{"id":2081,"edition":11,"categories":3,"features":0,"size":8001,"name":"Rice or die","authors":[{"name":"Reindeer herders without reindeer"}],"description":"
Mongols are invading and you must defend Japan from them! A tower defense type of game.
\nDid you know rice was sometimes used as a currency in medieval Japan.
\nVery entertaining! The controls were hit-or-miss, like sometimes 1 click selected/placed something, sometimes I had to double/triple click before anything happened.
\nI like the different tower options, both for defense & resources. It seemed a little too easy that the rice farmers produced even when a wave wasn’t happening, since I could just wait a bit and build all the defense I wanted. Also a minimum-build distance would have increased the challenge some more, since eventually I realized I could just make a wall of towers to win.
\n","games":["Khan - Westward Conquest"]},{"at":347331558,"author":"Mefistofel","login":"mefist0fel","gh":1374506,"twitter":"Polar0cean","text":"Simple TD game\nNot bad, but the main problem is low interactability - it’s really hard to select towers types and place it (somehow they aren’t select well enough), units are moving with a steps and you can’t see tower attacks.\nAlso you can’t see towers range.\nWith reworked view game can be really interesting.
\n","games":["Castle wars"]},{"at":347754848,"author":"Alexander Petrov","login":"baturinsky","gh":632779,"twitter":"baturinsky","text":"Controls were very clunky to me. Tower placing worked once in n tries. And then I got stuck in some submenu with “pagoda”.
\n","games":["Weird Cannon"]},{"typ":2,"at":348216079,"author":"Matt Hackett","login":"richtaur","gh":24601,"url":"https://valadria.com","twitter":"richtaur","text":"A charming aesthetic that reminds me of the early days of the Internet. Unfortunately I found the interface a bit clunky and had a hard time selecting items or performing tasks. But fits the theme well and runs without error. Nice job!
\n"},{"at":348457589,"author":"Allen Schmidt","login":"cobrajs","gh":297238,"url":"https://cobrajs.itch.io","text":"Definitely a little clunky, and hard to tell before the first playthrough exactly where the enemies are going to come from. On second playthrough, I just build a few rice producers and put tons of creepers everywhere, which led me to victory! Well done overall!
\n","games":["Pied Pipe Revolution"]},{"typ":2,"at":348477927,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"Nice work making a TD game in only 13kb! I like all the upgrades and that you can grow rice. I found it hard to control, but overall a great job.
\n"},{"typ":2,"at":348862708,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"A lot of my inputs don’t seem to be working, but it sounds like a solid concept - just needs some tweaking when it comes to the controls.
\n"},{"at":348886695,"author":"Krzysztof Bociurko","login":"chanibal","gh":697605,"url":"https://chanibal.pl","text":"Didn’t work on mobile touch, could not place towers
\n"},{"typ":2,"at":348914309,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"It is a bit hard to understand what is going on, as there is very little visual feedback. I also found it difficult to select and place towers. I had to double click, but sometimes nothing happened.
\n"}],"results":{"theme":{"rank":60,"min":1.08,"score":3.42,"max":4.38},"innovation":{"rank":122,"min":1.12,"score":2.11,"max":4.43},"gameplay":{"rank":129,"min":1.24,"score":2,"max":4.34},"graphics":{"rank":137,"min":1.21,"score":1.84,"max":4.73},"audio":{"rank":101,"min":1,"score":1.26,"max":4.32},"controls":{"rank":144,"min":1.29,"score":1.42,"max":4.23},"primary":{"rank":131,"min":7.57,"score":12.05,"max":24.7},"label":"Overall"}}