{"id":2046,"edition":11,"categories":3,"features":0,"size":11812,"name":"Dragoom","authors":[{"name":"Zachary Rankin","login":"zacharymarshal","gh":321407},{"name":"David Fagan","url":"https://kelvin.education","login":"cityscapedview","gh":6788405},{"name":"Joshua Keyes","login":"JoshuaKeyes","gh":107726643},{"name":"Andrew Dang","login":"adang1989","gh":6294157}],"description":"

Enter the world of Dragoom, where fire-breathing dragons rule the skies and towns blaze in roaring flames! As a guardian of the realm, your mission is to douse the raging fires and save the buildings and the bitty’s. Challenge yourself in this frantic, fiery race against time, battling the dragon’s inferno and striving to keep the world intact for as long as possible. How long can you keep the flames at bay?

\n","source":"cityscapedview/noodle","stars":1,"comments":[{"at":347757666,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"

After i found out, that i am supposed to click on the flames, it was quite fun to play, at least a few moments.

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I like the graphics.

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After a while (a thousand clicks later) i got a bit bored of just clicking, and stopped. Then it took the dragon ages to set the last tower on fire…

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Sound-effects/a soundtrack would add much to the game. And some variation (more than “just clicking”)

\n","games":["WitchCup1276"]},{"at":347760193,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

I liked the pixel art and concept of the game.

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I went through several levels, although wasn’t sure what changed as the levels changed to alter the difficulty. Also wasn’t sure what the little people did.

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But overall fun to play.

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Lots of mouse clicking for a desktop game, so I think this works better as a mobile or touchscreen game.

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I’ll have to play again on a touch device.

\n","games":["Princess of Corinium"]},{"at":347907116,"author":"Christian Staudte","login":"t4khosu","gh":28463194,"twitter":"t4khosu","text":"

At round 15 - 20 the game really starts to escalate (in a fun way). I got to 34 (: The graphics are also very well made!

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The only thing I would have liked to see are multiple levels with a map that becomes incrementally bigger (although this might only work on Desktop and not on Mobile)

\n","games":["Cathar"]},{"at":347929939,"author":"Roman Miniv","login":"RomanMiniv","gh":50551993,"text":"

G’day!

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My result:\nFinal Score - 3335 |\nFinal Round - 34

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Very nice game, I liked it! Such a version of a clicker, but I have never seen such an idea and presentation - it turned out cool! I liked the dragons - I like simple :). The random placement of towers in each new game is also pleasing. Dragons seem to also randomly choose a line of fire :).

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As an addition, maybe it would be a good idea to add the ability to shoot dragons somehow, or during a certain time interval to give the opportunity to put a shield on some object, then you could add more towers, put a shield on some, and save other - that’s how we live :D.

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It was easy and fun for me to play, although my hand gets tired over time :D, thanks!

\n","games":["Crusaders and their Journeys"]},{"at":348246425,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"

Well done:

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Feedback:

\n\n","games":["Necromancer Colony Sim"]},{"at":348292920,"author":"Nathan Long","login":"nathanlong","gh":623568,"text":"

Took a second to figure it out, but there’s a nice ramp up into increasing insanity as you try to put out the fires.

\n"},{"at":348385851,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"

The game looks adorable. The people burning look very cute. The only thing graphics-wise I don’t like is that the rest of the UI isn’t cohesive (the title, the start button etc).

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The gameplay is really simple, but a bit repetitive. It’s basically a sort of wack-a-mole and I was bored after a minute. It also seems like it’s really hard to lose as the houses take a very long time to burn down, and there didn’t seem to be a limit to the population that could die.

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I feel like you could use the screen estate a bit better on mobile, the game was too small.

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edit: ok, after playing a little longer, the game turns from dead easy to impossible to win.

\n","games":["Market Street Tycoon"]},{"at":348615594,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"

Not a lot of instructions here, it too me a bit to understand what to do, expecially because I was clicking a flame and nothing would change. I then tried clicking another and it did die out.

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Nice graphics but could do with some sound for extra atmosphere.

\n","games":["Swords & Quills"]},{"typ":2,"at":348690437,"author":"Frederic Kyung-jin Rezeau","login":"FredericRezeau","gh":5784508,"url":"https://kyungj.in","twitter":"FredericRezeau","text":"

Score: 4110 Round: 42 on my last try.

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Great execution on a simple gameplay mechanic, lovely graphics, Love the progression, it gives us a great feeling of urgency (and hopelessness :)

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There are many opportunities for increased depth (maps, boosters to help with extinguishing fire, levels for a sense of achievement…).

\n"},{"at":348818892,"author":"Mefistofel","login":"mefist0fel","gh":1374506,"twitter":"Polar0cean","text":"

Simple clicker about firefighters\nNot a complicated game, but with dome difficulty and logic.\nGood job.

\n","games":["Castle wars"]}],"results":{"theme":{"rank":93,"min":1.08,"score":3,"max":4.38},"innovation":{"rank":85,"min":1.12,"score":2.68,"max":4.43},"gameplay":{"rank":98,"min":1.24,"score":2.55,"max":4.34},"graphics":{"rank":74,"min":1.21,"score":3.09,"max":4.73},"audio":{"rank":114,"min":1,"score":1.18,"max":4.32},"controls":{"rank":103,"min":1.29,"score":2.59,"max":4.23},"primary":{"rank":101,"min":7.57,"score":15.09,"max":24.7},"label":"Overall"}}