game, but it wasn’t so obvious to get the idea of it. At the beginning I didn’t know that the progress bar is only for food and the poop has different mechanics XD But you can learn how it’s working during the playing. After you get the idea the game becomes fantastic, dynamic fun. Let’s talk about the Coil bonus - the implementation in my opinion is just perfect. You’ve taken care about both - Subscribers and Non-Subscribers. You’re showing the bonuses in a visible way, you’re informing what they are, how they’re impacting the game, what to do to get them - perfect. I also like the idea of the bonuses - I can decide either I want to play easy or hard mode. Although the game wasn’t easy for me to understand right away (maybe you can think about some kind of a tutorial mode?), the Coil bonus is somethin I would call as a perfect implementation. Good job.
\n"}],"results":{"theme":{"rank":102,"min":1.05,"score":2.42,"max":4.5},"innovation":{"rank":87,"min":1.19,"score":2.5,"max":4.11},"gameplay":{"rank":95,"min":1.09,"score":2.42,"max":4.33},"graphics":{"rank":74,"min":1.62,"score":3.13,"max":4.7},"audio":{"rank":22,"min":1,"score":3.46,"max":4.43},"controls":{"rank":107,"min":1.05,"score":2.38,"max":4.33},"primary":{"rank":68,"min":7.53,"score":16.29,"max":25.2},"label":"Overall"}}