{"id":625,"edition":5,"categories":1,"features":0,"size":9534,"name":"Neon Dungeon","authors":[{"name":"Attila Horváth","login":"attilahorvath","gh":4081005}],"description":"
Neon Dungeon - A tiny procedural Roguelike.
\nLost in a vibrant labyrinth illuminated just by its glowing neon walls, you must search for a way out - but beware, you are not alone in here. Do you have what it takes to escape the Neon Dungeon?
\nControls
\nMove around: arrows / WASD / HJKL\nAttack: space / X / F
\nSupported browsers
\nThe game should work fine in recent builds of any modern desktop browser. Proper ES6 and WebGL support is required but these are fortunately commonplace these days.\nI have successfully tested it under the latest releases of:\nChrome (Linux and macOS)\nFirefox (Linux and macOS)\nOpera (Linux and macOS)\nSafari (macOS)
\n","source":"attilahorvath/neon-dungeon","stars":5,"comments":[{"typ":2,"at":158003912,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"Extremely awesome! Love the dyna lighting and especially how visited areas stay partially lit. The graphics are so smooth and good looking. I wish there was more to the combat; more tactical variation andf strategy to choose from, different timings or enemy movement patterns. More depth, variety and some music would really be cool! Great work so far!
\n"},{"typ":2,"at":158967031,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"Fun game! I enjoyed exploring and destroying enemies. When you get attacked, it looks super intense!
\n"},{"typ":2,"at":159001828,"author":"Jimmy Joe McGurl","twitter":"ohjimmyjoe","text":"very cool little roguelike. the camera element works great here giving only illuminating areas within the field of vision.\nOne critique- I would change the attack mechanic a bit. As is, I find it more fun to try to avoid the enemies altogether as currently you can just enter the middle of a room and spam attack until they collide with you and die. I think a a delay between being allowed to attack, or an attack that doesn’t cover your entire hurtbox, or something else to add an interesting/challenging element to this would really improve the experience.
\n"}],"results":{"primary":{"i":20,"n":100},"label":"Overall"}}