{"id":1916,"edition":10,"categories":1,"features":0,"size":6890,"name":"DEATH DEATH DEATH","authors":[{"name":"Senya Pugach","url":"https://upisfr.ee","twitter":"upisfree","login":"upisfree","gh":2557494}],"description":"
Try to kill as many good guys in this sad gray world. But the trick is that they are really good, you are really bad.
\nControls: WASD + mouse\nClick on text to start\nRefresh the page for restart
\nIt’s a small raytracing engine inside. Actually, I spent on this game no more than 2 full days of work, it was a kind of game jam. But the engine I prepared for some time.
\nResources that helped a lot:
\nImpressive raytracing engine! It was really hard to see what was going on, anything moving was mostly a cluster of pixels. I think the walls were all reflective, and I looked like a giant angry face?
\nSolid controls, innovative graphics. Look forward to your entry next year!
\n","games":["Merchant of Death"]},{"at":315693071,"author":"Jonas Olmstead","login":"sanojian","gh":428082,"text":"Really cool technology. And it has a very unique look with the pixelization in 3d. It felt smooth and looked cool. Great music, too.\nThe gameplay was confusing, though. I could not tell if I was damaging the enemies or not.
\n","games":["DEAD AGAIN"]},{"at":315702583,"author":"Renceee","login":"r3nceee","gh":103666262,"twitter":"r3nceee","text":"I’m also planning to learn to do this from scratch, glad I played this. This is awesome!
\n","games":["Curs3d"]},{"at":315986100,"author":"Elias Ku","login":"eliasku","gh":3038174,"url":"https://eliasku.win","twitter":"eliaskuvoice","text":"Really cool of using path-tracing and great readable font, but would be nice to have full-sampled frames for such small resolution.
\nWould be nice to render enemies with alpha-key billboards.
\nDifficulty is too high as for me.
\n","games":["13"]},{"at":316226281,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"The game looks good and I like the sound effects and music.
\nThe ray tracing was a good idea, but with such a low resolution it left a lot of pixelated artefacts on screen.
\nI found myself looking through walls when I got too close and ended up being disorientated.
\nI shot at a lot of things, but don’t think I managed to kill anything
\n","games":["Bee Kind"]},{"at":316246252,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Very interesting technically speaking, but this game gives me headaches.
\n","games":["Planet B"]},{"at":316246521,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"Technically this game looks interesting. The way the graphics get rendered makes me a bit sick and it’s a bit hard to understand your surroundings but you can’t argue that it looks cool as hell!
\n","games":["Hell Inc."]},{"typ":2,"at":316842084,"author":"Paweł Skierczyński","login":"kesipyc","gh":1681481,"twitter":"kesipyc","text":"Interesting tech demo, I didn’t manage to play it really as a proper game. Couldn’t hit anyone - it was too many pixels for me, changing too fast.
\nI wonder how slow it would go with more traces / higher rendering resolution.
\nIf you are interested in engines and rendering, one idea to read about is marching cubes (just in case you didn’t read about it yet).
\nAlso if it wasn’t hardware accelerated, combining this with some shader could get quite interesting, and not that hard really.
\n"},{"at":316930365,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"Unfortunately, I couldn’t really play this game. I have “search as you type” enabled in my browser, so every time I press a key it brings up the search. You should call .preventDefault() for all keyboard events to prevent this.
Amazing visuals! Impressive engine for just 13k.
\n"},{"at":317218595,"author":"Jerome Lecomte","login":"herebefrogs","gh":1383818,"url":"herebefrogs.com","text":"The music is peachy and the pixel blur really impressive. Not sure it makes the game any easier to follow, but it’s quite unique.
\n","games":["Stand By Me"]},{"at":317222301,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"It’s impressive you made this in just 2 days!
\nCool effects, but it made it a little bit difficult to navigate and read the messages on the screen.
\nSound is good, but it was a bit loud.
\n","games":["Hang by a thread"]},{"typ":2,"at":317324308,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"Really cool that you prepared an engine for this! The browser-version was a bit stretched for me in terms of the font, but I found the game to be great in terms of visuals!
\n"}],"results":{"theme":{"rank":116,"min":1.05,"score":2.22,"max":4.5},"innovation":{"rank":59,"min":1.19,"score":2.91,"max":4.11},"gameplay":{"rank":121,"min":1.09,"score":2,"max":4.33},"graphics":{"rank":94,"min":1.62,"score":2.74,"max":4.7},"audio":{"rank":58,"min":1,"score":2.65,"max":4.43},"controls":{"rank":90,"min":1.05,"score":2.61,"max":4.33},"primary":{"rank":91,"min":7.53,"score":15.13,"max":25.2},"label":"Overall"}}