{"id":2173,"edition":12,"categories":33,"features":0,"size":11528,"name":"O HIII BAD SKATEPARK","authors":[{"name":"xem","login":"xem","gh":1225909}],"description":"
In this game, you don’t control a skater…\nYou draw the skatepark!
\nThe entry is inspired by Line Rider and named after an annagram of the theme.\nThe goal is to be creative… while keeping the skater on its skate as long as possible.\nYou can draw lines (fixed) and balls (mobile).\nThe balls become blue when the skater touches them.\nThe levels are shareable.
\n10 challenges are also available for the most fearless players!
\nControls:
\nDecentralized challenges:
\nDefinitely linerider :-)\nThe ghost-feature is great for drawing ramps where they need to be.\nThe music choice (hall of the mountain king) is nice.
\nSometimes, when returning to the editor, the game removed one of my lines? Strange…
\nRegarding the theme… ahem… well… i drew a “13” for the skater at the end of my course, where he had a terrible crash. ;-)
\n","games":["Aargh! Triskaideka attacks!"]},{"at":379136975,"author":"Cody Ebberson","login":"codyebberson","gh":749094,"url":"https://cody.ebberson.com","twitter":"codyebberson","text":"Line rider + ball physics, awesome! I’m still working on the challenges, but this is fun. Clever use of emoji for the skater. Love that the title is an anagram. Fun, well done!
\n","games":["Phantomicus"]},{"at":379137567,"author":"Mark Vasilkov","login":"mvasilkov","gh":140257,"url":"https://mvasilkov.animuchan.net","twitter":"mvasilkov","text":"Using challenges for progression is a neat idea, need to remember to steal it if I ever make a sandbox game :)
\n“The balls become blue” is a fantastic description fitting many situations in life.
\nSeriously though, there’s so much potential here! Great job as always :)
\n","games":["Shoot 13 Nomsters","King Thirteen"]},{"at":379156880,"author":"Alexey Kalmakov","login":"rndD","gh":850302,"text":"As always, perfect use of emojis, Xem. Great entry!\nI did 5 challenges and stuck on 5x rotation with the skate.
\nI’m pretty bad designing tracks, so it would be cool to have prepared lvls in the game, so I could do one or two edits to help the skater to complete the level and achieve some height or POI.
\nPS
\n\n\n","games":["Data Warrior: 13kb limit"]},{"at":379181170,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"The balls become blue when the skater touches them.\nThis is the best joke in js13k 2024.
\n
I loved the idea of challenges. I’m terrible at completing them, but they were interesting to attempt nonetheless. I also liked the ghost feature.
\nIt took me longer than it should have to realize that the line I was drawing was a straight line and not one that followed my mouse. There were also some challenges where I thought I had completed them but the game didn’t think so. For example where the skater can only touch balls and the skate only lines. I drew a line under the skate, then small lines on either side of skate to keep it from moving, then placed a ball so it would hit the skater and bounce away and not hit the skate. Would be nice if there was some way to track which challenge you’re working on and have the game give feedback on what didn’t work (similar to how the balls turn blue when they hit you).
\n","games":["The Encroaching Darkness"]},{"at":379250791,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"Interesting twist on Line Rider. The challenges are a great way to keep the player invested in the game. The Ghost feature is also a great addition. Makes it easier to compose course
\n","games":["Bubble Burst"]},{"at":379280627,"author":"ckolin","login":"ckolin","gh":25738463,"url":"colins.computer","text":"Cool little game with fun challenges. Drawing the lines was a bit awkward but I loved the soundtrack and the intro animation, as well as the ghost feature. Also, how did you even come up with that name - you must be really good at scrabble!
\n","games":["GOLFROG"]},{"typ":1,"at":379282220,"re":379280627,"author":"xem","login":"xem","gh":1225909,"text":"Haha, thanks, you can read the genesis of that name in the post-mortem I’m writing here: https://xem.github.io/articles/js13k24.html
\n"},{"at":379334741,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"An interesting concept for a game, definite linerider vibes.
\nThe physics are good and the objects interacted well.
\nI like the way you’ve taken the theme and broken it apart (literally) to form the new word and take inspiration from a skate park.
\nIt would be cool to be able to control the level you’ve drawn (e.g. to rock it from side to side).
\nThe challenges were fun, some tricky ones in there.
\n","games":["rollermaze"]},{"at":379500332,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"Clever physics, the shot rider is handy for planning out where to put the next line to keep the lil guy skating along.
\nBeing able to control the gravity / speed would have been great!
\nGood work!
\n","games":["The Fear Factory"]},{"typ":2,"at":379571928,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"the physics are really great! I like trying to make little jumps after a steep ramp, then bounce off a ball for xtreme style!!! I kept losing my level creation progress, with lines vanishing, but maybe my levels were too complex! I wanted to share a cool level with a house, air trick, and a pool full of balls lol but I lost half the level on my two separate tries at making a level. this game would be super fun with a tiny bit more editor polish where a map of 100+ lines and balls was possible (and grid snapping for verts so lines were perfectly connected without fuss! that would be cool)!! =) but for 13kb this is so fun and I enjoyed making my skater bail in humorous ways! imagine if you recorded the physics velocity when the skater collides and call that total the “how much damage you took on this run!” stat, for funny fail highscores! very nice work.
\n"},{"at":379918478,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"A fun little game! I succeeded with 6 of the challenges, but speaking of the challenges, they overflow the popup in an ugly way for me.
\n","games":["Lord Balsekil's Lairs of Bad Luck"]},{"typ":2,"at":380453050,"author":"Ewa Mazur","login":"mypoint13k","gh":89944062,"url":"https://mypoint.pl","twitter":"mypoint13k","text":"The simplicity of O HIII BAD SKATEPARK works in its favor, giving it an accessible and minimalistic vibe. The clean, white background and basic stick-figure-like character emphasize the focus on gameplay and mechanics, which is a great starting point for players looking for a straightforward experience. The customizable aspect of drawing lines and manipulating the environment adds an interactive and creative element that enhances user engagement.\nWhile the minimalist style can work well, the game could benefit from a bit more visual variety or flair to keep players visually engaged. Even small touches like adding color accents or dynamic animations could make the world feel more lively without detracting from the clean aesthetic. Adding textures or patterns to the background or elements on screen might help break the monotony and provide a better sense of immersion.\nThe creative freedom of drawing and customizing the skatepark is a brilliant idea, and the simplicity leaves room for expansion. It’s great to see a game that encourages users to experiment with the environment. Keep building on the strong interactive element, and with a few visual tweaks, your game could offer both a creative and visually dynamic experience!
\n"},{"at":380601737,"author":"Adrien Guéret","login":"adrien-gueret","gh":1508585,"twitter":"AdrienGueret","text":"Well done, you followed my advices to make it a fun game rather than just a demo :p\nThe quality and accuracy of the physics are pretty amazing. The game could use a bit of graphical polish, but as it stands, it does the job and is really fun!
\n","games":["Brewing Disaster"]}],"results":{"theme":{"rank":161,"min":1,"score":1.57,"max":4.2},"innovation":{"rank":64,"min":1,"score":2.91,"max":4.47},"gameplay":{"rank":70,"min":1,"score":2.96,"max":4.29},"graphics":{"rank":130,"min":1,"score":2.43,"max":4.76},"audio":{"rank":109,"min":1,"score":2.17,"max":4.34},"controls":{"rank":63,"min":1,"score":3.04,"max":4.24},"primary":{"rank":110,"min":6,"score":15.09,"max":24.47},"label":"Overall"}}