{"id":2420,"edition":13,"categories":1,"features":1,"size":10598,"name":"Nine Lives Later - Deja Meow","authors":[{"name":"cykelkatalogen","login":"stefanforsberg","gh":358570}],"description":"

Use your nine life to found a way out of the loop or use the nine life of the cat that follows you to find a way out of the loop or use the nine life of the cat the follows you to find a way out of the loop or use the nine life of the cat the follows you to find a way…

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Need a hint? Sacrifice yourself to the void.

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Controls

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WASD to move. Left mouse point to shoot hairballs. Press space to activate drawing mode, draw with left mouse button and erase with right mouse button.

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Usage of LLM

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The level editor and overview helper were generated by an llm (checked into repo, not part of the game)

\n","source":"stefanforsberg/js13k2025","stars":0,"dc":"https://cykelkatalogen.itch.io/js13k2025","comments":[{"at":410417614,"author":"Rob Louie","login":"roblouie","gh":5448110,"url":"roblouie.com","twitter":"rob_louie","text":"

I like the music, and i think the trap marking idea is clever! However, the way its used where you have to just do trial and error isn’t really fun, and I’m not sure how you could finish the game without dying. I think it could be improved if you could like use your “cat sense” to find traps near you, that way you could slowly explore around and mark them off before just running into them.

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Still a cool idea though, just needs tweaked to not feel unfair.

\n","games":["Whiskers Witch Adventure"]},{"typ":1,"at":410457049,"re":410417614,"author":"cykelkatalogen","login":"stefanforsberg","gh":358570,"text":"

Ah yea, that’s a great idea, I can see either a “sense” thing or at the very least a sense that let’s you know how many traps are still in the room. Wish I had you playtest the game a bit earlier ^^

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Thanks for the feedback!

\n"},{"at":410572112,"author":"Zang0l0tino","login":"Zang0l0tino","gh":167128079,"text":"

Wow! The most innovative game I played as of right now, the mechanic of drawing traps is really nice, kudos for this. That aside, it’s a little sad you can’t clear the game without dying, like it’s been said. I think you should add a fex sounds upon doing certain actions; but otherwise the game is really good. Congratulations and best of luck!

\n","games":["The Black Cat's Escape"]},{"typ":1,"at":410810723,"re":410572112,"author":"cykelkatalogen","login":"stefanforsberg","gh":358570,"text":"

Hey and thanks for playing! I hear you about the “having to die” thing, I originally had something else planned but ran out of time and made dying a part of the game loop. More sfx sounds like a plan if I get around to do a post-jam version with the feedback I received here.

\n"},{"at":410652425,"author":"xem","login":"xem","gh":1225909,"text":"

Love the concept, art, music and scribble ability.\nNext time please support also ZQSD and/or arrow keys, not everyone has a WASD keyboard!

\n","games":["I got up on the wrong foot"]},{"typ":1,"at":410810749,"re":410652425,"author":"cykelkatalogen","login":"stefanforsberg","gh":358570,"text":"

Thanks and oops, that was a stupid oversight on my part, I’ll do better next year, promise ^^

\n"},{"at":410768346,"author":"Emre Guneyler","login":"eguneys","gh":3844764,"url":"https://eguneys.github.io/jsgames/","text":"

I couldn’t figure out the point of drawing things which had no effect. Reached a certain level with no doors and lots of traps, then I said, that’s it.

\n","games":["Mor Chess 2","Mor Chess"]},{"typ":1,"at":410811002,"re":410768346,"author":"cykelkatalogen","login":"stefanforsberg","gh":358570,"text":"

Thanks for giving it a playthrough!

\n"},{"at":410803031,"author":"smhaaker","login":"smhaaker","gh":10542292,"text":"

I like this game. took me a while to figure it out. Its fairly challenging. I did get stuck in the map and not able to get out though.

\n","games":["CatNFish"]},{"typ":1,"at":410810902,"re":410803031,"author":"cykelkatalogen","login":"stefanforsberg","gh":358570,"text":"

Yea, there’s a certain spot that you can get stuck in if you haven’t learned enough about the labyrinth so you’re supposed to die and then try again. That isn’t really clearly communicated though, sloppy design on my part. Thanks for playing!

\n"},{"at":410993153,"author":"Anthony Cosgrave","login":"anthonycosgrave","gh":1410114,"url":"https://imtoospexy.com/","text":"

I really like the idea/mechanic of this. It did get a little frustrating because I had to resort to trial and error when moving through rooms and then after losing lives get sent back to the start to then catch up to where I had just been before I died. I also killed a mouse to get cheese but it died within a trap that I didn’t know was there until I went to get the cheese and that was my last life in that play through and I couldn’t progress beyond that particular room.

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It’s a tricky one, maybe clues in a room to give a hint there’s something to avoid or you get a number of hairballs to shoot to see what bounces back without revealing the entire size of the trap. Anyhow, a really clever idea!

\n","games":["Chickpocalypse Meow"]},{"at":411120006,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

I enjoyed playing the game

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I liked the whole drawing hazards thing so that they are remembered, also the switches that you needed to “shoot” to open blocks was a nice mechanic

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The music was really good

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This is one I’ll come back to and play again

\n","games":["Mochi and the midnight escape"]},{"at":411211392,"author":"Elias Ku","login":"eliasku","gh":3038174,"url":"https://eliasku.win","twitter":"eliaskuvoice","text":"

Fun game with an interesting idea and cute music! I really loved the color palette and the way the cat looks.\nDuring gameplay, I missed a few descriptions and later found the drawing mode… and then I got completely lost! I spent a lot of time trying to draw and apply it here and there.\nThanks for the game - great job! 😺🎮

\n","games":["Cat Survivors"]},{"typ":2,"at":411269532,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"

I really loved this game! The idea behind drawing out the dangers is so much fun. I found it very unique and challenging at the same time - well done.

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https://youtu.be/d2XdtRGIj88

\n"},{"at":411350308,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"

✏️ Very interesting concept: drawing your own traps in a die-and-retry setup. I ran into one issue — the traps I drew in some rooms got shifted between runs, which made things unnecessarily difficult. The audio is excellent and the graphics are very nice.

\n","games":["Witchcat"]},{"at":411460595,"author":"Gleb Volkov","login":"malec-palec","gh":2181873,"twitter":"volkov_ayyy","text":"

Smart, original idea - drawing your own hazards to map a deadly loop - paired with charming visuals and a catchy soundtrack. I had fun, but the heavy trial-and-error, occasional unclear guidance, and WASD-only controls made some rooms feel unfair or confusing. With a few hint/QOL tweaks, I’d happily dive back in.

\n","games":["Catapoolt"]},{"at":411633409,"author":"Andrew Higson-Smith","login":"ElementalSystems","gh":4255763,"url":"www.elementalsystems.co.za","text":"

fun to play - interesting ideas and game play

\n","games":["Wake the Cat"]},{"typ":2,"at":411804477,"author":"Jedidiah Weller","login":"jedihacks","gh":996175,"url":"www.openforge.io","twitter":"jedihacks","text":"

This was a great submission, you should be really proud of your work!

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I enjoyed the game mechanics, and while at first I complained about the drawing then as I played I saw the reasoning.

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Great work, high rating for you!

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I recorded a video review for all the games here so that you can see my initial reaction while playing, which is often quite helpful from a user experience perspective. https://www.youtube.com/live/jl6pC4OnVJA?si=hadQmN9JZB93hDUM

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Good luck in the competition and good job!

\n"},{"at":411875870,"author":"Mohammed Saud","login":"rottencandy","gh":20013884,"url":"saud.wtf","twitter":"rotttencandy","text":"

Very cool original concept and mechanics. Making drawings was very satisfying. I only wish I had more lives, because finding traps requires dying a lot, but it was fun.

\n","games":["Non-Mewtonian Cat"]}],"results":{"theme":{"rank":133,"min":1,"score":2.59,"max":4.24},"innovation":{"rank":36,"min":1.2,"score":3.36,"max":4.03},"gameplay":{"rank":66,"min":1.18,"score":2.95,"max":4.37},"graphics":{"rank":110,"min":1.6,"score":2.77,"max":4.56},"audio":{"rank":28,"min":1.75,"score":3.55,"max":4.22},"controls":{"rank":82,"min":1.6,"score":3.14,"max":4.45},"primary":{"rank":60,"min":8.68,"score":18.36,"max":24.89},"label":"Overall"}}