{"id":2294,"edition":13,"categories":3,"features":1,"size":7091,"name":"Byte Armada","authors":[{"name":"bacionejs","url":"https://www.youtube.com/@bacionejs","login":"bacionejs","gh":167394556}],"description":"
Byte Armada is a real-time-tactics 🚀 game
\nModes: single and multiplayer
\n🥅 Objective: get a 🚀 to the other side.
\n🎮 Controls
\nTo create a 🚀, click 🚨TWO🚨 of the five zones:
\nYour first click determines the 🚀 horizontal position and speed
\nYour second click determines the 🔫 range
\nFor example, to create a fast 🚀 in the lower-right, click upper-right
\nWith 5 zones for 🎚️ speed and 🎚️ range, there are 25 possible 🚀 configurations
\n🚀 higher speed = less health
\n🔫 higher range = less damage
⚙️ The default level is 13, but you can change it manually if you like
\n","source":"bacionejs/byte-armada","stars":0,"yt":"liawLPZsXmM","post":"https://github.com/bacionejs/byte-armada#-post-mortem","comments":[{"at":410337284,"author":"Rémi Vansteelandt","login":"remvst","gh":3472387,"url":"http://www.remvst.com/","text":"Took me many tries to figure out how the controls worked (even with the instructions). I feel like the idea is good, but it would benefit from visual indications of what you’re doing. For instance, what if instead of doing two clicks, you dragged, and the game showed you a circle to represent the range of your ship?
\n","games":["CLAWSTRIKE"]},{"at":410341286,"author":"Cliff Earl","login":"Antix-Development","gh":17822130,"text":"I kind of got used to how to play it (you’re right.. it’s totally not intuitive!).
\nAfter a few games I was unable to reach the other side.
\nPlenty of bytes left to improve on this one, maybe a proc generated background, or more spaceship variants.
\n","games":["Black Cat - Nine Lives, No Mercy"]},{"at":410342074,"author":"F肯尼","login":"kennyfully881230","gh":208875314,"text":"I like the work that you’ve put into this game, but where is the Black Cat theme?
\nDesktop controls and mobile controls are okay… Keep in mind that I played the mobile way via Android, so I have no idea how it performs on iOS.
\n","games":["Heimao"]},{"at":410392534,"author":"nihdao","login":"Nihdao","gh":74270287,"url":"adamalet.fr","text":"“Good job” for this game, controls were pretty hard for me but I think this game idea can be pushhed over, well done!
\n","games":["Clicker Pawry"]},{"at":410396529,"author":"Mohammad Jawad","login":"mhmdjawad","gh":22205462,"url":"https://pdemia.com/","text":"cool game keep up the good work, cat theme is not there tho just saying.
\n","games":["The Familiar"]},{"at":410418916,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"🚀 Fun gameplay! I didn’t test multiplayer yet, but once you read the rules, controls are clear.\nA small indicator to show whether you’re clicking for position or range would help. Also, an indicator for the number of ships left to place would be great, so we know that we got 5 ships, and when one have been destroyed and can be replaced.\nBut no black cat at all
\n","games":["Witchcat"]},{"at":410424920,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"The controls are indeed unintuitive.\nWith the amount of space left, I feel like you could’ve added a GUI of sorts to help out.
\nThe gameplay looks fun but sadly no black cat theme :(
\nI didn’t test multiplayer.
\n","games":["Black Cat's Herbs & Brews"]},{"at":410483082,"author":"xem","login":"xem","gh":1225909,"text":"Nice effort, next time you should use the whole 13kb available to ehance the graphics and explain the rules in-game instead of asking us to exit and read the instructions. Starting with a grid of numbers is not super “wow” for the player.
\n","games":["I got up on the wrong foot"]},{"at":410491035,"author":"Can Altıparmak","login":"c6p","gh":80478,"url":"c6p.netlify.app","text":"It doesn’t really fit the theme, but I do like its simplicity and the strategic potential.
\nRather than being endless, it could be more engaging if enemy positions were set in advance, with limits on the armada and a wider range of enemy types. That way, choosing where to place heavy hitters or fast units would turn it into a much deeper strategy experience.
\n","games":["SnapCat"]},{"at":410498982,"author":"Zang0l0tino","login":"Zang0l0tino","gh":167128079,"text":"A funny game, but it’s true that the controls are a bit tricky to understand; I think you should explain them in-game rather than in the description, even more given that you weren’t tight on size. The game is rather completed, maybe add some levels with an end; and a soundtrack. Otherwise, the game was good, I didn’t test multiplayer, and there was no cat, but congratulations for your game!
\n","games":["The Black Cat's Escape"]},{"at":410502164,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Took me a while to understand but I think I eventually got it. I’m not sure what made you choose such convoluted controls, but it sure is innovative. I think if there was some more feedback on the screen of what was going on, the game would be much less confusing. Even reading the instructions multiple times, I still wasn’t understanding what was happening. If you manage to improve the controls and clarify what is going on, the game could actually be fun.
\nThis game doesn’t seem to fit the theme.
\n","games":["Meow Mountain"]},{"at":410558628,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"Interesting idea, I feel it has lots of potential. I just miss more info on the screen to know the state of the game, like if one ship is ready, or time on the battle.
\nI liked the vector art, seems very fiting.
\n","games":["Pacific Black Cats"]},{"at":410972830,"author":"smhaaker","login":"smhaaker","gh":10542292,"text":"There is something intriguing about this game and gameplay. I could not get a full handle on the controls or mechanics. But I like the premise here. Maybe some more feedback on controls is needed.
\n","games":["CatNFish"]},{"typ":2,"at":411164766,"author":"Jupiter Hadley","login":"Jupiter-hadley","gh":97069389,"url":"www.jupiterhadley.com","twitter":"Jupiter_Hadley","text":"So, I found this to be confusing even with the controls open on my screen. I think the use of emojis in an already not-easy-to-pick-up gameplay instructions isn’t ideal. I do like the look of the ships, but also do not think it fits the theme in a way I can easily see.
\n\n"},{"at":411781681,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"I like the idea behind your game
\nThe graphics you had were good, the ships and the laser fire worked well
\nThe sound effects made it feel more like a real battle
\nNot a very interactive game, just like betting - commit to a strategy and sit back and wait to see what happens
\nNice to be told I did a “good job” by the game when I got one over the line
\n","games":["Mochi and the midnight escape"]},{"typ":2,"at":411802723,"author":"Jedidiah Weller","login":"jedihacks","gh":996175,"url":"www.openforge.io","twitter":"jedihacks","text":"Good work on this game!
\nThe controls were definitely a bit too confusing - even reading the instructions I was confused. One piece of advice I could give is that if controls are going to be complicated, it is very important to introduce control concepts only one at a time.
\nWith that said, I could tell you put a lot of thought and effort into it and this game is among my favorites in Innovation category. I also liked the ship graphics
Good work!
\nI recorded a video review for all the games here so that you can see my initial reaction while playing, which is often quite helpful from a user experience perspective. https://www.youtube.com/live/jl6pC4OnVJA?si=hadQmN9JZB93hDUM
\nGood luck in the competition and good job!
\n"}],"results":{"theme":{"rank":174,"min":1,"score":1.12,"max":4.24},"innovation":{"rank":131,"min":1.2,"score":2.32,"max":4.03},"gameplay":{"rank":148,"min":1.18,"score":2.08,"max":4.37},"graphics":{"rank":138,"min":1.6,"score":2.56,"max":4.56},"audio":{"rank":120,"min":1.75,"score":2.12,"max":4.22},"controls":{"rank":168,"min":1.6,"score":2.14,"max":4.45},"primary":{"rank":152,"min":8.68,"score":12.34,"max":24.89},"label":"Overall"}}