{"id":677,"edition":5,"categories":1,"features":0,"size":9280,"name":"Hoosdere","authors":[{"name":"João Lopes","url":"www.jlopes.dev","login":"lopis","gh":2715751}],"description":"

Hoosdere (read as who’s there, original, I know) is a minimal creepy game.\nYou found yourself lost in the middle of a dark forest. You can barely see the exit. And you’re definitely not alone.

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Controls are A/D or Lelft/Right to change direction of movement. W to sprint. The player always moves forward. Click to start.

\n","source":"lopis/hoosdere","stars":0,"comments":[{"typ":2,"at":158393657,"author":"Tomasz Wesołowski","login":"kos","gh":944469,"url":"https://kos.gd","twitter":"KosGD","text":"

Huh huh, promising, but something’s missing! The enemies are just blips on the radar, right? The radar is all I need to look at in order to escape. I don’t feel scared because I know what to expect - either I escape the blips and I win, or I don’t escape and I lose. Games get creepy when I’m confident that one thing will happen but something else happens when I least expect it. You already have a prototype with lots of potential, please experiment what you could change to surprise the player in interesting ways and you’ll have an awesome horror!

\n"},{"typ":2,"at":158820640,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"

Really nice use of mini-map, though I felt like I should be able to hear them if you mention that I can hear them…

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