{"id":2178,"edition":12,"categories":1,"features":0,"size":13024,"name":"Deep13","authors":[{"name":"Javi Agenjo","url":"http://tamats.com","twitter":"tamat","login":"jagenjo","gh":393515}],"description":"

You are in a submarine in the depths of the Artic circle.

\n

Your vessel is investigating a strange signal emanating from deep the water surface.

\n

We have launch a flare to mark the entry spot.

\n

Submerge in the frozen waters to find the source of the signal, but remember, your submarine cannot stand more than 13 atmospheres of pressure. Also, something is moving down there, be careful.

\n

Keys:

\n

WSAD to control the vessel

\n

QE to control the up and down tank

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F toggle light

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1: toggle sonar

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2: toggle scanner

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G: fix leaks

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Space: brake

\n

Disclaimer: The collision engine is a little simple so sometimes you could get stuck in the map without any way to escape. If that happends, sorry :/

\n","source":"jagenjo/JS13K2024","stars":4,"dc":"https://tamats.com/games/deep13/","comments":[{"at":378947188,"author":"Mezriss","login":"Mezriss","gh":615453,"text":"

Incredible visuals and great sound design. Unfortunately it’s hampered by overly sensitive controls - even the shortest presses sets speed to full and sends sub into a wall.

\n","games":["13th Gate"]},{"typ":1,"at":379012992,"re":378947188,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Hey, I think it is a bug. My physics are very tied to the framerate, if the framerate is very different to mine probably the speed parameters would not work. :( sorry, and thanks for your reply.

\n"},{"at":378981660,"author":"Daniel Whiffing","login":"dwhiffing","gh":4886651,"url":"http://directive.software","text":"

Awesome visuals! Didn’t manage to find the source of the signal but was fun exploring the depths and really triggered my claustrophobia. Great job :D

\n","games":["Final Lift"]},{"typ":1,"at":379013065,"re":378981660,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks! I hope you enjoyed. To find the signal just go to the flare and start diving until almost 13 atmospheres, you turn around and it should be there.

\n"},{"at":379035157,"author":"xem","login":"xem","gh":1225909,"text":"

wow, amazing visuals and atmosphere

\n","games":["O HIII BAD SKATEPARK","EMOJIPHOBIA","GREAT PLUMBER 65"]},{"typ":1,"at":379063297,"re":379035157,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

thanks a lot! the atmosphere was my main focus.

\n"},{"at":379062425,"author":"Alexander Petrov","login":"baturinsky","gh":632779,"twitter":"baturinsky","text":"

Awesome. A lot of good atmospheric touches in graphics and sound.\nCould use the list of controls on the screen, and a bit more forgiving levels (i.e. wider passways) at start.

\n","games":["Terra Mobilis","Triskaidekagenesis"]},{"typ":1,"at":379098966,"re":379062425,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks! I wanted to add controls somewhere but it was hard. They appear briefly on startup but yeah, I should add them.

\n

About the map, I cant, is procedural generated :( that was one of my biggest problems.

\n"},{"at":379063220,"author":"Jerome Lecomte","login":"herebefrogs","gh":1383818,"url":"herebefrogs.com","text":"

Impressive graphics. The pixelated HUD brings me back to Subwar 2050 by Microprose. This game gives great Iron Lung vibes.

\n","games":["SUP3RFR1GHT VR"]},{"typ":1,"at":379099441,"re":379063220,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Nice references! I love pixelated interfaces, I am old-schooler, hehe.\nI remember watching Iron Lungs and thinking “this game needs a sonar!!”

\n"},{"at":379140931,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"

Unfortunately, I could not play the game: I have “search as you type” enabled in my browser, so when I try to move the browser search suddenly shows up. You should call .preventDefault() on all keyboard events to prevent this.

\n","games":["Lord Balsekil's Lairs of Bad Luck"]},{"typ":1,"at":379186289,"re":379140931,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Hey Michael, sorry and thanks for the tip. I fixed the bug in here: https://tamats.com/games/js13k2024/compo/

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It is exactly the same game. So at least you can check it.

\n"},{"at":379202216,"author":"Sebastian Dorn","login":"sebadorn","gh":1146318,"url":"https://sebadorn.de","text":"

Really atmospheric visuals and sound design! Unfortunately I could not find the source of the signal in 4 attempts before dying, but I saw something worm-like moving on the sonar.

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Did not work in Firefox (some WebGL issues), so I used Chromium.

\n","games":["Cursed Elevator"]},{"typ":1,"at":379208857,"re":379202216,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks! It is quite easy, just go to the flare and dive there as much as you can, then turn 180 degrees and you will see the source of the signal. And yes! there is a worm creature lurking at the bottom, sadly the AI is quite basic and just moves around, it doesnt attack, but you can get damaged if it passes too close.

\n

About firefox, it is strange, it works in my machine in firefox, but thanks for telling me, I guess something related to WebGL2 in Firefox.

\n"},{"at":379489736,"author":"Markus Fisch","login":"markusfisch","gh":485246,"url":"http://www.markusfisch.de","text":"

Really nice idea! What a cool atmosphere! Impressive!

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Is there something to do when you find… the thing? ;) Gave me chills when I first saw it :8

\n","games":["Lost City Of S"]},{"typ":1,"at":379496418,"re":379489736,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Yeah!! if you mean the glowing thingy, you must carry it to the surface (it is written on the top of the screen but I understand it is hard to see). Thats the end game.

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If you mean the snaky thing… just run away!

\n

Thanks a lot for your reply.

\n"},{"at":379492206,"author":"Cody Ebberson","login":"codyebberson","gh":749094,"url":"https://cody.ebberson.com","twitter":"codyebberson","text":"

Wow, fantastic atmosphere. I was able to grab the object. I ran out of battery before I could get back to the surface. Part of me wishes the controls were a little more forgiving, but I imagine that would also take away from the atmosphere, which is the strongest point of the entry. Beautiful graphics, excellent use of sound, brilliant interpretation of theme. Amazing entry, great job!

\n","games":["Phantomicus"]},{"typ":1,"at":379496310,"re":379492206,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks a lot Cody, it encourages me to see people who enjoyed my proposal.\nAs you said, the controls are hard so you are more likely to fail, otherwise the game is too easy (also to showoff my glass-breaking shader)

\n

Probably you runned out of battery because you hit the snake (it drains battery!!).

\n"},{"at":379507519,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"

Great visuals, really clever 3d map and navigation. Takes a lot of time to move around, as I imagine it would in real life!

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Have to really take take to control the sub, at first thought I could zoom about, more of a simulation!

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I liked how the screen could break and later can leak in. Also when you are deep the water FX with no light on are very cool!

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Just a great tech demo and a reminder of what can be done in JS, HTML etc!

\n","games":["The Fear Factory"]},{"typ":1,"at":379532993,"re":379507519,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks for your comments! I wanted to see how much FX I could cramp in 13KBs.

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But it is not only a tech demo! there is gameplay too! did you see the snake? did you find the artifact? Did you surfaced?

\n"},{"typ":2,"at":379607095,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"

I am incredibly impressed with the beautiful rendering you coded here! wow! is the terrain some sort of perlin-esque noise, rendered with clusters of spheres?? so cool. the distance fog darkening, the sonar adding to the tension, the awesome control panel cockpit, and the incredible dust mote style particles in the water helping convey movement… all these touches add to the great atmosphere. and the radar looks so cool! what an amazing technical accomplishment. fantastic work.

\n"},{"typ":1,"at":379634450,"re":379607095,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks a lot Christer!

\n

You are right on spot, I used perlin noise with some atractors to construct the map, which looks nice but was hard to control to make the map more interesting. I wanted to render using SDFs or Marching Cubes but I knew that would take lots of time so I ended up rendering perturbed spheres in every cell (removing the ones that cannot be visible), and it worked fine.

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For the sonar I rendered the same map but playing with the frustum and it worked very well!.

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The rest was adding tiny fx to hide how simple was the map, like the dust or playing with the phong equation to make it less blocky.

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Anyway, thanks a lot for your reply, it encourages me to see other people value the same things as I do.

\n"},{"at":379849412,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"

Impressive game! 3d is really cool, UI too, controls are quite responsive, sound design is nice.\nNot an easy game but eveything is done to help player.\nDon’t know if the snake would attack me but he was really big! I didn’t find the signal (I broke the submarine before)

\n","games":["13 Steps to Escape"]},{"typ":1,"at":379877514,"re":379849412,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Jonathan! Yeah, the idea was that when you stumble uppon the snake it should feel very menacing, but in reality it just follows its way (although it can damage your sub). To find the signal dive to the bottom in the flare area, and turn 180 degrees, it should be easy to find from there.

\n"},{"at":379886699,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"

Very atmospheric and impressive game!

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I caught me multiple times holding my breath while manouvering through the caves… and had more than one jumpscare, when i again hit something hard enough to cause a leak!

\n

Very, very good entry!

\n","games":["Aargh! Triskaideka attacks!"]},{"typ":1,"at":379889038,"re":379886699,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Christoph!! Did you finish the game? Did you find the snake?

\n"},{"at":379887211,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"

I like your pressure idea for the theme (I promise it’s not because it’s the same idea I had.)

\n

The atmosphere is amazing, and truly scary. I’m a scaredy-cat, and this game makes me freak out (but that’s a good thing.) The controls takes some time to get used to. I quickly realize that I had to adjust “q” and “e” to set a fixed speed. I kept going down or up even if I stopped pressing the button. After learning it, I think it’s actually better. The meter in the HUD helped me understand it, so it’s not an issue, but a good thing.

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At first I thought I was supposed to investigate the flare itself, but I’m happy you added some text to the game to convince me otherwise, or else I would be stuck.

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The graphics are truly amazing. I don’t know how it’s possible. The music and SFX also help set the vibe. Great experience.

\n","games":["Bubble Burst"]},{"typ":1,"at":379889250,"re":379887211,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks John! Some people had told me about the Q-E problem, I though about making them like WSAD so only when pressed affect, but submarines usually require to fill or empty a tank to control flotability and I though that could be an interesting mechanic.

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About investigating the flare, I was aware that could be a common mistake, thats why I added the message to encourage people to dive deeper, Im glad it worked.

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About the GFX, the trick is to render the same thing again and again all around the 3D world. In this case the mesh of the rocks, artifact and flare are the same!

\n"},{"at":380329032,"author":"Benjamin Boyd Austin","login":"bbaustin","gh":18755168,"text":"

The graphics are ridiculously good! The general concept and tone you created is also great. It felt so claustrophobic and weirdly hopeless the whole time (in a good way). Especially when my battery ran out, haha (I think my sub started filling with water, too..?)

\n

I know I’m driving a submarine around, which can’t be easy, but I wish the controls were a tiny bit easier; I ultimately couldn’t finish the game, because I couldn’t maneuver my ship around well enough.

\n

But yeah, this was really impressive, and it was definitely a memorable experience! I’ll try to play again later to beat the game!

\n","games":["PicoBuddy"]},{"typ":1,"at":380332847,"re":380329032,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Benjamin. I expended most of my time in the graphics / sound atmosphere of the game, and the gameplay is not as strong (I wanted the controls to be hard by fair).

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Hope in your next run you can beat the game.

\n

Cheers!

\n"},{"at":380331361,"author":"Almar Suarez","login":"wololoa","gh":10622012,"twitter":"repunkgame","text":"

Great game: perfect atmosphere, I love the feeling of diving deep in the caves - the tension, the lighting, the sound - it’s all perfect. I have a pretty beefy machine but it still struggled a lot - I think this affected negatively the physics / updates of everything. Even turning off the sonar and scanner, it was barely playable for me. The input felt super sensitive and laggy, it was really really difficult maneuvering around (I think more than was intended to). Despite this, the game is amazing!

\n","games":["DECK 13"]},{"typ":1,"at":380332757,"re":380331361,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Hey Almar. Thanks for your comments.

\n

And sorry, but I abused a little bit the GPU to save size and I can see how in some hardware the game could struggle (which would make the game unplayable).\nIm trying to make a version where the physics are not associated with the framerate so at least people like you can enjoy it.

\n

Cheers!

\n"},{"at":380350210,"author":"Roman Miniv","login":"RomanMiniv","gh":50551993,"text":"

Well, I was able to dive at least to some depth with 4-5 attempts. :). The steering is quite sensitive, not like racing strangely, maybe it has something to do with the submarine, but I’m not sure :).

\n

Once patched a hole, went down to a certain depth, although I’m not sure if it went there at all.

\n

Quite innovative and suitable sounds, as well as full compliance with the theme.

\n

Interesting game, congratulations!

\n

UPD:

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Well, after reading about the adventure of others, I decided to play again and explore more of the world. Well, I wandered for clearly more than an hour :). It’s really amazing and very playable! I’m glad I decided to try again.

\n

From my research I have learned the following.

\n

I don’t know much about radars, but I was able to intuitively understand them as much as possible. If I understood correctly, the top right is a map, and the bottom right is a signal by which you can search for a transmitter?

\n

I have been to quite a lot of places, at least I want to think so :). I sailed through several caves, went deeper than 13-14 km, repaired potholes on the way, used up all the fuel several times, crashed the ship into a walls even more, by the way, I was the most successful at crashing, because when I wanted to make a U-turn or quickly adjust the altitude, I usually got very it was drifting and due to panic I simply fell into two extremes, then forward but back, here and there I got a new collision :)).

\n

I also managed to meet a snake - great!

\n

I thought I could see a pendulum, but most likely it was a snake on the map :D.

\n

Well, really cool! But I want the control to be easier, it is possible to make difficulty levels - easy/medium/hard core ;).

\n","games":["How it started"]},{"typ":1,"at":380392685,"re":380350210,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Hey Roman, you got it right. Glad to see that you enjoyed all the aspects of the game.

\n

The artifact to find will appear in the map as a blue dot (small though) if that helps you to find it.

\n

Having dificulty levels may be an option, but instead of the controls, more for the stats of the submarine. But great sugestion.

\n"},{"at":380364999,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

Wow the game looks amazing. The terrain, the mini-map, the dials, e.t.c.

\n

The sounds are atmospheric, the feeling of submersion was really well imparted.

\n

I didn’t find the source of the signal and crashed a few times, but I enjoyed playing and wanted to keep playing again and again

\n

A well executed idea and a very impressive entry.

\n","games":["rollermaze"]},{"typ":1,"at":380392479,"re":380364999,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Jasper! To find the origin of the signal go to the flare and dive to the bottom from there, if you turn 180 it should be very close.

\n"},{"typ":2,"at":380379924,"author":"Matt Hackett","login":"richtaur","gh":24601,"url":"https://valadria.com","twitter":"richtaur","text":"

An underwater exploration game that looks amazing and has well thought out sounds. I honestly couldn’t really get into the gameplay because the controls and goals weren’t clear to me. But I’m in awe of the atmosphere and impressive depth with just under 13k! Excellent work.

\n"},{"typ":1,"at":380392431,"re":380379924,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Matt! I expended all the bytes in the atmosphere so I didnt have much left to polish the gameplay.

\n"},{"at":380421768,"author":"Leo Kuo","login":"leokuo0724","gh":40346834,"url":"https://medium.com/@leokuo0724","twitter":"leokuo0724","text":"

I really enjoy exploration games, and this one creates a great atmosphere that kept me wanting to find the source of the signal. I only find the creature’s tentacles and wasn’t quite sure what the final goal of the game.

\n

It’s impressive that you created a 3D map within 13K! And I really linked the scene design. It truly captures the feeling of the deep sea and conveys a sense of helplessness in the depths. Great job!!

\n","games":["Templar's Final Stand"]},{"typ":1,"at":380422314,"re":380421768,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Leo! Creating the map is easy (it is just a mathematical function, check perlin noise), but making it interesting was a problem as I couldnt control much of it (like passages or areas). But anyway. thanks again!

\n"},{"at":380444268,"author":"Brian Hambley","login":"Hambo3","gh":10634997,"text":"

Fortunately, I could play the game not having “search as you type” enabled in my browser, as its pointless.\nSo, I enjoyed this, the underwater effect is perfect.\nMy dog didnt like the background ‘pinging’ noise for some reason and got up and left.

\n","games":["Get the Flock Outta Here"]},{"typ":1,"at":380482343,"re":380444268,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

hahahaha, I will make a “dog’s friendly version” with ping sound being less dominant :D

\n"},{"at":380493978,"author":"Alex Delderfield","login":"AD-Edge","gh":3481465,"url":"www.delta-edge.com.au","twitter":"Alex_ADEdge","text":"

Spent a good deal of time playing this one. I really like the feeling of the game, and the 3d aspect of it all. Visually a very strong entry, 3D games are always extra impressive in js13k.

\n

I did struggle a bit with the difficulty though, its a bit tricky to know exactly what to do, and as others have mentioned the controls can get you into trouble pretty quick (but I mean to be fair, it does handle like a submarine XD). But thankfully the game itself is interesting and fun enough that some control issues dont matter!

\n","games":["The Anti-Poker Protocol"]},{"typ":2,"at":380540941,"author":"Dann Sullivan","url":"https://bigbossbattle.com","text":"

Wow, this was really really impressive. Amazing job on the visuals, atmosphere and controls. Incredibly impressive. I wasn’t expecting the glass viewport to work as a visual representation of damage either.

\n"},{"typ":1,"at":380598716,"re":380540941,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"

Thanks Dann! I appreciate it. Lots of effort to cram as much cool features as possible is such a small space. Glad that others value it.

\n"}],"results":{"theme":{"rank":47,"min":1,"score":2.97,"max":4.2},"innovation":{"rank":6,"min":1,"score":3.79,"max":4.47},"gameplay":{"rank":66,"min":1,"score":2.97,"max":4.29},"graphics":{"rank":7,"min":1,"score":4.35,"max":4.76},"audio":{"rank":28,"min":1,"score":3.44,"max":4.34},"controls":{"rank":117,"min":1,"score":2.59,"max":4.24},"primary":{"rank":30,"min":6,"score":20.12,"max":24.47},"label":"Overall"}}