{"id":2447,"edition":13,"categories":8,"features":1,"size":10896,"name":"COD: Black CAT","authors":[{"name":"Sorskoot","url":"http://timmykokke.com","twitter":"sorskoot","login":"sorskoot","gh":2283621}],"description":"

You’re BLACK CAT, a cybernetically altered trooper sent in to stop a rodent uprising. Infiltrate a household, block mouseholes, hunt down a ticking cheese‑bomb and hold the trigger to defuse it before time runs out. You get 10 minutes and 9 lives… Lose them all and it’s game over.

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How to play (controls)

\n\n","source":"sorskoot/JS13K2025","stars":0,"yt":"nXnzAmyo_jE","post":"https://timmykokke.com/devlogs/other/js13kgames-2025/","comments":[{"at":410355114,"author":"Teddy Chen","login":"teddychen1251","gh":20600583,"text":"

I had fun! I like how the movement speed is quick and the enemies are decently fast, it made for a more hectic experience in a good way. I didn’t realize I had found the cheese bomb at first, I had to circle around a bit before I realized I found it haha.

\n","games":["CatSlap"]},{"at":410751978,"author":"JackDesBwa","login":"JackDesBwa","gh":493717,"text":"

Nice game, although motion sickness prevented me to play quite quickly.

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Nice little world with graphics that work well. Interesting idea with good implementation. Good work.

\n","games":["Catway XR"]},{"at":411035347,"author":"Samuel van Egmond","login":"SamuelVanEgmond","gh":95985602,"text":"

Looks great! I loved my little paws, nice effect of the shooting lighting up the walls, ‘holes’ where you shoot the walls, mice looked good both alive and exploding!

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Minor issues: Not playable on desktop. In VR the angle of the gun was off giving me cramps from trying to point it down. I had to re-read the instructions to end the game, but that’s on me ;-)

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Great work!

\n","games":["Kittens Crossing"]},{"typ":2,"at":411436049,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"

This looks like a really interesting VR game. Sadly, I do not have a VR to play it on - but I like the concept of what you are going for.

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https://youtu.be/S-Xw9Vh5APo

\n"},{"typ":2,"at":411713660,"author":"Josh Marinacci","login":"joshmarinacci","gh":276938,"url":"http://joshondesign.com/","text":"

I love the concept. Unfortunately it ran very slow on my quest one. The graphics look great and I wish there was music to match the graphics. Those mice are sneaky. I wasn’t able to finish the game.

\n"},{"typ":2,"at":411888593,"author":"Fernando Serrano Garcia","login":"fernandojsg","gh":782511,"url":"http://fernandojsg.com","twitter":"fernandojsg","text":"

I really like the style! and the effects when killing the mice are killed. Although the performance seems to degrade pretty fast and after few rooms the fps drops below playable. Maybe there is some memory leak when spawning enemies.\nBut overall I like the style and the idea, pretty cool one!

\n"},{"typ":2,"at":411930493,"author":"Kieran Farr","login":"kfarr","gh":470477,"twitter":"kfarr","text":"

You delivered on the title’s promise: straightforward, satisfying voxel shooter action with good progressive difficulty. I really enjoyed your laser weapon effects—watching burn marks appear on walls and rooms light up as I fired created excellent visual feedback. The holes appearing behind me and the escalating challenge definitely created tension. Not a personal fan of this locomotion style which eventually causes VR sickness but it’s totally appropriate for the genre. With 9 lives, I had enough buffer to learn enemy patterns without feeling overly forgiving although I never made it to the cheese bomb. Good work!

\n"},{"typ":2,"at":412016365,"author":"Diego Marcos","login":"dmarcos","gh":39342,"text":"

Very interesting voxels environment. Smooth locomotion makes me sick so couldn’t finish it up but I loved the vibe and the take on the theme.

\n"},{"typ":2,"at":412021511,"author":"Akbar Sultanov","login":"akbartus","gh":54757270,"text":"

The game is engaging and fits this year’s theme well. The gameplay is enjoyable, though the scope feels somewhat limited since it only covers a few rooms. The audio, while functional, becomes repetitive. Adding more varied sounds could make the experience more dynamic.

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In terms of innovation, the game plays as a fairly standard shooter. The graphics are nicely done, but there’s still room for refinement. Regarding controls, it would be helpful to implement all action features within each controller rather than splitting them across two. This way, players who use only a single controller won’t encounter difficulties.

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Overall, a solid foundation with strong potential for further improvement.

\n"}],"results":{"theme":{"rank":2,"min":2,"score":4.47,"max":4.53},"innovation":{"rank":8,"min":2,"score":2.93,"max":4.06},"gameplay":{"rank":5,"min":1.75,"score":3.4,"max":3.8},"graphics":{"rank":2,"min":1.73,"score":4.4,"max":4.68},"audio":{"rank":7,"min":1.81,"score":2.8,"max":4.41},"controls":{"rank":4,"min":1.31,"score":3.6,"max":4.2},"primary":{"rank":4,"min":9.67,"score":21.6,"max":23.88},"label":"WebXR"}}