{"id":1936,"edition":10,"categories":64,"features":0,"size":5518,"name":"Death Golf","authors":[{"name":"Jess Telford","url":"https://jes.st","twitter":"jesstelford","login":"jesstelford","gh":612020}],"description":"
Super Stickman Golf meets Angry Birds: If the ball doesn’t get destroyed at the end of each shot, you get a +1 penalty. Try to get to the hole in as few shots as possible.
\nControls:
\nWhen “resting” is shown, Click+drag mouse to aim / choose magnitude of your shot.
\nDidn’t finish because I ran out of time :/
\n","source":"jesstelford/death-golf","stars":0,"comments":[{"at":315625361,"author":"Rob Louie","login":"roblouie","gh":5448110,"url":"roblouie.com","twitter":"rob_louie","text":"The physics feel nice, but unfortunately the guide line on shot power felt really misleading. I’d have a long line that went above where I wanted the ball to go, but then it only actually went a few pixels. I then tried an even harder shot but the guide line went off the screen. I then shot the ball over the course and seemed to soft lock.
\nSo a few things to tweak there but I think the base level collision and physics is really nice! Add some more course (and maybe more colors) and tweak the guide arrow and I think this could be really fun.
\n","games":["Charon Jr."]},{"at":315660534,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"A solid prototype, with some graphics, sounds etc could be more fun.
\nImpresive physics!
\n","games":["Soul Jumper"]},{"at":315877952,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"Great concept! Would love to see this as a finished entry.
\n","games":["Hang by a thread"]},{"at":315907306,"author":"Michael Primo","login":"michaelprimo","gh":10359577,"url":"https://michaelprimo.it","twitter":"MPMintis","text":"The game is called “Death Golf”. About Death I don’t know how this entry fits the theme and the Death part, but about the “Golf” is a good simulation. Physics is good and I second the people who says to can’t wait for seeing a better and finished version of this game.
\n","games":["Bye Roll!"]},{"at":316155035,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"I don’t understand how to finish the level, but the game looks very promising. The force indicator needs to chill down a bit.
\n","games":["Planet B"]},{"at":316344172,"author":"Jerome Lecomte","login":"herebefrogs","gh":1383818,"url":"herebefrogs.com","text":"It’s a good start. The magnitude line is too long for the distance the shot end up going (e.g. it’ll be 5cm but the ball will barely move 0.5cm… the next time I’ll drag the magnitude off screen and then I can no longer judge how much it’ll be)
\n","games":["Stand By Me"]},{"at":316412675,"author":"Rémi Vansteelandt","login":"remvst","gh":3472387,"url":"http://www.remvst.com/","text":"Impressive physics. Slap some colors on this, a bunch of effects, multiple levels, a cute soundtrack and it could be a really highly ranked JS13K game!
\n","games":["Incident at BIO13K"]},{"at":316830590,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"I enjoyed playing this when it was first submitted.
\nIt’s not far from being finished. The physics are good.
\nDidn’t detect when I went out of bounds, so had to F5
\nQuite hard to judge the amount to lengthen the hit strength to get it to go where I wanted it.
\nInterested to see a future iteration.
\n","games":["Bee Kind"]},{"at":317032418,"author":"Harry Cummings","login":"hgcummings","gh":1159423,"url":"http://tinear.games","twitter":"hgcummings","text":"While incomplete, the physics and the fiddly level design were quite compelling. I could definitely see this being expanded into an addictive game.
\n","games":["kill -9"]},{"at":317195389,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Nice physics, we have to drag a bit too much to give strenght to the ball, hope you’ll finish the game! :)
\n","games":["Tindeath"]}]}