{"id":1884,"edition":10,"categories":1,"features":0,"size":10343,"name":"Revenge of the Necromancer","authors":[{"name":"Zoan37","twitter":"zoan37","login":"zoan37","gh":104385984}],"description":"
You are a necromancer, and your goal is to defeat the evil king! Monsters destroyed can be summoned as shadows up to a certain number using mana. Replenish mana near mana crystal mines.
\nControls: WASD or arrow keys to move. Click to shoot. 1 through 4 keys to summon shadows.
\n","source":"zoan37/necromancer-js13k","stars":0,"comments":[{"at":316155867,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Alright, there’s a lot going on here, but the game feels a little unfinished.\nWhat is the end goal here, if any? I can walk around and between the 3 stages, just avoiding their shots and that’s enough not to take damage. To kill them I have to click exactly on them, because my massive blasts don’t kill anyone in their path, which is a pity.\nI like the graphics quite a lot.\nMy summoned army was moving away from me, leaving me defenseless, not sure why.\nThe sounds are a bit annoying in repetition.\nThis has lots of potential, would love it to be a bit more gamified and ordered, and less random chaotic battlefield.
\n","games":["Planet B"]},{"at":316234975,"author":"Mohammed Saud","login":"rottencandy","gh":20013884,"url":"saud.wtf","twitter":"rotttencandy","text":"The spawning killed enemies is a really nice mechanic.\nWhat could have been better for me was being able to tell what to attack and what to pick up.\nFor example, I spent a lot of time trying to avoid the blue objects thinking they would reduce my health. But they actually replenish my MP.
\n","games":["Cryonics Inc"]},{"at":316325603,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"Unfortunately, I couldn’t summon shadows. I have “search as you type” enabled in my browser, so every time I press a key it brings up the search. You should call .preventDefault() for all keyboard events to prevent this. This probably made playing harder than intended.
Ok, i managed to kill the king in the first attempt by just walking to the right and bombarding only the King with spells. The second attempt using the sahdows while standing on a crystalmine (infinite mana :-) ) was even easier.
\nI like the overall idea of the game and the graphics, but it needs more balancing.
\nAnd maybe the layout of the stages should be more elaborated?\nLike: More rooms instead of huge squares, something to hide from the enemies, or lure them into traps.
\nThe shadow-casting using [1] - [4] is a bit difficult to handle whilst trying to evade the enemies and shoot spells. (3rd hand needed)
\n","games":["Death's Apprentice"]},{"at":316740247,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"A fun game. Lots going on so you need to keep an eye out for threats.
\nI like the way that captured enemies can be brought back to life to help you.
\nThe graphics were good. I liked all the different little enemies.
\nI would like to have been able to hold down mouse button rather than keep clicking to shoot. The sounds of shooting maybe a little much after a while of playback.
\n","games":["Bee Kind"]},{"at":316909430,"author":"Roberto Capuano","login":"robertocapuano","gh":2651123,"url":"https://2think.it","twitter":"robertocapuano","text":"Endless enemy generation is a good idea, but the objective is not clear to me. Nice graphics.
\n","games":["The High Cost Of Life"]},{"at":316909781,"author":"Igor Estêvão","login":"IgorFIE","gh":17085338,"twitter":"IgorFIE","text":"I love when I can summon back the dead! I had fun playing it!
\nIt would had be nice to see the damage on the enemies when they take a hit and have a HP bar on then so we could know how much life they have.
\nSound wise it would also be nice to have some hit sound on the enemies and spawn sound on our minions.
\nOverall really nice job!
\n","games":["The Raising Fighting Spirits"]},{"typ":2,"at":317033132,"author":"Paweł Skierczyński","login":"kesipyc","gh":1681481,"twitter":"kesipyc","text":"So I kill monsters, and then I can summon them. That’s a neat idea.
\nIt wasn’t very clear to me, when I’m hitting monsters and when I’m hit (I could see it below, but some feedback on the screen would be useful).
\nTheir bullets were homing on me, that was a bit annoying but at least made the game harder.
\nMaybe there should be some invulnerability time after getting hit, then hits could take more life to balance the difficulty.
\nI’d prefer to spawn monsters in a different way than numbers. Maybe just right click of mouse or sth.
\nOverall I had a nice time playing it.
\n"},{"at":317070269,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"I like that we can summon skeletons and slimes. I didn’t understand that I could only summon certain monsters in certain areas, but figured it out.\nI’m not sure if the yellow magic ball is killing enemies or not. Maybe some particle effects or sound effects when enemies died would help.
\n","games":["Hang by a thread"]},{"at":317201134,"author":"Matthew Diamant","login":"matthewdiamant","gh":806338,"text":"Fun gameplay! I beat the game summoning only skeletons and slimes. Easy to understand, really like the pixel graphics. Cool game!
\n","games":["There Can Be Only Death"]},{"typ":2,"at":317239097,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"There’s definitely a nugget of fun in here! I got pretty stressed out at first when I couldn’t manage to kill the enemies, only to discover that I had to click on them, otherwise my bullets would pass though them.
\n"},{"typ":2,"at":317307564,"author":"Michelle Duke","login":"mishmanners","gh":36594527,"url":"mishmanners.info","twitter":"MishManners","text":"Cool story to start off the game!
\nControls are initiative, and also great to have the explanation of the game and controls are on the game screen.
\nWasn’t immediately obvious what the blue circles flying towards you were. They look similar to my blaster fire, but a different colour, so these appear to be enemy shots. But after touching them you can tell that it replenishes mana. Speaking of blaster fire, it would be good if it actually killed things in it’s path, not just kill enemies that you specifically click on. Slowly regenerating health is a fantastic idea.
\nIt would be really good to have levels or something here. Just feels like running around for a while and eventually enemies stopped spawning for me. Levels or an end game would be great! Adding some music would be great addition to the sound effects.
\nThe game concept is a great and this is an amazing starting point. Would love to see you continue this.
\n"}],"results":{"theme":{"rank":65,"min":1.05,"score":2.95,"max":4.5},"innovation":{"rank":122,"min":1.19,"score":2,"max":4.11},"gameplay":{"rank":103,"min":1.09,"score":2.32,"max":4.33},"graphics":{"rank":108,"min":1.62,"score":2.55,"max":4.7},"audio":{"rank":105,"min":1,"score":1.59,"max":4.43},"controls":{"rank":126,"min":1.05,"score":2,"max":4.33},"primary":{"rank":113,"min":7.53,"score":13.41,"max":25.2},"label":"Overall"}}