{"id":2069,"edition":11,"categories":3,"features":0,"size":11345,"name":"Idle Merchant Guild","authors":[{"name":"Franck Ly","twitter":"Smflyf","login":"Ayuu","gh":1514348}],"description":"

Welcome to the exciting world of the 13th century! Get ready to embark on a thrilling journey of trading and resource management in this captivating idle game.

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In this game, you’ll dive into the bustling world of the 13th century, where empires and kingdoms thrived on the art of trading. Explore the rich tapestry of resources that were exchanged during this era, from luxurious silk to humble rice.

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As you progress, you’ll unlock different buildings that allow you to gather a wide variety of resources. The best part? These resources are automatically gathered in the background, so you can watch your wealth grow even when you’re not actively playing!

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But don’t rest on your laurels just yet. To turn your hard-earned resources into cold, hard cash, you’ll need to actively engage in the market. Strategically sell your resources to maximize your profits and become a savvy trader.

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But be warned! The path to riches is not without its challenges. Keep a watchful eye for invaders who might attack your cargo while you’re running a trade route. Stay alert and protect your precious resources at all costs!

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Get ready to flex your trading muscles as you manage multiple bases and navigate the intricacies of the market. Discover the thrill of making lucrative trade deals and become a master of resource management.

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So, what are you waiting for? Dive into this immersive idle game and experience the excitement of trading in the 13th century. Are you ready to build your trading empire and make your mark in history? Let the adventure begin!

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Controls

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Use your mouse / finger and tap on the button :)

\n","source":"Ayuu/idle-trading-post","stars":0,"comments":[{"at":347803182,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"

Well done:

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Feedback:

\n\n","games":["Necromancer Colony Sim"]},{"at":347830692,"author":"Mark Vasilkov","login":"mvasilkov","gh":140257,"url":"https://mvasilkov.animuchan.net","twitter":"mvasilkov","text":"

The UI is sleek, and I like how the saved games work.

\n","games":["Super Castle Game"]},{"at":347937349,"author":"Roman Miniv","login":"RomanMiniv","gh":50551993,"text":"

G’day!

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Either I didn’t understand how to play or something went wrong… All I could do was create new settlements, each with the same resources regardless of location, as well as the same guild name… maybe something will open up if to completely pump some settlement, but it takes too long…. (I created so many settlements that the scroll appeared in the list :) ).

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I liked the UI, I also liked the timing of resources (nostalgic). The description called for trading with someone, but I didn’t get it, and I didn’t see any robbers either, but I guess there wasn’t enough time / size for it, if so, it’s a good start! If there was something more functional, but due to some errors I didn’t get it - I’m sorry…

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A list of settlements that can be collapsed/expanded to see their graphical display - nice!

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The process of loading the level increase was also pleasing to the eye.\nAs for starting the leveling of various resources - sometimes I had the feeling that it does not start progress from the first click - I think it would be good to look into this.

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I was pleasantly surprised by the game save mechanism - cool!

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In any case, it was fun to play, although not very functional, but if it does everything it describes, I think it will be a lot more interesting and fun! Thanks!

\n","games":["Crusaders and their Journeys"]},{"at":347942343,"author":"Francesco Bedussi","login":"fbedussi","gh":9413715,"url":"http://www.francescobedussi.it","text":"

Nice game, but after a while it becames too repetitive. I’d preferred if the different bases produced different output and you could cross use the materials between bases

\n","games":["Guess the letter"]},{"at":348058875,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"

I built the buildings in my new camp, sold some resources but was not sure what to do next. Would have been interesting to see what I was able to unlock so I had something to aim for, am sure there was more to come back I dont know what I dont know.

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The layout and use of emojis is good and it all works well.

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You have lots of positives here just needed:

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  1. tutorial to get the player started
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  3. show/ grey out what they cant yet build
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  5. If you dont want to give away all the new buildings just the next 3 for examples
  6. \n
  7. music
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\n","games":["Fort Knight"]},{"at":348364959,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"

Although I like this sort of game, I found that it lacks a little something to captivate me. I didn’t feel any sense of reward in building new buildings or selling my products, and the only purpose of money is to create new colonies which just mean extra work for me (more bases to manage). This means the game got progressively more worksome without any extra reward. Maybe a little visual reminder that I’m expanding and that my bases are growing, like a mini map, would do the trick.

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There are some issues in the number rounding, as my money was “2718.8746499999997”.

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I don’t understand the difference between the different climates where I built my bases, and I don’t understand how you “Strategically sell your resources”, as the market doesn’t seem to fluctuate.

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There’s an abundance of tabs in the UI that make visualizing your empire too difficult. There’s so much empty space on the screen that could be used more effectively, at least on desktop.

\n","games":["Market Street Tycoon"]},{"typ":2,"at":348477131,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"

what a great simulation! it felt fresh and complex, but relaxing! I really liked the nice progress-bar-background informational boxes with attractive icons for each section. it looked so professional and sleek. very cool project, nicely done.

\n"},{"at":348477540,"author":"Santiago Zapata","login":"slashman","gh":3891742,"url":"https://slashie.net","twitter":"slashie_","text":"

This is a nice foundations for a bigger game for sure, with different types of goods per base, random geopolitical events affecting you, etc.

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From what it’s here, I liked the cleanliness of the UI, and it was pretty stable.

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Minor UI tweaks like merging all 3 tabs in a single screen would have made it a bit more useable.

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It also didn’t seem there was a victory condition, or sinks for the gold other than building new bases. Also every base was super independent so you couldn’t really use your empire’s might to grow faster.

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Thank you!

\n","games":["The First Horde"]},{"typ":2,"at":348715283,"author":"Joep van Duinen","url":"https://poki.com","twitter":"joepvduinen","text":"

Cool mechanics! It is very engaging! Well done!\nIt would be nice to have some guide in the beginning because the tabs and options can be a bit overwhelming to players. The UX/UI design has some room for improvement, like shorter currency numbers, and a clear distinction between the maxed-our building and the unfinished ones. The game could also benefit greatly from having various resources in different areas and connecting all areas in the end with the trade or buildings!

\n"},{"at":348820684,"author":"Mefistofel","login":"mefist0fel","gh":1374506,"twitter":"Polar0cean","text":"

Well, simple time management / idler game.\nNot a lot of options or targets, so looks more like prototype.

\n","games":["Castle wars"]},{"typ":2,"at":348891238,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"

Simple idea - well made game! Well done.

\n"},{"typ":2,"at":348928046,"author":"Frederic Kyung-jin Rezeau","login":"FredericRezeau","gh":5784508,"url":"https://kyungj.in","twitter":"FredericRezeau","text":"

Really like that this game is idle with multitasking.

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Would love to see a “buy” option in the market and also nudge buttons with preset amounts.

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I will definitely be back for more :) Well done.

\n"}],"results":{"theme":{"rank":98,"min":1.08,"score":2.9,"max":4.38},"innovation":{"rank":119,"min":1.12,"score":2.15,"max":4.43},"gameplay":{"rank":116,"min":1.24,"score":2.3,"max":4.34},"graphics":{"rank":114,"min":1.21,"score":2.5,"max":4.73},"audio":{"rank":104,"min":1,"score":1.25,"max":4.32},"controls":{"rank":61,"min":1.29,"score":3,"max":4.23},"primary":{"rank":117,"min":7.57,"score":14.1,"max":24.7},"label":"Overall"}}