{"id":1909,"edition":10,"categories":1,"features":0,"size":11281,"name":"Chaos","authors":[{"name":"Ashwin Vaidya","twitter":"ashwinvaidya17","login":"ashwinvaidya17","gh":17232914},{"name":"Siddharth Mitra","login":"siddharth-mitra","gh":54763534}],"description":"
YOUR PLANET IS IN DANGER. THE ENEMY IS TRYING TO WIPE OUT EVERY LAST BEING OF YOUR SPECIES. YOU MANAGE TO TRACK DOWN THE LEADER OF THE INVADERS. DEFEAT THE ENEMY TO SECURE THE FATE OF YOUR PLANET.
\nCHAOS RAINS DOWN EACH TIME YOU MANAGE TO DEFEAT THE ENEMY AS YOU ARE STUCK IN A TIME LOOP.\nUSE W/D OR LEFT/RIGHT ARROW KEYS TO MOVE AND SPACEBAR TO SHOOT.\nUSE THE MOUSE TO FIRE ENERGY SHOTS AT THE ENEMY.
\nGOOD LUCK!
\n","source":"ashwinvaidya17/jk13k-2022","stars":1,"comments":[{"at":315696730,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"An interesting concept. The graphics were good, and it had a good fast arcade-like pace.
\nThe control scheme was a little hard, SPACE made player jump not shoot. The D button worked but not W (it seems the instructions should have said A for left).
\nBeing able to be hurt by your own shots made things very difficult. The enemy was a bit too good at shooting the player. Making things end very abruptly.
\nWhat was the ghost of a previous attack for? How did the time loop feature? Was it a distraction?
\nA fun little game with scope to make it more playable.
\n","games":["Bee Kind"]},{"at":315987019,"author":"Justin Gilman","login":"EyeOfMidas","gh":3173530,"url":"https://eyeofmidas.com","twitter":"eyeofmidas","text":"I don’t understand why I die sometimes. The enemy is a perfect shot, so if I’m not already behind cover I’m toast. I couldn’t really tell why I had ghosts or how they changed the game. I only managed to get up to 3 enemies before it got too chaotic, but I couldn’t tell why I died.
\nTime loop is an interesting concept, but I’m not sure how this ties into the theme.
\nWould love to see this polished up.
\n","games":["Merchant of Death"]},{"at":316241175,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"I found the game quite hard, especially after winning a round I usually still fired, and when I then was placed below a barrier I very often shot myself.
\n","games":["Yellow and Blue"]},{"typ":2,"at":316321245,"author":"Raf Mertens","url":"https://crazygames.com","twitter":"CrazyGamesCom","text":"Quite a tricky game but an interesting idea. There’s a point when all the ghosts make the gameplay quite confusing, and I’m not sure how they add value to the gameplay experience. There are no sounds or scores to beat, which lessens the immersion and incentive to play for longer. I think with a fully hashed-out concept and some difficulty adjustments it would be a fun game that would keep players interested for longer.
\n"},{"at":316686344,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"The game is quite hard and the instructions you gave don’t seem to match what actually happens. It looks interesting but I wasn’t able to accurate direct the direction of the bullets, they seemed to go in random directions. There seems to be an interesting underlying concept related to my past lives but it’s not so well executed and I couldn’t survive long.
\n","games":["Planet B"]},{"at":316686921,"author":"Adrian Lissot","login":"Harmades","gh":12057914,"url":"https://harmades.github.io","twitter":"adrianlissot","text":"Love the idea but I don’t understand why I sometime die out of nowhere :(
\n"},{"typ":2,"at":316984240,"author":"Huabin Ling","login":"pandamicro","gh":632460,"url":"https://linkedin.com/in/huabinling","twitter":"pandamicro","text":"The first rounds were fun, I try to aim and shoot, improve my skill, but when I succeed several times, the game starts to kick my ass.\nIt seems I should protect all the ghosts ? But it’s literally impossible, when there are more than three of me, every time I die in a way I can’t see, that is frustrating for players. This kind of out of control difficulty is not very friendly. I also don’t get the meaning of the purple bar.\nI do appreciate the unusual concept though
\n"},{"at":317015745,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Good idea, but really hard to control, sometimes mouse doesn’t affect direction, sometimes I don’t move :/
\n","games":["Tindeath"]},{"at":317221455,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"I like the concept, but it was a bit difficult to understand in the beginning. I was only able to kill one enemy before I died myself. I thought the top purple bar was my health, but now I’m not sure what it is.
\nYou really need to think about where you stand and shoot. Maybe a short timer before the next round start would help me plan better.
\nThe mouse control didn’t work that well. I was only able to rotate 90 degrees. and then the rotation was a bit unresponsive.
\nIt’s an innovative game.
\n","games":["Hang by a thread"]},{"typ":2,"at":317319893,"author":"Michelle Duke","login":"mishmanners","gh":36594527,"url":"mishmanners.info","twitter":"MishManners","text":"Tutorial screen at the start of the is great. I loved how you wrote it in here as well. I’d hold on the CAPS LOCK though 😝.
\nNot immediately intuitive, but got the hang of it. Great that you can use both the WASD and arrow keys. However the up and down movement is rather difficult.
\nLove the innovation around bouncing bullets but you and enemies can go through platforms. Makes the game a little more dynamic. It’s a surprisingly hard game - you kill the enemies, start rejoicing and then realise you can get hit by your own bullets - this is very realistic!
\nHowever, it would be good to have a bit of a tutorial to allow players the space to figure it out; 3 bounces off the wall then disappear etc. Otherwise you might turn off players who get easily upset by dying so quickly until you get the chance to work it out. Worked it out pretty quick, but still very hard; there’s worrying about the enemy fire, your own fire, and then the fire from your previous turn. I couldn’t figure out why I was dying after I killed the first few enemies, then I realised there were several shadows of myself shooting bullets from the previous turn. This might be a bit much all at once; especially for a starting level.
\nSome chiptune music and sound effects would add depth to this game. It’s also very dark and sometimes hard to see all the different things happening because they are similar colour.
\n"}],"results":{"theme":{"rank":111,"min":1.05,"score":2.27,"max":4.5},"innovation":{"rank":101,"min":1.19,"score":2.32,"max":4.11},"gameplay":{"rank":137,"min":1.09,"score":1.73,"max":4.33},"graphics":{"rank":138,"min":1.62,"score":2,"max":4.7},"audio":{"rank":149,"min":1,"score":1,"max":4.43},"controls":{"rank":146,"min":1.05,"score":1.5,"max":4.33},"primary":{"rank":141,"min":7.53,"score":10.82,"max":25.2},"label":"Overall"}}