{"id":1863,"edition":10,"categories":51,"features":0,"size":13222,"name":"Death Tournament","authors":[{"name":"Thiago Romão Barcala","login":"thiagorb","gh":821208}],"description":"

You control the death and your health decreases as the time passes. In order to stay alive you need to kill the humans.

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Collect different weapons to increase your attack and defense.

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Coil members receive a better starting weapon.

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When logged in in NEAR, the weapons you collected will be stored in the contract, and you be able to fight other people’s characterin your game, and killing them will let you claim their weapon.

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Controls:

\n\n","source":"thiagorb/death-tournament","stars":2,"comments":[{"at":315632552,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"

Good use of the theme and I really like what you did with the 3D graphics.\nThe game-play unfortunately suffers from the poor controls. The hit-box of the initial weapon seems to be so small, and the swing so slow, that i can barely attack anyone before they run away.\nedit: After playing a bit more times, it does get a bit more fun with better weapons, but the pace of the game still feels slow. It’s also not clear which weapons are better.

\n","games":["Planet B"]},{"at":315675604,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"

I love the graphics and the theme. That’s spot on. The NFT feature in the game looks really promising, but I wasn’t able to beat the first boss. He always kills me. I want his weapon so bad!

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I like that we get a “hit” feedback when “Death” is slicing humans, but I think the attack could have been faster. Add some anticipation, fast hit, and a little time to recover plus some extra effects would make it even better. Adding time when we kills humans would also be nice (since we loose time when we kill dogs)

\n","games":["Hang by a thread"]},{"at":315917011,"author":"Gabor Héja","login":"gheja","gh":1894642,"url":"https://gabor.heja.hu/","text":"

It is a great idea to spawn another player with their weapons and fight them, I collected several weapons (but I think they are only for the aesthetics). This is a really creative way of using NEAR.

\n","games":["Cooking for Skully"]},{"at":315999741,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

A fun little hack and slash game.

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The graphics and animation were good.

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I found the people and dogs who appeared quite hard to attack, they seemed to be able to run too quickly to catch unless I got luck with the first strike near to where I was.

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Some sound would be good.

\n","games":["Bee Kind"]},{"at":316005129,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"

The graphics and animations are well done, couldnt bring myself the hit the dog!

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Was not expecting a second boss reaper to drop in :D

\n","games":["Soul Jumper"]},{"at":316238854,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"

It is quite hard to hit someone, as the people move almost as fast as death, and attacks are slow.

\n","games":["Yellow and Blue"]},{"at":316258120,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"

Great idea and perfect for theme, nice graphics effects too!\nBut level design and some missing fine tuning make it hard to play.\nhit takes many frames due to animation, so it take time to kill someone, and as we need 3 hits to kill, it’s really hard to follow guys, aspecially as they go the same speed than us, and with invisible wall make us not able to follow them.\nit lacks of feedbacks for the number or hits. Cat spawn on me is death.\nKill people in one hit, make the Death character a but faster, maybe able to jump to avoid cats and get time to get power up should be a must have :), not far to be a great game in my opinion!

\n","games":["Tindeath"]},{"typ":2,"at":316274995,"author":"Taufik Sani","login":"tictacx-gm","gh":106235867,"url":"https://linkedin.com/in/taufiksani","twitter":"gorilatictacx","text":"

Game is fun. Adding background music that will give the player a reducing sense of time and urgency would make it addictive.

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The boss is imbalanced. Very difficult to beat

\n"},{"at":316860540,"author":"Jerome Lecomte","login":"herebefrogs","gh":1383818,"url":"herebefrogs.com","text":"

Like in tennis, it pays to return to the centre of the court, so I never miss a hourglass! The dogs are a good way to balance the gameplay and avoid a constant carnage (I wish I could pet the dogs instead of killing them ;p)

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Took me a bit of time to figure out which scythe was the actual upgrade in the main menu (I finally noticed it was the one the last hooded figure had used against me)

\n","games":["Stand By Me"]},{"typ":2,"at":316939283,"author":"Anurag Banerjee","url":"https://linkedin.com/in/anuragbanerjee","twitter":"BanerjeeAnurag","text":"

The idea of the game was fun but controls were a bit challenging. The collision detection could be improved as most of the times I did not know why I missed.

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When logged in via Testnet, it did not see other characters. So, it maybe the case that no one was there. Cant really comment on that but the idea is good.

\n"},{"typ":2,"at":316968584,"author":"Nathan Lie","login":"njlie","gh":20246798,"url":"https://coil.com","twitter":"feraltc","text":"

I like the arcadey experience of the game, high score chasing is fun on its own, but the game could be clearer about how you improve your weapons. Progression does a lot for holding attention. The Web Monetization bonus was nice but it was hard to tell how much of a head start it was since I wasn’t able to find any other weapons. Some sound design would also really round out the experience.

\n"},{"typ":2,"at":317285736,"author":"Paul Gadi","login":"polats","gh":26343,"url":"https://polats.com","twitter":"polats","text":"

great foundations to build on. The feature to claim weapons from other players is fun and an imaginative use of smart contracts. I would adjust the difficult curve to make it easier at the start (less hits needed) and add level up mechanics like in vampire survivors to make it even more exciting

\n"},{"at":317321909,"author":"Chris Glover","login":"madmaw","gh":1129626,"twitter":"mad_maw","text":"

Very nice humans sprites. People are hard to make look good. Bit tough to connect a hit, could use a bit more feedback when you do

\n","games":["RIP"]},{"typ":2,"at":317324647,"author":"Tim Sulmone","login":"Sikbik","gh":39201520,"url":"https://runonflux.io","twitter":"little_stache","text":"

Human bad\nDog good\nLearned a valuable lesson: Don’t slay the puppers!

\n"},{"typ":2,"at":317365526,"author":"Ewa Mazur","login":"mypoint13k","gh":89944062,"url":"https://mypoint.pl","twitter":"mypoint13k","text":"

Funny, dynamic game, but if it’s about Web Monetization… The description of a game promises a lot, but unfortunately I couldn’t see any difference between the Coil-active and Coil-inactive version of a game. I can see two types of a weapon at the main menu and I can select both of them on both versions of a game. There isn’t any info in a gameplay about my Coil Subscription status - so I can only assume that there is any bonus active. Yet I don’t feel like it is - because the game looks the same under the browser with the Coil Subscription active and under one without it - sorry, in this situation I can’t evaluate WM implementation.

\n"}],"results":{"theme":{"rank":18,"min":1.05,"score":3.77,"max":4.5},"innovation":{"rank":96,"min":1.19,"score":2.38,"max":4.11},"gameplay":{"rank":89,"min":1.09,"score":2.46,"max":4.33},"graphics":{"rank":50,"min":1.62,"score":3.46,"max":4.7},"audio":{"rank":112,"min":1,"score":1.19,"max":4.43},"controls":{"rank":105,"min":1.05,"score":2.38,"max":4.33},"decentralized":{"rank":8,"min":18.2,"score":28.8,"max":34.25},"primary":{"rank":79,"min":7.53,"score":15.65,"max":25.2},"label":"Overall"}}