{"id":2412,"edition":13,"categories":5,"features":0,"size":13110,"name":"Roll For Mischief","authors":[{"name":"Ben Cochran","login":"azurewraith","gh":287646}],"description":"
A rogue-like tabletop ruleset inspired Battle Royale where you compete to be the last cat standing in a sprawling metropolis. Beware the Black Cat.
\n","source":"azurewraith/roll-for-mischief","stars":0,"dc":"https://html-preview.github.io/?url=https://github.com/azurewraith/roll-for-mischief/blob/main/dist/index.html","yt":"KwcP0ZOYtew","post":"https://github.com/azurewraith/roll-for-mischief/blob/main/post-mortem/whoops.md","comments":[{"typ":2,"at":410347917,"author":"Ben Allfree","login":"benallfree","gh":1068356,"twitter":"benallfree","text":"I honestly couldn’t figure out what this game was about. I got WASD working quickly, and it took a while to figure out that you have to click-hold the mouse to look around.
\nThe 3D clipping seems to not be working, because the cats at the beginning seem to be floating in front of buildings as I run around.
\nLike many other games, I think my biggest hurdle was figuring out what to do. I couldn’t figure out how to interact with the cats or what they were supposed to do.
\nWalkthrough: https://www.youtube.com/watch?v=0Srnb5qEx1I
\n","games":["Mewsterpiece"]},{"at":410634514,"author":"xem","login":"xem","gh":1225909,"text":"Congrats for making this cute 3D and online game! It’s not clear what the goal of the game is. I would have liked a bit of sound too.
\n","games":["I got up on the wrong foot"]},{"at":410987836,"author":"Anthony Cosgrave","login":"anthonycosgrave","gh":1410114,"url":"https://imtoospexy.com/","text":"This looks good. But it was hard to figure out what to really do at times, the text size is just so small.
\n","games":["Chickpocalypse Meow"]},{"at":411027963,"author":"Feenposhleen","login":"Feenposhleen","gh":7203381,"text":"Pretty impressive 3d world, and sophisticated turn based combat.
\nBut there was a lot of very confusing things. That the grid moves (and not your character) is very disorienting with a free camera. The font sizes are way too small, I was mainly squinting at the bottom corner of my screen while playing.
\nThere’s also very little feedback to your actions. You have to look at the tiny logs and status window to understand what is going on.
\nWith some polish, this could be great!
\n","games":["Dinner for Two"]},{"at":411123538,"author":"Elias Ku","login":"eliasku","gh":3038174,"url":"https://eliasku.win","twitter":"eliaskuvoice","text":"Interesting game! It’s cool that everything takes place in a 3D city. I didn’t quite figure everything out, but it was a pleasure to explore. Thanks for your work!
\n","games":["Cat Survivors"]},{"at":411291716,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"Couldn’t quite figure out what to do, but pretty impressive 3D city!
\n","games":["Black Cat's Herbs & Brews"]},{"at":411350083,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"🎲 The 3D looks nice, but I didn’t understand how to cast spells or even move around. Clearer instructions or onboarding would help a lot.
\n","games":["Witchcat"]},{"at":411692356,"author":"kruffin","login":"kruffin","gh":917903,"text":"Took a while to get used to the controls and figure out what was going on. It has a nice little battle system and can see the potential with sounds and visual indicators for the attacks. Congrats on submitting.
\n","games":["Black Cat Survivor"]},{"at":411894506,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Cool game with a simple but impressive 3D scenario. It’s very confusing at first, and for some reason the camera is not aligning correctly in the beginning. The performance was pretty low for me on Firefox.
\n","games":["Meow Mountain"]},{"at":411905736,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"Impressive 3D graphics
\nYour game area is quite large, and the city is well made
\nI like that you have a few different looking cats
\nI’d like to see what the multiplayer aspect brings, but there was nobody available when I played it
\n","games":["Mochi and the midnight escape"]},{"typ":2,"at":412042632,"author":"Michał Chojnacki","login":"alcore","gh":13606783,"url":"https://muyo.io","text":"Thank you for taking on our Online experiment, with a game that feels a natural fit for it as well. The integration works good enough, despite the issue you accidentally left in and noted yourself (PS Consider patching it up via a PR to https://github.com/js13kGames/games).
\nBut boy was it hard to figure out what’s going on on-screen. The world looks nice (performance was ok on a beefy desktop, but turned bad when zooming/moving out and more objects were on-screen, unculled) and feels inviting to dig in, but at the same time it’s confusing.
\nIt doesn’t help that there’s no introduction (neither ingame, nor at least in your game’s description) and no explanation as to the situation the player finds themselves in (and what the goal is).
\nBut I still think it’s a great fundament that you can build out to an ambitious game, once no longer limited by the competition requirements.
\n"}],"results":{"theme":{"rank":130,"min":1,"score":2.61,"max":4.24},"innovation":{"rank":145,"min":1.2,"score":2.22,"max":4.03},"gameplay":{"rank":170,"min":1.18,"score":1.61,"max":4.37},"graphics":{"rank":95,"min":1.6,"score":2.94,"max":4.56},"controls":{"rank":174,"min":1.6,"score":1.83,"max":4.45},"primary":{"rank":167,"min":8.68,"score":11.22,"max":24.89},"label":"Overall"}}