{"id":2363,"edition":13,"categories":1,"features":1,"size":5431,"name":"CatNFish","authors":[{"name":"smhaaker","login":"smhaaker","gh":10542292}],"description":"
I wanted to make this game as vanilla JS/HTML/CSS as possible to see what was possible. Sprites are arrays, converted from pixel drawings. sound is web audio API 1.1
\nBugs: Yes!
\nImprovements:
\nIT’S AMAZZZING! WEN LOOTCRATES???
\n"},{"at":410354481,"author":"adoptedreb","login":"adoptedreb","gh":49208564,"text":"Worst/Greatest Sound ever in a game. Collecovision would be proud.
\n"},{"at":410422351,"author":"Homer Dilpleu","login":"HomerDilpleu","gh":66157330,"text":"I found the “blind/maze” concept interesting. I was killed several times by the witch but was never able to find the fish and the exit :(
\n","games":["Wash the cat"]},{"at":410431967,"author":"JimmySmells","login":"JimmySmells","gh":231127042,"text":"I like the blind maze. I felt like a cat wandering from room to room, then bolting a way when I saw the broom lady, just like my cat. The music sets the mood after getting a fish to escape/panic like the cat knew it should not have that fish. I played 4 levels.
\n","games":["The Giver"]},{"at":410495527,"author":"maptog","login":"maptog","gh":101229632,"text":"Ahead of times, simple but fun highly recommend this game :)
\n"},{"at":410518089,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"Well done with the graphics, designing with pixels and converting to arrays sounds pretty involved
\nThe witch and cat looked good, maybe having pixelated walls would be a good match, certainly better than the lines
\nThe footsteps and cats moving tail were eerie, but fun
\nI went round the whole maze, found one witch but not fish
\n","games":["Mochi and the midnight escape"]},{"typ":1,"at":410520868,"re":410518089,"author":"smhaaker","login":"smhaaker","gh":10542292,"text":"Agreed, the walls and exit walls need better illustrations.
\nIts the second time somebody mentioned not finding a fish, so I suspect there might be some resolution bug. Thanks for letting me know!
\n"},{"at":410553595,"author":"xem","login":"xem","gh":1225909,"text":"Hehe I liked the “Bugs: yes”. Simple game but congrats on the graphics and audio!
\n","games":["I got up on the wrong foot"]},{"at":410594835,"author":"Elias Ku","login":"eliasku","gh":3038174,"url":"https://eliasku.win","twitter":"eliaskuvoice","text":"Cool concept! That granny who knocks down cats is awesome :) The music during the escape is fantastic - really builds the suspense. Well done!
\n","games":["Cat Survivors"]},{"at":410598835,"author":"Attila Horváth","login":"attilahorvath","gh":4081005,"text":"Interesting idea with only being able to see the current cell. I think I would’ve made cat see in a small radius around it instead but I think your way is more unique.
\nLoved the granny with the broom chasing the cat, that’s very fun! Also, the music when you’re fleeing is very tense and adds greatly to the mood there.
\nSome walking animation would’ve been nice though, just like moving the paws back and forth.
\nI agree with the others saying that it’s a bit obscure at first, it could’ve been made more obvious where the walls are and how to exit at the end.
\nGood job and good luck!
\n","games":["A Voiding Your Problems"]},{"typ":1,"at":410603056,"re":410598835,"author":"smhaaker","login":"smhaaker","gh":10542292,"text":"Agreed. I left final animation to the end and they ended up not looking good so left them out. But fully agree. Thanks for the feedback!
\n"},{"at":410601982,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"Interesting! Initially, I thought of a similar idea for a game myself. In my game, a cat would hide in a scenario and you would have to search for it in the dark using a spotlight.
\nI used canvas layers and clipping to achieve a round spotlight effect. In the end I gave up and implemented a soccer sim. Congratulations on the submission!
\n","games":["Black Cat's Rise"]},{"at":410652612,"author":"Mohammad Jawad","login":"mhmdjawad","gh":22205462,"url":"https://pdemia.com/","text":"the sprites are unique and in the theme, having cell only shown a bit odd but it is what it is, there is room to escape capture of granny but u need to pass that cell to get out sometimes and it may not always work, got fish but could not pass granny, every time it come closer, maybe just the rng luck too bad to have it in one direction or it is designed that way. good entry wish you luck
\n","games":["The Familiar"]},{"at":410656118,"author":"Benjamin Boyd Austin","login":"bbaustin","gh":18755168,"text":"Woah! This is really cool. And an impressive 5.3kb, too!
\nI really like the design with the very small rooms/different colored backgrounds. The pixel art is really good, too. I want to take a look at how you made those with the arrays as you mention in the description.
\nI didn’t run into any bugs :D
\nI sort of wish there were some way to deal with Granny. Maybe not an attack, but you can lock her in one of the rooms or something? Not sure
\nOverall, very cool and stylish game!
\n","games":["VOID Cat"]},{"at":410658789,"author":"Lucas Werle Melz","login":"lucasmelz","gh":75343742,"url":"https://lucasmelz.github.io/portfolio/","text":"Cool concept and fun game! It’s a bit weird though that when the cat starts walking, it moves while the sprite is still of the cat sitting. I got to level 3 but then the granny caught me :( Nice soundtrack when escaping! Overall, it’s a cool game. Congratulations for the entry!
\n","games":["Stray Cat"]},{"at":410666731,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"Interesting concept, if you improved the presentation a little (like drawing something per room) and added something to know where is the lady the game would be more fun.
\n","games":["Pacific Black Cats"]},{"at":410674002,"author":"qufakuz","login":"qufakuz","gh":157382081,"text":"i love the mechanic of this game, really good
\n","games":["Cat and Spikes"]},{"at":410684510,"author":"Victor Suarez","login":"zerasul","gh":6067824,"url":"https://zerasul.me","twitter":"makeclassicgame","text":"The movement of the cat between screens and the music its a good point; the game is fun and of course… whe the music starts… i get nervous. Good Job
\n","games":["Boing Kat"]},{"at":410727868,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"Interesting concept. Almost like going through a labyrinth. I think granny stays in only once cell? It would be cool if she could move across the cells as well.
\n","games":["Triska the Ninja Cat"]},{"typ":1,"at":410749928,"re":410727868,"author":"smhaaker","login":"smhaaker","gh":10542292,"text":"Correct, each level increases by one granny. But it would be neat if she maybe chases between cells, especially during the escape sequence.
\n"},{"at":410734625,"author":"Mohammed Saud","login":"rottencandy","gh":20013884,"url":"saud.wtf","twitter":"rotttencandy","text":"Nice concept, the random level generation is really cool!
\n","games":["Non-Mewtonian Cat"]},{"at":410740863,"author":"Zang0l0tino","login":"Zang0l0tino","gh":167128079,"text":"Nice game, I think the core mechanic of this game is pretty cool, and it’s especially impressive to manage to make a game like that in 5.3kb; though I believe you could’ve improved the audio a little. Congratulations!
\n","games":["The Black Cat's Escape"]},{"at":410753890,"author":"Anthony Cosgrave","login":"anthonycosgrave","gh":1410114,"url":"https://imtoospexy.com/","text":"There is something very interesting about the main mechanic of the game. Navigating the rooms to get out is technically a maze but somehow didn’t feel like navigating a maze. Once the music kicks in I found I was always expecting the old woman to appear at any time.
\n","games":["Chickpocalypse Meow"]},{"at":410768534,"author":"sodium ","login":"shiturstupid","gh":208161057,"text":"i have never played a game with this idea before!(or i have forgotten) but this was rally amazing! best of luck :D
\n","games":["The Laser Cat"]},{"at":410812357,"author":"cykelkatalogen","login":"stefanforsberg","gh":358570,"text":"Nice job, such clever use of the screen in terms of the labyrinth. Made the concept feel fresh. Stressful music accomplished as well!
\n","games":["Nine Lives Later - Deja Meow"]},{"at":410877189,"author":"Andy Sommerville","login":"aksommerville","gh":1869768,"url":"http://aksommerville.com","text":"Pretty cool! This reminds me of games from the 80s like Haunted House or Adventure.
\nThe cat seems to stay in her idle position too long when we start moving, I feel like it ought to change to the walking face immediately.
\n","games":["Nine Lives"]},{"at":410911100,"author":"Gleb Volkov","login":"malec-palec","gh":2181873,"twitter":"volkov_ayyy","text":"I really love the concept - fishing + cats is oddly satisfying, and the game’s vibe is super chill and fun. The visuals are cute and the interactions feel smooth. If there was walking animation and smoother screen transitions via dithering, I think the graphics would feel even more polished and cohesive.
\n","games":["Catapoolt"]},{"at":410936741,"author":"F肯尼","login":"kennyfully881230","gh":208875314,"text":"This game was interesting! I like it! I wish there were better ways to show the rooms though. Thank you for making this game!
\n","games":["Heimao"]},{"at":410984987,"author":"Can Altıparmak","login":"c6p","gh":80478,"url":"c6p.netlify.app","text":"Nice retro vibe, reminds me of a flip-screen C64 game. Music is good too. I’d love to see the lady move between screens or face more obstacles.
\nAlso, with decorated rooms to make them easier to remember, it could work great as a flip-screen game on mobile.
\n","games":["SnapCat"]},{"at":411010514,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Cool game. It’s a maze but you only realize that once you start playing. Even without reading the description, it was easy to understand.
\nWhen I played the first time, the fish was in the second room. I thought that was a good idea, to show the player what the fish looks like right off the bat. Turns out that was just a coincidence. But maybe an idea for a future improvement.
\nThe sound effects are cute, but some background music would be even nicer!
\n","games":["Meow Mountain"]},{"at":411012268,"author":"Elliot Nelson","login":"elliot-nelson","gh":58273,"url":"https://7tonshark.com","twitter":"7tonshark","text":"Surprisingly fun! So far it seems like the grandma position is totally random (at least I didn’t see any way to detect it?), so to some degree whether you can escape doesn’t feel like a skill you can hone. It would be cool if there was some indicator e.g. the granny is 1 room away, in theory you could use that to figure out and avoid that room.
\n","games":["Ashes of Ulthar"]},{"typ":1,"at":411014639,"re":411012268,"author":"smhaaker","login":"smhaaker","gh":10542292,"text":"I agree, maybe having the grandma chase you once you get the fish would have been cool, or some arrow indicator to which direction she might be in at least.
\n"},{"at":411013240,"author":"Eoin McGrath","login":"eoinmcg","gh":96340,"url":"http://eoinmcgrath.com","twitter":"eoinmcg","text":"Fun retro vibes! Finding the exit was tricky. Nice little game!
\n","games":["KleptoKitty"]},{"at":411118983,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"I like the hidden maze, and the sudden change of the games pace once the fish is munched. At least thats what i thought at the first time i saw the witch with the broom that I supposed will hunt me down in the maze.
\nWell she didnt, as she kept on her cell… hm. Would be nice, if she would try to catch the player :)
\n","games":["Miami Mice"]},{"at":411256386,"author":"Brian Hambley","login":"Hambo3","gh":10634997,"text":"Reminds me of Grannies Garden on the Beeb for some reason. Probably, I think, because of my teacher at the time looked like Granny.
\n"},{"at":411389780,"author":"Mariusz Potocki","login":"mariuszpotocki","gh":60895864,"text":"Who doesn’t love cats? I also love the music that hits after you eat the fish :)
\n"},{"typ":2,"at":411469148,"author":"Victor Debone","login":"debone","gh":763457,"url":"https://javascri.pl/","twitter":"javascripl","text":"Thanks for your submission! First, I can’t know how much effort you’ve put on the game, so don’t mind me if I get cliché or repeat ideas you simply didn’t get the time (or kb) to finish. Second, great work on finishing and shipping a complete game!
\nGreat work on the graphics, and as you mentioned, keeping it html+css as possible.
\nAt first it was a bit confusing what was the game about. I figured out I had a labyrinth. Then on the first run I explored almost everything first, then found the fish, and proceeded to explore almost everything again, only to find the exit at the start tile, but it didn’t work? It was funny because only some time later when I went back and forth I met with the granny and was surprised she was trying to catch me since the start.
\nI think you have a bunch of interesting ideas here and all the pieces built out. I’d start exploring with what could be swapped or removed to make the game shine. Right now the biggest issue I see is that with the random generating map and the fog of war, you can’t learn anything through the play-through – you start in the corner, no idea where the fish, granny or the fish are. You need to blindly go and figure those out. And on my playing, figuring out where granny was meant almost always immediately end of the game. There was no strategy I could pursue or follow some plan to avoid these issues.
\n"},{"at":411554731,"author":"Romain Arnaud","login":"Rominou34","gh":17294713,"url":"https://osmova.com/","text":"I think this game could be fun with some improvements (that I think you didn’t have the time to put in place), because for now the gameplay seems a little bit too basic, and relying on luck too much, instead of really explorating and being chased by the granny.
\nCongrats on using only the Canvas and WebAudio API though
\n","games":["Oggy's Curse"]},{"at":411560368,"author":"smiley405","login":"smiley405","gh":66162073,"url":"https://rlimbu.com/","text":"Loved the concept! I got up to level 3, but after that, Grandma caught me and the level reset to 1 each time I tried again.
\nI wish the level would stay the same after each reset
.\nReally cool concept with a Maze Runner-style theme, and the music fits the game really well.
Nice idea! I like that I have to memorize and discover the map as I go. The witch can take you by surprise and it’s sometimes hard to avoid getting caught. I also like that you decided to go for a basic js+html+css approach, that is an additional challenge in itself. The music really helps build a sense of urgency once you find the fish and need to locate the exit.
\n"},{"at":411790122,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Very simple to understand, explained clearly and effectively. I didn’t quite figure out the witch’s movement 🧙♀️, or how some of the rooms were connected, but overall it works nicely.
\n","games":["Witchcat"]},{"at":411981054,"author":"Kisimedia.de","login":"kisimediaDE","gh":5765485,"url":"www.kisimedia.de","text":"Cool retro vibes with the flip-screen maze style! I love the audio and the nostalgic graphics. Hunting for fish before escaping made me feel right at home - my game has the same mechanic! 😄\nThe witch staying in one room felt like a missed opportunity though - it would be much more tense if she could chase you across screens. Also, some visual variation between rooms would help with navigation (I kept getting lost in the maze!).\nThe sudden pace change after grabbing the fish was a nice touch.\nGood job!
\n","games":["Shadow Alley"]},{"at":412025897,"author":"Aleksey Litvinov","login":"mightyaleksey","gh":5006221,"url":"https://jsalterego.im/","text":"Interesting labyrinth game. The idea looks interesting, however, plotting the way in the maze was challenging. At some moment I was feeling like that it would be nice to have a mini-map with the visited locations to help with the escape (got a bit lost after getting a fish in the beginning).
\nThe graphics looks cool and feels like it is a real challenge to make html+css based game fitting 13kb :D In terms of improvements, it would be nice to have leg movement animation for a cat to feel it a bit of immersive. Prob. minimap (however, you can skip it to keep the challenge). And assuming that the goal is to escape, it would be nice to keep track of granny movements somehow, so the player will feel the danger. I guess sound can be one of the ways to do that or some step animation to show that someone is approaching cat from one of the sides.
\nGood job!
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