{"id":1077,"edition":7,"categories":8,"features":0,"size":2528,"name":"Reptour","authors":[{"name":"Yash Jha","url":"https://computer-cguy.github.io","twitter":"computer4guy","login":"Computer-CGuy","gh":53092553}],"description":"
Use\nClick the screen for the player to move\nFor VR Press X-Button\nINSTRUCTIONS\nYou are initially at the centre you have to move out to win\nTHE RED DOTS: Make You Respawn at the centre\nThe Purple One: Makes you move “BACK”\nThe Blue One, Pushes you forward\nAT THE END YOU MOVE “BACK” TO YOUR INITIAL POSITION;
\n","source":"yashjha123/Reptour","stars":0,"comments":[{"typ":2,"at":221724757,"author":"Sébastien Vandenberghe","login":"sebavanmicrosoft","gh":17340329,"url":"https://babylonjs.com","twitter":"babylonjs","text":"The idea is great and reminds me of some crossing road game I used to spend a lot of time on.
\nThis is a pretty fun 2D game and it does not really benefit from being in VR. I wonder how the game could leverage a 3rd dimension.
\n"},{"typ":2,"at":222570642,"author":"Fernando Serrano Garcia","login":"fernandojsg","gh":782511,"url":"http://fernandojsg.com","twitter":"fernandojsg","text":"I like the concept, it reminds me of a kind of circular frogger :)\nI missed having some goal, like time to reach the exit, or more progression, even some infinite procedural level as “crossy road”?
\n"},{"typ":2,"at":222685747,"author":"Diego González","login":"diekus","gh":73939538,"url":"https://diek.us","twitter":"diekus","text":"The game is dynamic and could benefit from having the circular shapes to stand on rather than in front, in order to minimize the possible dizzyness that the spinning shapes may cause. Can benefit as well from audio since the colors and synamics are cheerful and playful!
\n"}]}