{"id":1291,"edition":7,"categories":1,"features":0,"size":11568,"name":"Numerical Error","authors":[{"name":"Miguel Ángel Pérez Martínez","twitter":"zurashu","login":"zlash","gh":1052438}],"description":"
I run out of time… I wish I could turn back one month.
\nControls are [WASD] for movement and Mouse for direction.\nThe game will automatically drop quality if it can’t keep a steady framerate. It will not turn it up again. If you want to reset the quality to high at any time, press the [1] key.
\n","source":"zlash/numericalerror","stars":0,"comments":[{"typ":2,"at":222054233,"author":"Spartez Team","url":"https://spartez.com","text":"Technically impressive, I really appreciate the heavy-lifting work on 3d here :)
\nGame-wise, I was struggling to read the initial story as I required to reload the page every time the game loaded. And after I did really have hard time navigating around without touching the walls. I couldn’t make any progress given it was too difficult and I didn’t understand what was going on.
\n"},{"typ":2,"at":222229453,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"Nice! The initial loading time is a bit frustrating but it is good that you can restart instantly when you die. Movement and insta-death when touching something was a but unforgiving at first but I got used to it and could fly around a bit. Passed a lava room and reached a room with a red crystal and some pistons going up and down trying to smash me. The game reminded me a bit of the feeling I had when I first played Descent back in ’95 or something.
\n"},{"typ":2,"at":224291508,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"Lovely graphics, great job!
\n"}],"results":{"primary":{"i":155,"n":200},"label":"Overall"}}