{"id":2112,"edition":12,"categories":1,"features":0,"size":13131,"name":"Bounty Islands","authors":[{"name":" Evgeniy Pavlov","login":"kutuluk","gh":5966195}],"description":"

Capture the island in confrontation with other adventurers. Opponents will not joke!

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Controls:

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The game is made using my js13k-2d renderer and js13k-ecs entity component system. The libraries have been significantly improved in the process, new releases will be coming soon.

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Packed with microbundle, UglifyJS, roadroller and advzip.

\n","source":"kutuluk/js13k-2024-bounty-islands","stars":3,"comments":[{"at":378850513,"author":"Cliff Earl","login":"Antix-Development","gh":17822130,"text":"

Procedural generated terrrain.. cool stuff!

\n","games":["Badluck Butter Chicken Goes To Outer Space","Badluck Butter Chicken Flies The Unfriendly Skies"]},{"at":378877669,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"

Loved that game, really nice graphics and funny gameplay!\nThe only things I would have love is a zoom on map (maybe instead of minimap, or with mouse wheel), and a multi-binding like in strategy game, to make sets of units at once

\n","games":["13 Steps to Escape"]},{"at":378946225,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"

Wow the game map is massive. I’m very impressed with how much was going on at the same time. I need to look a bit better and longer at the game but it looks very impressive.\nI found it confusing that the game was mostly click-based but the actions required the keyboard. Why not go full mouse?\nDoesn’t seem to fit the theme though?

\n","games":["Thirteen Terrible Stunts"]},{"at":378949482,"author":"Mohammad Jawad","login":"mhmdjawad","gh":22205462,"url":"https://pdemia.com/","text":"

I loved the graphics and camera movement with minimap, game itself was not clear of what to do

\n","games":["The 13 Invaders","Cookie Maze 3d","Maze Runner vs 13","Tower Defence Walking 13s"]},{"at":378960861,"author":"aselitto","login":"aselitto","gh":17676172,"text":"

Unable to load but the game looks fun. I will check back but great work getting it in!

\n","games":["Dekatria Mansion"]},{"at":378976171,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"

At first it was not really clear to me, what i had to do, but after i figured out how to conquer other bases, it was quite entertaining and i conquered the whole island.\nThe maps look nice, the procedural generation is great. Would be cool, if the map had consequences for gameplay (unable to fly over mountains, etc.)\nThe minimap is optically great, but has no furthe use for gameplay. at least the bases should be colored here.\nSound effects/music would be nice.\nAnd the possibility to zoom using the mousewheel.\nThe mix of keyboard-keys and mouse control feels a bit awkward, at least at the beginning. Maybe making the buttons clickable by mouse would be a good addition.

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Overall: a nice game, had fun with it.

\n","games":["Aargh! Triskaideka attacks!"]},{"typ":1,"at":380102010,"re":378976171,"author":" Evgeniy Pavlov","login":"kutuluk","gh":5966195,"text":"

Thank you! I’ll probably implement a lot of this in the post release.

\n"},{"at":379050901,"author":"Homer Dilpleu","login":"HomerDilpleu","gh":66157330,"text":"

To me it was difficult to understand how to play, I would recommend starting the game with a little tutorial.\nOnce understood, the game is fun to play, the graphics are well done and the animation is smooth!\nI would suggest to simplify the controls as, to me, it is not so natural to switch from mouse to keyboard. Well done!

\n","games":["Unloved 13"]},{"at":379053483,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"

Unfortunately, I could not play this game. I have “search as you type” enabled in my browser, so when I try to start the game, instead the page search turns up. You should call .preventDefault() on all keyboard events to prevent this.

\n","games":["Lord Balsekil's Lairs of Bad Luck"]},{"typ":1,"at":380101778,"re":379053483,"author":" Evgeniy Pavlov","login":"kutuluk","gh":5966195,"text":"

Thanks, I didn’t even realize there was such a case. I’ll keep it in mind for the future.

\n"},{"typ":2,"at":380094532,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"

Bounty Island is a nice looking game but I did initially feel a bit lost. What was the purpose despite upgrading my base from time to time? How was I supposed to progress? But once I realised that Right Click was the way to attack another base it also started to become fun as I saw my little ships go off and attack and capture an enemy base! One thing which I noticed was that my captured bases mostly stayed under my control despite left unattended. The AI seemed busy elsewhere and rarely focused on me (I later left the game unattended for a period of time and when I came back I had actually lost the game).

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I would have liked to see more direct control like in a classic RTS where you select one or more of your units and send them in a direction to attack. With Bounty Island I felt like I didn’t have enough control. Another improvement would be a keyboard shortcut to cycle through my bases (tab?).

\n"},{"typ":1,"at":380101693,"re":380094532,"author":" Evgeniy Pavlov","login":"kutuluk","gh":5966195,"text":"

That’s right, unit control is intentionally limited. Because the size limitations do not allow the AI to be implemented with enough quality to compete with humans. And in general the chosen genre involves a lot of code, which is problematic in this event. So there are a lot of compromises in this game. My main goal was to make the game at least playable, and in my opinion it succeeded.

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Hotkeys are present in the game. Shift-number allows you to assign a base to a key and then quickly switch to it.

\n"},{"typ":2,"at":380379421,"author":"Matt Hackett","login":"richtaur","gh":24601,"url":"https://valadria.com","twitter":"richtaur","text":"

An impressively detailed overhead simulation game! Personally when a game is this complicated I like to see some in-game tutorial or other helpers to guide me along or I feel a little lost. I also didn’t notice the theme integrated in any way, and I was craving some sound effects.

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But overall I’m impressed with the systems and renderer. Nice work!

\n"},{"typ":1,"at":380401009,"re":380379421,"author":" Evgeniy Pavlov","login":"kutuluk","gh":5966195,"text":"

Thanks for the feedback! Indeed, my game lacks instruction, but I’m not good enough to fit a lot of content into the limit. So it turned out to be some hardcore, where the player himself needs to figure out all the mechanics. This year’s theme seemed too abstract to me, so I ignored it )

\n"},{"at":380446640,"author":"Alexey Kalmakov","login":"rndD","gh":850302,"text":"

It took me a while to understand how to play. The game is pretty hard, but after a while I managed to prepare my squadron and attack.\nIt’s a very nice experience when you seat and watch how massive armies fight.

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Mini map and procedural generation is nicely done. I miss some variety in unit types and touch support, basic sounds would be nice to add too. I know it’s near 13kb and it’s hard to fit those things.

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I had my fun with this game, great entry!

\n","games":["Data Warrior: 13kb limit"]},{"typ":1,"at":380488055,"re":380446640,"author":" Evgeniy Pavlov","login":"kutuluk","gh":5966195,"text":"

Thank you! The variety of units takes a lot of time to balance, so I made do with the bare minimum necessary. I will probably continue to develop this game, I think it has potential.

\n"},{"at":380453448,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"

A fun game with plenty going on all at once.

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The game looked amazing, but played really slow to make it playable for me.

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Was it perlin noise you used to generate the levels and textures? Well implemented.

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An in-game tutorial would have helped to explain what all the elements of the game were and what the ultimate goal was.

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What was the link to the theme?

\n","games":["rollermaze"]},{"typ":1,"at":380487856,"re":380453448,"author":" Evgeniy Pavlov","login":"kutuluk","gh":5966195,"text":"

Yes, Perlin noise is used for generation. The game runs smoothly at 144 fps on my pc. On what configuration do you experience lag?

\n"}],"results":{"theme":{"rank":163,"min":1,"score":1.47,"max":4.2},"innovation":{"rank":43,"min":1,"score":3.11,"max":4.47},"gameplay":{"rank":78,"min":1,"score":2.89,"max":4.29},"graphics":{"rank":62,"min":1,"score":3.42,"max":4.76},"audio":{"rank":145,"min":1,"score":1.21,"max":4.34},"controls":{"rank":128,"min":1,"score":2.47,"max":4.24},"primary":{"rank":118,"min":6,"score":14.58,"max":24.47},"label":"Overall"}}