{"id":1797,"edition":10,"categories":3,"features":0,"size":6924,"name":"Nimbus","authors":[{"name":"Antoine Dricot","login":"gagamoto","gh":89348536}],"description":"

Game description:\nWhen one-eyed squares are about to die, they must find a halo themselves to rest in peace.

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Controls:

\n\n","source":"gagamoto/death","stars":1,"comments":[{"at":315659639,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"

Simple idea,works well, be good to add some extra challenges.

\n","games":["Soul Jumper"]},{"at":316096862,"author":"Matthew Diamant","login":"matthewdiamant","gh":806338,"text":"

Loved all the little details. Nice sound and animations.

\n","games":["There Can Be Only Death"]},{"at":316226674,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

I wonderfully simple puzzle game. I liked the sound effects and graphics. This would translate really well to a retro 8-bit platform.

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The first couple of levels I just pressed the screen once to set the game in motion and it took me onwards to the next levels without further interaction.

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Once I got the hang of it it was to judge which pieces of the level to remove.

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I did get stuck at edge a couple of times, and the timing required to set the character moving again was tricky.

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I think there is potential to extend this game to include other gameplay mechanics.

\n","games":["Bee Kind"]},{"at":316243230,"author":"Thiago Romão Barcala","login":"thiagorb","gh":821208,"text":"

Nice animations and sound effects. I couldn’t see the relation with the theme. And would be nice if the levels had some more variation.

\n","games":["Death Tournament"]},{"at":316254200,"author":"Mark Vasilkov","login":"mvasilkov","gh":140257,"url":"https://mvasilkov.animuchan.net","twitter":"mvasilkov","text":"

I just absolutely love games with one-button controls. The walking animation is cute.

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Sadly the levels seem to be randomly generated, and there’s no real sense of progression / gameplay elements other than those introduced on the very first screen. But I think there’s huge potential here!

\n","games":["The Neatness"]},{"at":316415270,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"

The levels seem to be generated randomly. This means that they don’t get more difficult, and—more important—that you can solve them in a few tries by just starting the level and then waiting.

\n","games":["Yellow and Blue"]},{"at":316503127,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"

Would be nice if the level generator had a difficulty parameter because I could just keep retrying the same level, until it’d generate something that would be easy to win.

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Cute graphics!

\n","games":["Hell Inc."]},{"at":316664184,"author":"Claudio Guarisco","login":"infernet89","gh":3617444,"text":"

Really like the one-button game!\nUnfortunately, it become repetitive really soon. Too bad that higher levels doesn’t mean higher difficulty!

\n","games":["The Value of Time 2"]},{"typ":2,"at":316755825,"author":"Ania Kubów","login":"kubowania","gh":51362610,"url":"javascriptgames.online","twitter":"ania_kubow","text":"

Sometimes simplicity is key and this game proves that! Wonderful slick movements with a game that really requires no explanation. Thoroughly enjoyable and more-ish. I wonder if the theme of death could be worked in more?

\n"},{"at":316842892,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"

Interesting puzzle. After a couple levels, the difficulty doesn’t really increase. In fact, once you get the hang of it you can consistently dig down clicking several times and win consistently.\nCute graphics and sound effects. Kudos for implementing different controls.

\n","games":["Planet B"]},{"at":316983690,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"

I think the levels are somewhat random? I felt the difficulty was different depending on the levels, but in random order.

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Simple idea that can be extended further. maybe falling down more than three levels, and add some obstacles to avoid.

\n","games":["Hang by a thread"]},{"at":316983737,"author":"Igor Estêvão","login":"IgorFIE","gh":17085338,"twitter":"IgorFIE","text":"

Really simple and nice game I enjoyed playing it!

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I think the player should have only 3 lives because we can keep going forever, and the levels should not be random generated because we could keep dying until we get a simple level.

\n","games":["The Raising Fighting Spirits"]},{"at":317120011,"author":"Miguel Ángel Pérez Martínez","login":"zlash","gh":1052438,"twitter":"zurashu","text":"

Very polished animation on the main character! The random levels were at bit misleading. A quick change would be to increase speed each stage and allow only one life. I think that would serve the game good. GJ!

\n","games":["Deathwish"]},{"typ":2,"at":317189725,"author":"Matt Hackett","login":"richtaur","gh":24601,"url":"https://valadria.com","twitter":"richtaur","text":"

Cute visuals, nice sound effects, and a clear goal! One of the most playable and polished entries, well done.

\n"},{"typ":2,"at":317333996,"author":"Noël Meudec","login":"Noel-FB","gh":71314518,"url":"https://facebook.com/instantgames","text":"

Very simple, but quite good!\nWhat I liked:

\n\n"}],"results":{"theme":{"rank":128,"min":1.05,"score":1.87,"max":4.5},"innovation":{"rank":89,"min":1.19,"score":2.48,"max":4.11},"gameplay":{"rank":85,"min":1.09,"score":2.48,"max":4.33},"graphics":{"rank":82,"min":1.62,"score":3.04,"max":4.7},"audio":{"rank":53,"min":1,"score":2.7,"max":4.43},"controls":{"rank":49,"min":1.05,"score":3.04,"max":4.33},"primary":{"rank":80,"min":7.53,"score":15.61,"max":25.2},"label":"Overall"}}