{"id":2060,"edition":11,"categories":1,"features":0,"size":12084,"name":"Kite Kaos","authors":[{"name":"Daniel Jeffery","login":"d-jeffery","gh":1425457}],"description":"

By the 13th century, the Taoist monks had made man-carrying kites into a common technology.

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You have been strapped to a kite as punishment. The local guards are using you for target practice with their newly invented rockets! Avoid the cross-hairs and dodge the debris.\nThe lower the number of hits, the better you’ve done!

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Controls

\n\n","source":"d-jeffery/js13k2023-kitekaos","stars":0,"comments":[{"at":347747986,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"

Nice clear graphics, good music, good controls.My beste score after some attempts was 90… (i guess i’m a bad bullet-hell player)

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A restart-function would be nice\nAnd maybe the kite movement should ease in/out a tiny bit, to make it smoother.

\n","games":["WitchCup1276"]},{"at":348142781,"re":347747986,"author":"Daniel Jeffery","login":"d-jeffery","gh":1425457,"text":"

From the playtesting I did, 90 is a very reasonable score, given the difficulty. Well done!

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Thanks for the feedback - I’ll be sure to incorporate it if I continue working on the game post-competition!

\n"},{"at":347903198,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"

I love the music. The graphics are simple but effective. I feel like it’s basically impossible to avoid hits, and if I think about the backstory, being hit 100+ times without dying doesn’t seem to make much sense.

\n","games":["Market Street Tycoon"]},{"at":348142626,"re":347903198,"author":"Daniel Jeffery","login":"d-jeffery","gh":1425457,"text":"

Totally agree with the story aspect - I think I was trying to make the mechanics fit the theme, rather than the theme be an inspiration for the mechanics.

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Thanks for playing, and thank you for the feedback!

\n"},{"at":348132883,"author":"Homer Dilpleu","login":"HomerDilpleu","gh":66157330,"text":"

The music is amazing! This is a perfect casual game: easy to understand, hard to master. When the player reaches the end of the game, I think a new game could start.

\n","games":["Cathedral builder"]},{"at":348142876,"re":348132883,"author":"Daniel Jeffery","login":"d-jeffery","gh":1425457,"text":"

Thank you so much! I really glad you enjoyed it!

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A restart button is definitely getting added if I work on it post-competition.

\n"},{"at":348248791,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"

Well done

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Feedback:

\n\n","games":["Necromancer Colony Sim"]},{"at":348403481,"re":348248791,"author":"Daniel Jeffery","login":"d-jeffery","gh":1425457,"text":"

Thanks Steven! Really appreciate all the detailed feedback.

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Also, thank you for Kontra.js - it was my first year using it and once I started to understand the programming patterns, it was a lot of fun to work with.

\n"},{"typ":2,"at":348694988,"author":"Frahaan Hussain","login":"SonarSystems","gh":6967779,"url":"https://sonarsystems.co.uk","twitter":"SonarSystems","text":"

Reminded of Bubble Trouble and a mega brick breaker game, interesting concept but lacked replayability. Maybe different levels and difficulties would help this.

\n"},{"typ":2,"at":348714447,"author":"Joep van Duinen","url":"https://poki.com","twitter":"joepvduinen","text":"

The visual is clear, simple, and lovely, and the music really matches the style very well! The mechanism is fun and effective, and it is enjoyable to play the game! The soar ability is not super clear from the beginning, and it would be nice to have some additional animation to show the effect of the soar ability ( like a glow around the kite).\nAnother thing that could be helpful is to introduce players to the game more gradually, with increasing difficulty levels that start with fewer crosshairs and progress to more challenging scenarios.\nTo motivate players, it could be nice to have some setup goals or a fake leaderboard system to encourage players to keep playing. Having some rewards like additional escape chances could also enhance the gaming experience!

\n"},{"at":348819246,"author":"Mefistofel","login":"mefist0fel","gh":1374506,"twitter":"Polar0cean","text":"

Bullet hell like game, but you can’t shoot)\nInteresting concept, game is simple, but interesting.\nMaybe better option would be to avoid hits for maximum time and increasing dencity of fireworks.\nAlso it looks like your kite have rectangular collizion form, so it’s not fear you can’t avoid som bullets with your invisible body part.\nGood Job!

\n","games":["Castle wars"]},{"at":348851954,"author":"Isaac Benitez","login":"isacben","gh":37629156,"url":"https://www.linkedin.com/in/isacben/","text":"

Great music! Timing the explosions with the music was pretty cool!

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The game feels good.

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I would have liked if one could get more escapes, somehow. For example, with something that one pick up after it is spawned in a random position in the screen.

\n","games":["Wanted"]}],"results":{"theme":{"rank":128,"min":1.08,"score":2.19,"max":4.38},"innovation":{"rank":112,"min":1.12,"score":2.33,"max":4.43},"gameplay":{"rank":105,"min":1.24,"score":2.48,"max":4.34},"graphics":{"rank":127,"min":1.21,"score":2.19,"max":4.73},"audio":{"rank":13,"min":1,"score":3.76,"max":4.32},"controls":{"rank":59,"min":1.29,"score":3,"max":4.23},"primary":{"rank":90,"min":7.57,"score":15.95,"max":24.7},"label":"Overall"}}