{"id":2218,"edition":12,"categories":1,"features":0,"size":13054,"name":"Dont step on thirteen","authors":[{"name":"Daivan Trinh","login":"daivan","gh":1457778},{"name":"Håkan Einarsson"}],"description":"
Navigate your spaceship through a mesmerizing cosmic grid, but watch out! The mysterious number thirteen lurks along both the X and Y axes. Avoid these treacherous coordinates at all costs, or risk being blasted by the lasers. Try to reach as many stars as you can.
\nYou navigate with the [arrow keys] and dont forget the booster with [space]
\n","source":"daivan/js13k-dont-step-on-thirteen","stars":0,"comments":[{"at":378999731,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"A nice looking game. The controls are smooth and respond well. The graphics are nice, and visual feedback is very helpful. My only complaint is that since the number 13 comes up what feels like randomly, it’s impossible to avoid getting hit when it comes up on the square you are currently on.
\n","games":["The Encroaching Darkness"]},{"at":379133624,"author":"Cody Ebberson","login":"codyebberson","gh":749094,"url":"https://cody.ebberson.com","twitter":"codyebberson","text":"My high score was 13 (coincidence??). Nice graphics, nice sound. I tried to stay on black squares as much as possible to avoid the randomness. It’s interesting to think about how you could use the “13” concept to foreshadow which squares will turn red. For example, put the “8+5” on the square for 1 second before it actually turns red, that way the player has a chance to avoid. It’s a solid entry, I had fun, great job!
\n","games":["Phantomicus"]},{"at":379247007,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"Nice game, simple but fun, I was not very good at avoiding being shot down! Kept focusing on collecting the planets.
\n","games":["The Fear Factory"]},{"at":379322937,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"Nice presentation, and handling of the spaceship. The appearance of the fatal 13s seemed a bit unfair and random (especially on the border stones)\nMaybe it would be a nice addition to the gameplay, if the target-fields are highlighted in any way, before the fatal blast.\nBut its a full and playable game in unser 13 kb, congrats!
\n","games":["Aargh! Triskaideka attacks!"]},{"at":379330717,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"Fun to play, nice graphics and easy to work out how to play.
\nThe highlights seemed to go in patterns which gave a slight chance of avoiding the lasers.
\nIt’s handy you can go diagonally as you fly around the grid, really smooth
\n","games":["rollermaze"]},{"at":379594033,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Game should have be really more fun if hi/death wouldn’t have been random.\nWe can’t predict where it is going to be hit and it’s instant death. Just frustrating and random, not based on any skill. If you had let 1 second before getting hit or mopre and decrease it with score to make game harder :).
\n","games":["13 Steps to Escape"]},{"at":380289925,"author":"Raptor Dev","login":"raptor0999","gh":74460924,"twitter":"Raptor_IndieDev","text":"Pretty neat entry.
\nTo echo what others are saying, it would be real nice if the mechanic wasn’t so random and resulted in unfair and/or twitch control gameplay.
\nIf there were patterns you had to figure out or some mechanic to stop or move the intersects that would be cool.
\nI do like the overall idea (fairly innovative!) and the boost is nice too.
\n","games":["Primonumerophobia"]},{"typ":2,"at":380363858,"author":"Victor Debone","login":"debone","gh":763457,"url":"https://javascri.pl/","twitter":"javascripl","text":"Hello! Thanks for your submission to js13k!\nI’m sure you’ve worked hard on your game, but I’m not aware of how much time you spent on it, so excuse me if things I mention were in your mind, but got left out in the rush of the month or just because you hit the 13kb limit :)
\nA novel idea, but in reality pretty hard to play. I struggled to keep an eye on the numbers and how they changed while also navigating my ship.
\n"}],"results":{"theme":{"rank":71,"min":1,"score":2.65,"max":4.2},"innovation":{"rank":133,"min":1,"score":2.25,"max":4.47},"gameplay":{"rank":141,"min":1,"score":2.1,"max":4.29},"graphics":{"rank":119,"min":1,"score":2.6,"max":4.76},"audio":{"rank":107,"min":1,"score":2.2,"max":4.34},"controls":{"rank":102,"min":1,"score":2.7,"max":4.24},"primary":{"rank":120,"min":6,"score":14.5,"max":24.47},"label":"Overall"}}