{"id":1389,"edition":8,"categories":19,"features":0,"size":12004,"name":"Johnny Smiter III","authors":[{"name":"Paul Brunt","url":"https://paulbrunt.co.uk","twitter":"super_eggbert","login":"supereggbert","gh":166785}],"description":"
In Johnny Smiter’s fourth (re)quest, you must escape the curse of the Shadow Walker with help from a new friend, Ellysias, a Ferry God.
\nThe Great Mage Coil can assist in your journey and allow you see the sacred numbers within the shadows.
\n","source":"supereggbert/JohnnySmiterIII","stars":6,"comments":[{"typ":2,"at":253854708,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"Phenomenal tech! Amazing idea! What an amazing achievement. The shadow platforming awesomeness is so dynamic, it makes you “feel smart” when you solve a puzzle. The music is great, the text intros really help, and the silky smooth 60fps perfection of this amazing adventure is so impressive. Amazing work!!!
\n","games":["Tangletruck"]},{"typ":2,"at":254212820,"author":"Ewa Mazur","login":"mypoint13k","gh":89944062,"url":"https://mypoint.pl","twitter":"mypoint13k","text":"Very clever idea with the shadows! The game has it’s spooky mood thanks to those shadows, spiders and the music. I was dying to see some kind of a map of those dungeons, to see how big and dark they are ;) The only thing I would change was quickly disappearing dialogs - maybe they could disappear after a mouse click? And just letting you know that the performance in Firefox was much worse than in Chrome. Awesome game with a consistent atmosphere.
\n"},{"typ":2,"at":254222227,"author":"Anselm Hook","login":"anselm","gh":15317,"url":"https://hook.org","twitter":"anselm","text":"Beautiful idea. I’m not 100% sure seeing the numbers helps?
\n"},{"typ":2,"at":254234229,"author":"Nathan Lie","login":"njlie","gh":20246798,"url":"https://coil.com","twitter":"feraltc","text":"Very unique puzzle-platformer - I really enjoyed the primary movement mechanic with the shadows as ramps, thought it could use a little polishing, especially during scenarios where the player is inside of a shadow. I found myself in a few situations where getting “popped” out of a shadow sent me into a hazard of some kind. On that note, the sound mixing could be improved a little bit - the noise made during a “game over” was quite loud compared to the rest of the sounds of the game.
\nThe Web Monetization bonus is nice - not too game-breaking (which is good in my opinion), but a great “nice-to-have”.
\n"}],"results":{"primary":{"i":12,"n":200},"label":"Overall"}}