{"id":1988,"edition":11,"categories":1,"features":0,"size":12666,"name":"Mini Merchant","authors":[{"name":"Alexey Kalmakov","login":"rndD","gh":850302}],"description":"
You are a merchant who has to sell goods to the people (and crabs) of the village.
\nUse your mouse to interact with the world.\nDrag and Drop items near the store to sell them.
\nRead more about possible interactions by clicking on signs.
\nYou have a short life, so you have to sell as much as possible in 7 minutes.
\nTip: Prepare more goods in your yard in advance. Hire cyclops for help, they are not smart, but an extra pair of hands is never a bad thing.
\n","source":"rndD/js13k_2023","stars":0,"comments":[{"at":347343171,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"Kenney pixel art graphics worked well and look good in the game. Enjoyed playing this.
\nSound effects were good. I liked the dragging stuff around mechanic of the game, even with the getting stuck on obstacles part.
\nFound it hard for people queuing up to actually hand them the stuff they wanted, wasn’t sure exactly where to drop it.
\n","games":["Princess of Corinium"]},{"at":347370100,"author":"Chris Subagio","login":"csubagio","gh":756253,"twitter":"csubagio","text":"Loved this. It looked great, it sounded OK, but most of all it was a fascinatingly new experience for me. Love that you didn’t tutorialize the whole thing up front, I had a few AHA! moments while playing that were super rewarding.
\nA+ game!
\n","games":["Robin of Thirteensley"]},{"at":347414649,"author":"Elliot Nelson","login":"elliot-nelson","gh":58273,"url":"https://7tonshark.com","twitter":"7tonshark","text":"Great little game, The 7 minute time limit really forces you to evaluate how long each action takes and prioritize. My high score so far is 159!
\n","games":["Harold is Heavy"]},{"at":347428112,"author":"Rob Louie","login":"roblouie","gh":5448110,"url":"roblouie.com","twitter":"rob_louie","text":"This was a fun and very unique game. I like the idea of having the weight of the objects come into play!
\nMy biggest frustration was that the mouse cursor is only captured over the canvas rather than the whole window. If my cursor ever went one pixel out of the canvas I lost control. This made the game quite hard when dealing with items near the sides. I also felt the bouncing sometimes was too much and made it hard to fit things through the small gate opening, but thats also just part of the challenge of the game!
\nOverall, still really enjoyed this one, and very unique! I have not played a game like this before. I really like time management style games, and this is a really cool idea for one!
\n","games":["Upyri"]},{"at":348364046,"re":347428112,"author":"Alexey Kalmakov","login":"rndD","gh":850302,"text":"Thanks for the detailed feedback, Rob!
\nThe cursor management is something that I definitely need to fix in the post-jam version.
\nPS: I used your TS starter pack, thanks for it!
\n"},{"at":347442426,"author":"Aleksey Litvinov","login":"mightyaleksey","gh":5006221,"url":"https://jsalterego.im/","text":"Despite the simple gameplay at glance, the game surprises with the content amount and challenges you read all the signs :) Also drag mechanic was unusual and had to get used to it (but was a bit annoying especially after the gym upgrade).
\nLove the art and sound. Managed to score 111 :p
\n","games":["Medieval Commerce"]},{"at":347486919,"author":"Almar Suarez","login":"wololoa","gh":10622012,"twitter":"repunkgame","text":"Really liked the idea! Moving things around to place them is a cool twist for a shop keeping game.
\nI wish the houses had big icons on them so it would be easier to know what could be produced on each one (instead of having to read messages). A timer would be cool (to know how more time you have to finish each order on time). I also miss the possibility of customizing the layout somewhat - moving super heavy objects out of the way is cool, but some things cannot be moved and the space between is so tight you cannot avoid getting stuck on things (like fences).
\nAll in all, a very nice game :)
\n","games":["Feast Night"]},{"at":347513161,"author":"CaptainAligna","login":"CaptainAligna","gh":145273384,"text":"I really enjoyed this game!
\nGameplay is simple and clear! It requires a test playthrough first to understand the game, which is fine!
\nBecause it’s a small game for a gamejam, the time limit was a very smart feature to add since it makes us want to play again and get new highscores~
\nThe hand strength mechanic really caught my interest and the only thing I feel lacking is some sort of clarity on how long the client will wait and want to leave.
\n"},{"at":347522266,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"I felt dragging the objects was needlessly cumbersome. I think it’d have worked better with an overcooked-style gameplay.
\nThat said, everything else was really really good. The pixel art was beautiful and synergised well with the game. The audio was very responsive too.
\n","games":["Swords & Quills"]},{"at":347532447,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"I like the concept, I probably need a few more goes to get more efficient at the preparing of good in advance, I took advantage of existing stock too much early on.
\nThe physics feels really good, nice drag feature to move stuff about.
\nGraphics are really great, love the pixel art look.
\nGreat game, 7 minutes flew by.
\n","games":["Fort Knight"]},{"at":348117326,"author":"Luis Gurmendez","login":"luisgurmendez","gh":17949470,"text":"Loved it! Really nice art style <3. I loved this game although I have to admit it was pretty stressful! I couldn’t satisfy my customers. At first I didn’t understood the houses around my farm(?). The second time I played it it was easier since I tried to be have every material in stock.
\nGreat game loved it!
\nJust one comment the first screen was confusing with all the things moving around!
\nImpresive how you could build this in 13kb! Love the draggin aorund functionality
\n","games":["The Fall of \"The Last Tower\""]},{"at":348123196,"re":348117326,"author":"Alexey Kalmakov","login":"rndD","gh":850302,"text":"Thanks, Luis!
\n\n\nI couldn’t satisfy my customers.\nIt’s ok, there is no way you can satisfy them all =)
\n
\n\n"},{"at":348704954,"author":"Allen Schmidt","login":"cobrajs","gh":297238,"url":"https://cobrajs.itch.io","text":"Just one comment the first screen was confusing with all the things moving around!\nSorry to hear it, probably I was so happy to make menu more live and dynamic, so I forgot to adjust amount and velocity =)
\n
Really cool concept! The art worked really well (even if it is just Kenney assets) for the theme, and I liked the shoehorning in of some elements (like cyclops and crabs haha). I think the collisions would have worked better if everything was implemented as circles, since that would have caused less getting stuck on things. It was a little tough trying to queue up items because the cyclops I hired kept just putting things right in the doorway, and grabbing items I was trying to use to make beer/food crates before I managed to move them to the right spots. Overall though well done!
\n","games":["Pied Pipe Revolution"]},{"at":348708118,"re":348704954,"author":"Alexey Kalmakov","login":"rndD","gh":850302,"text":"Thanks for the feedback!
\nCircles for collisions is a nice idea, which I totally missed during the development and it shouldn’t be hard to implement. Maybe I can do that as an improvement for the post-jam version.
\nCyclops are… bastards. It wasn’t planned like this, but there is no point in having more than one cyclop hired in the current version of the game. Is it a metagame? =)
\nElliot Nelson (his feedback is above) managed to get a high score of 159 points without Cyclops at all. He also ignored clients for the first 3 minutes to focus on creates/beer production.\nAfter analyzing his play style I made 169 points in one run with one Cyclop.
\n"},{"typ":2,"at":348771707,"author":"Noël Meudec","login":"Noel-FB","gh":71314518,"url":"https://facebook.com/instantgames","text":"What I liked:
\nWhat I liked less:
\nOverall, it is a super cute and well-made game. The controls are both fun and annoying :-D
\n"},{"at":348867016,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"I love it! This has some features that I initially thought I could fit in my own game actually. I love that you actually have to source the products from the surroundings, and that there is also second-level manufacturing. The gym idea is really funny. The graphics are damn cute as well as the sound effects, just missing the cute music! The dragging is intuitive and fun. I found my self a bit overwhelmed with customers, but I guess I just need to get better.
\n","games":["Market Street Tycoon"]},{"at":348874189,"author":"Mark Vasilkov","login":"mvasilkov","gh":140257,"url":"https://mvasilkov.animuchan.net","twitter":"mvasilkov","text":"Such a cool trading game! I love the management aspect of having a lot of stuff, but also having a path wide enough to be able to bring anything to the storefront. Things having different weights is a neat touch.
\n","games":["Super Castle Game"]},{"typ":2,"at":348920552,"author":"Victor Debone","login":"debone","gh":763457,"url":"https://javascri.pl/","twitter":"javascripl","text":"Hello! Thanks for your submission to js13k!\nI’m sure you’ve worked hard on your game, but I’m not aware of how much time you spent on it, so excuse me if things I mention were in your mind, but got left out in the rush of the month or just because you hit the 13kb limit :)
\n