{"id":1854,"edition":10,"categories":5,"features":0,"size":13308,"name":"Planet B","authors":[{"name":"João Lopes","url":"www.jlopes.dev","login":"lopis","gh":2715751}],"description":"

We fucked up. Earth is dead. Time for planet B. The ultra rich wanted Mars all for themselves, until they realized you can’t run a city with just CEOs. The goal of the game is to create a functioning colony while constantly receiving more refugees from Earth.

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Game works best on desktop; phones under 7in might struggle to fit all the information on the screen.

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Game Mechanics

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In this global co-op game you’re one of Mars’ managers. Multiple players join in the same server to help deal with every day tasks. You can also play in solo mode, but your game won’t be saved if you leave.

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🔹 Build houses for the refugees and move them there; you can exceed the house’s capacity at the risk of residents rioting;\n🔹 Build buildings and collect resources from them; some buildings can only be built on appropriate locations (red = open plains, blue = rocky are, white = glacier).

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You will face several problems:

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🔸 The more people are crammed together, the more likely riots emerge. When riots start, people will die.\n🔸 Ditto for lack of food\n🔸 Dust storms will cut communication off with that area

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There’s a chat function to communicate with other people currently online.

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If the game colors annoy you, you can try if color blind mode helps. If the game performance is bad, you can press the 🐇 button to disable some visual effects.

\n","source":"lopis/mars","stars":1,"comments":[{"at":315627656,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Wow, great strategy game, loved the presentations and the fact that all is done in HTML.

\n","games":["EVAC3D"]},{"at":315800119,"author":"Thiago Romão Barcala","login":"thiagorb","gh":821208,"text":"

The game has a lot of things to explore. I was stuck the first time I tried to play, cause I didn’t understand how to get water. The second time I was able to play longer. I also got stuck at the first time after selecting a sector. I didn’t know how to go back to the overview. I wish it was possible to deselect a sector by clicking again on it.

\n","games":["Death Tournament"]},{"at":315958970,"author":"Chui Hin Wah","login":"vicksonzero","gh":6271771,"url":"https://dickson.md","text":"

Single player score: 3 houses but server connection error.\nSurviving Population / Deaths: 229131 / 58769

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In the early game I wan’t sure how to juggle the resources, and had to watch people die in the ref camp…

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The resources loop is easy enough to understand, and at each point of time I only have 1 bottleneck, and i was able to come up with a plan to solve the resources puzzle.

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Water is strangely far away, so i needed to go out of my way to build paths, something that i thought i don’t need to use.

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Great use of emojis for so many buildings and resources.\nplanet aesthetics is extraordinary.

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Control is super polished. One small improvement is to allow scrolling (cursor on edge, or arrow keys) when zoomed in.

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Resources UI is good enough, but if i can see more data that would be great. In the 3-tuple of (Stock, production, consumption), i usually only see the stock and consumption, but would be great to see all consumption and add a production overview.

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The move residents UI is confusing. the + button and - button are not symmetrical, and I don’t know what they do. I think it is a bug.\nOn the other hand, while trying to precisely set the resident count of buildings, i found that i can use the ref camp as a buffer to empty the buildings temporarily, coz human life wasn’t that big of a deal (wink).

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The Ctrl-click shortcut helps a lot. thanks for adding it.

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The building description (input vs output) is simple and easy to understand. Helps me learn the game easily.

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I would suggest recording a video to teach the game because it is still very complex to learn on our own. While i learned all the mechanics eventually, it still seemed daunting at first.

\n","games":["Spectral-Shooter"]},{"at":316349639,"author":"Gabor Héja","login":"gheja","gh":1894642,"url":"https://gabor.heja.hu/","text":"

I love the mechanics and the graphics of the game, I had a bit of a hard time to figure out where can I get water (maybe shifting the colors would help (I thought the mountains were the glaciers)).

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I like the ctrl-click shortcut for collecting resources. It would be nice to have a way to pause the game, disable a building (so it won’t consume resources) and delete a building, but I suppose it would be hard to implement in multiplayer.

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I also liked how the functions of buildings are working together and also the tile type constraints.

\n","games":["Cooking for Skully"]},{"at":316646597,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

This game looks great has a lot of depth to it.

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It took a really long time to build anything, so initial progress felt slow.

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When I was building or collecting stock, it always zoomed out straight away, but when I wanted to build multiple things or collect stock, I had to keep zooming in and out.

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I got to a point where I got stuck as I ran out of specific resources to do anything so had to restart.

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I need to think of some strategies for keeping things going better.

\n","games":["Bee Kind"]},{"typ":2,"at":316807995,"author":"Maximilian Schaum","login":"ixam1","gh":74653168,"url":"https://ebay.com","twitter":"ebaytechberlin","text":"

Very interesting strategy game! The planet visualisation is top notch, you paid attention to lots of details (awesome moving sun light).

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The mechanics are very interesting but pretty hard to get into, maybe a small tutorial would help here.

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In the beginning it takes a lot of time to build your first buildings, maybe speed that process up a bi, otherwise you will probably lose some players immediately.

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Overall really cool idea and especially great visuals, great job!

\n"},{"typ":2,"at":316837298,"author":"Paweł Skierczyński","login":"kesipyc","gh":1681481,"twitter":"kesipyc","text":"

Wow, that was really interesting.

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Some random thoughts for a start.

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At first, I couldn’t figure out how to get water. Until I discovered there are two types of blue.

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I didn’t figure out how to automatically gather resources from the building. Maybe there is none. Using ctrl helps, but just a bit. I want to focus on the ratio of proper buildings, not on clicking on them in the loop.

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It wasn’t very clear to me what is the balance of my resources. Usually, I’d expect sth like Water 4 (-2). Here data is separated is separate rows.

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In other similar games, I would find some bonus on building the same things close to each other or in specific combos. I didn’t notice anything like this here.

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Finally, I didn’t get any final goal, so I wasn’t really sure what I’m aiming for. Is it: ’survive as long as you can while more and more humans will arrive? Is there any point when I’d be declared the winner or get some high score to compare? Unfortunately, I didn’t play long enough to find out…

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Overall I really like the game. The presentation is top-notch. Creating a co-op experience over the network takes it to another level. I didn’t find anyone else playing when I was playing, so it’s hard for me to comment on that one. Is it more people clicking on the same screen, or more like different sectors that could cooperate on some different level (I suspect the first but dream about the second)?

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I was looking for the pause button and for the fast fwd button, but couldn’t find one. For me personally, this one would possibly work even better as a turn-based experience.

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All in all - exceptional job done here!

\n"},{"at":317011197,"author":"Michael Primo","login":"michaelprimo","gh":10359577,"url":"https://michaelprimo.it","twitter":"MPMintis","text":"

I liked the game! It was really packed of features! I found it however a bit too slow on some points, a “x2 faster” would really help! Liked a lot the graphical effect, it’s a good entry overall! Congratulations!

\n","games":["Bye Roll!"]},{"at":317011730,"author":"Oliver Smith","login":"olvr","gh":2752443,"url":"https://thort.net","text":"

Engrossing strategy game with a nice distinct visual aesthetic. Would have been nice to have some sort of rewards system or acknowledgement of progress but great work nonetheless.

\n","games":["Deathmatch Dungeon"]},{"at":317144057,"author":"Shauna Lynch","login":"lynchbyte","gh":61684154,"url":"www.lynchbyte.com","text":"

Very clever! It took me ages to figure out how to get water. I will definitely be back to play again.

\n","games":["Tic Tac Woe"]}],"results":{"theme":{"rank":99,"min":1.05,"score":2.46,"max":4.5},"innovation":{"rank":32,"min":1.19,"score":3.23,"max":4.11},"gameplay":{"rank":40,"min":1.09,"score":3.23,"max":4.33},"graphics":{"rank":31,"min":1.62,"score":3.85,"max":4.7},"audio":{"rank":30,"min":1,"score":3.27,"max":4.43},"controls":{"rank":25,"min":1.05,"score":3.38,"max":4.33},"primary":{"rank":35,"min":7.53,"score":19.42,"max":25.2},"label":"Overall"}}