{"id":2301,"edition":13,"categories":3,"features":1,"size":10232,"name":"Black Cat on Cybertower","authors":[{"name":"mooookar","login":"mooookar","gh":37002568}],"description":"
Help Black cat survive in a cruel cyberpunk world of steel, concrete and silicon.\nRoll and climb up the dark Cybertower, gather the food packs on your way in pursue of elusive hope to survive.
\nControls:\n<– or A to roll left\nSpace or W to jump\n–> or D to roll right
\nMobile controls:\nTap and hold to roll\n2nd tap to jump
\n","source":"mooookar/tower","stars":1,"comments":[{"at":410339676,"author":"Rémi Vansteelandt","login":"remvst","gh":3472387,"url":"http://www.remvst.com/","text":"5/5 graphics, I love the tower effect so much!
\nControls feel a bit too stiff though, the jump is so quick it’s hard to climb and feels frustrating. I tried on both 144Hz and 60Hz, felt the same so I don’t think it’s a refresh rate issue?
\nAlso I couldn’t figure out how to jump on mobile. I tried double tapping on both Firefox and Chrome with no luck.
\n","games":["CLAWSTRIKE"]},{"typ":1,"at":410355624,"re":410339676,"author":"mooookar","login":"mooookar","gh":37002568,"text":"So idea for jump was if you hold 1 touch in left or right part of the screen, then not releasing it, tap anywhere with second finger
\n"},{"at":410344287,"author":"Alexander Petrov","login":"baturinsky","gh":632779,"twitter":"baturinsky","text":"Looks great, but jumping is very weird.\nIt seems that the game’s speed it is tied to the frame rate, which is a very weird mistake for such otherwise expertly coded game.
\n","games":["All you have to do is Dream"]},{"typ":1,"at":410355942,"re":410344287,"author":"mooookar","login":"mooookar","gh":37002568,"text":"hmmm need to check on different framerates, thanks for report :)
\n"},{"at":410346788,"author":"F肯尼","login":"kennyfully881230","gh":208875314,"text":"Flawless to me. It plays very well. I like how this game works and its fully playable on Android too. I don’t know how you made such an amazing work of art, but I hope you’ll make a Android app out of it soon! Probably allow the player to consume a little more items in future updates please.
\nThank you for making your game!
\n","games":["Heimao"]},{"typ":1,"at":410355899,"re":410346788,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Have some plans to add items and enemies, but it spills over of 13 kbytes
\n"},{"at":410348042,"author":"Andy Sommerville","login":"aksommerville","gh":1869768,"url":"http://aksommerville.com","text":"Wow, excellent graphics! And the layout feels very deliberate, even up to 150 m (the highest i reached). But they’ve got to be randomly-generated, right? I mean there just couldn’t be room for all that map…
\nSometimes I felt like the cat slides too far after releasing left or right. But that’s manageable and otherwise I thought the controls were nice and tight.
\n","games":["Nine Lives"]},{"typ":1,"at":410355797,"re":410348042,"author":"mooookar","login":"mooookar","gh":37002568,"text":"It is pseudo-random :)\nI have a bunch of presets, which added randomly when needed\nStill need to think about an algorithm for fully random layout
\n"},{"at":410357904,"author":"LuoPeiran","login":"halfTree-dev","gh":49297000,"url":"https://half_tree.gitee.io/","text":"The game’s visuals are exceptionally well-crafted! The cyberpunk-style tower and starry sky are truly striking; however, the gameplay might still be lacking something, as the repetitive act of climbing the tower can become somewhat tedious (I climbed all the way to 80m, but nothing happened).
\n","games":["Rin the Cat Sorceresses"]},{"typ":1,"at":410360313,"re":410357904,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Agree, have some ideas like enemies, pickups etc, but cannot squeeze in 13 kbytes for now
\n"},{"at":410359523,"author":"Randall Lee Spence","login":"analoguerls","gh":165508034,"text":"A ton of fun and, as others have mentioned, excellent graphics, so impressed with what you fit within the 13kb. Can’t wait to play a director’s cut.
\n","games":["Order of the Crimson Dot"]},{"typ":1,"at":410360460,"re":410359523,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks! Tiles took a big chunk of these 13 kb, I think I can exceed 13 kb limit after competition is over?
\n"},{"at":410381110,"author":"John Stimac","login":"jcubed111","gh":14258407,"url":"jstimac.com","text":"I really love the concept of a rotating 2.5d platformer. Graphics look really good and totally give the cyberpunk vibe.
\nThe jump controls do feel really fast to me though, and the level generation seems to generate some jumps that are only barely possible. The sense I get is that the game is supposed to feel fast paced, so the controls being a bit difficult takes away from that.
\n","games":["Mewnbeams Adventure"]},{"typ":1,"at":410445209,"re":410381110,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nI see people complains about controls, maybe I need to review it a bit :)
\n"},{"at":410383307,"author":"Cliff Earl","login":"Antix-Development","gh":17822130,"text":"This game “looks” really nice. Nothing really seems to happen.
\n","games":["Black Cat - Nine Lives, No Mercy"]},{"typ":1,"at":410445271,"re":410383307,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks, have some improvements ni mind, adding enemies and some props, but I was too limited by 13kb size :)
\n"},{"at":410390639,"author":"Anthony Cosgrave","login":"anthonycosgrave","gh":1410114,"url":"https://imtoospexy.com/","text":"The graphics fantastic and I really like overall visual style. The available space for jumping felt quite tight at times (or I am just not good at it!) but I enjoyed playing it.
\n","games":["Chickpocalypse Meow"]},{"typ":1,"at":410445356,"re":410390639,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thank you\nSome jumps are made “tight” on purpose ;)
\n"},{"at":410393219,"author":"nihdao","login":"Nihdao","gh":74270287,"url":"adamalet.fr","text":"One of the best game so far, this is stunning for only 13kb!\nThe jump mechanic is pretty hard to use at first
\n","games":["Clicker Pawry"]},{"typ":1,"at":410445475,"re":410393219,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nWhile developing, I kind of get used to these jumps, but I see people complains, maybe need to review the mechanics :)
\n"},{"at":410396366,"author":"Andrew Higson-Smith","login":"ElementalSystems","gh":4255763,"url":"www.elementalsystems.co.za","text":"Fun to play; beautiful to look at - all round great.
\n","games":["Wake the Cat"]},{"typ":1,"at":410445563,"re":410396366,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thank you!\nMaybe a little boring because no enemies etc.\nBut I will work on that I hope :)
\n"},{"at":410407428,"author":"dalps","login":"dalps","gh":96267363,"text":"This game is a thing of beauty. I thoroughly enjoyed checking out its source code, I learned a ton from it and I had fun messing around with the tilemaps :p
\nSince the game progression is vertical I think it’s a perfect fit for mobile devices, I also found it easier to play on mobile, the controls are really intuitive.
\nI don’t agree with some of the critiques who say it lacks on gameplay; figuring out the correct path and reaching the height marks is engaging enough. The only thing this game lacks is music. Otherwise it’s purrfection.
\n","games":["Trampofelines"]},{"typ":1,"at":410445702,"re":410407428,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nYe, I kind of had in mind the concept of “exploring up” gameplay, but I agree with critics - not much else happening\nStill need to add more gameplay elements
\n"},{"at":410416337,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"Great idea, well based on the theme. And amazing visuals.
\nMy only complaint is the physics of the cat, felt very stiff without some propper acceleration.
\nGreat work
\n","games":["Pacific Black Cats"]},{"typ":1,"at":410445755,"re":410416337,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nThe “physics” is vary basic, maybe need to review it a bit
\n"},{"at":410416635,"author":"Michael M.","login":"Schnark","gh":17846729,"url":"https://schnark.github.io","text":"A fun game with nice aesthetics!
\n","games":["Edgar's Mission"]},{"typ":1,"at":410445834,"re":410416635,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nI got my inspiration from old school DOS games >_0
\n"},{"at":410417081,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"A fun game, the graphics were good, and the whole animation of the rotating tower and parallax stars worked really well
\nMy only criticism would be the gravity felt a bit strong combined with the hit-detection. But nothing a few parameter tweaks wouldn’t make it feel better.
\nI played on desktop to vote, but had played this on mobile previously, I felt the controls on desktop were way easier to get the timings right
\nI did play for ages but had no indication of how far off the “top” was
\n","games":["Mochi and the midnight escape"]},{"typ":1,"at":410445893,"re":410417081,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nActually the tower is infinite :D
\n"},{"at":410426392,"author":"Tiago Correia","login":"dosaki","gh":1957450,"url":"https://dosaki.net/","text":"I love the visuals. The rotating tower and background are really well done.
\nThe mobile controls are intuitive but aren’t very easy and combined the the strong gravity on this planet, its makes it harder. I didn’t get very high 😅 That said after a few minutes of trying over and over, you kind of get the hang of it.
\nMaybe keyboard controls are easier but I haven’t tried it yet.
\nThe audio is simple but the jump sound is super enjoyable 😁
\n","games":["Black Cat's Herbs & Brews"]},{"typ":1,"at":410446016,"re":410426392,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nI think keyboard controls are much easier, I actually added “mobile support” just to check how it works on devices other than my laptop… but still playable I guess haha
\n"},{"at":410428828,"author":"Ilya Smirnov","login":"ilyasmirnov03","gh":93539775,"text":"I love the graphics and the gameplay, looks and feels very cool. Inclusion of sound is a nice touch.
\nControls feel to fast for me, jumps are almost instantaneous. Since I’m using a high refresh rate monitor, maybe it’s because of that?
\nControls on mobile are hard to get to first, but after that are OK.
\n","games":["Unlucky Street"]},{"typ":1,"at":410446136,"re":410428828,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nHmm I dont have hight refresh display to check T_T.\nIn this day and age I think I need to keep it in mind
\n"},{"at":410484149,"author":"xem","login":"xem","gh":1225909,"text":"Congrats for the graphics and sound. Love the pseudo-3D pixel art. Jumps could be smoother to ease the gameplay.
\n","games":["I got up on the wrong foot"]},{"typ":1,"at":410490265,"re":410484149,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thank you!\nA llt of people complain about jumps, need to review the implementation
\n"},{"at":410490429,"author":"Can Altıparmak","login":"c6p","gh":80478,"url":"c6p.netlify.app","text":"Wow, the pseudo-3D graphics are impressive!
\nOn mobile, even after reading the description, I initially thought I needed to double-tap to jump. In reality, the controls turned out simpler. My only gripe is that gravity feels a bit too strong, and horizontal momentum disappears almost instantly. I also instinctively expected the length of the jump button press to affect jump height, which led to a lot of missed jumps and falls.
\nWith some polish on the physics and controls, I don’t see much else to improve. Congrats!
\n","games":["SnapCat"]},{"typ":1,"at":410495407,"re":410490429,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nYes, I agree - physics and controls could use some more attention :)
\n"},{"at":410502639,"author":"Zang0l0tino","login":"Zang0l0tino","gh":167128079,"text":"The game is impressive and fun to play; (a bit too fast for me because I think handling high-refresh rate is not applied here), also love the generation of the tower, and seeing it rotate too. Maybe you could’ve added a soundtrack too but it already is truly a good game, so congratulations and best of luck!
\n","games":["The Black Cat's Escape"]},{"typ":1,"at":410531944,"re":410502639,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nNow I definitely will have to review my approach, keeping high refresh rate displays in mind, too many people affected
\n"},{"at":410507778,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"⬆️ Very addictive game! I managed to reach 100m and wanted to go even higher. Is it procedurally generated, or is there a maximum height? I stopped after 100m, but the difficulty curve felt really well balanced. Rolling animation is cute with a bit of inertia, really nice!
\n","games":["Witchcat"]},{"typ":1,"at":410532183,"re":410507778,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Tower is infinite, there is no maximum height, I decided it is too boring to just show numbers and added height marks differently, for example ar 330m mark will say “Eiffel Tower”, not just plain numbers. Can you reach them all? ;)
\n"},{"at":410787500,"author":"Zach","login":"Beanminchild","gh":199300398,"text":"This game is so fun! I couldn’t stop playing.
\nThe graphics are so cool! I cant wait to look at your code and see how you did that!
\n","games":["BlackCat_Hacker"]},{"typ":1,"at":411042828,"re":410787500,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thank you!\nThe secret is just sine and cosine functions
\n"},{"at":411291899,"author":"Gleb Volkov","login":"malec-palec","gh":2181873,"twitter":"volkov_ayyy","text":"I love the slick pseudo‑3D look and rotating tower—stylish, moody, and oddly addictive for just 13kb. The controls feel a bit stiff (snappy jumps, heavy gravity, and the mobile two‑finger jump isn’t obvious), and the loop could use more variety or music over time. Still, it’s a fun, polished climb with real potential. 🗞️
\n","games":["Catapoolt"]},{"typ":1,"at":411349655,"re":411291899,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thank you!\nYe, I have some plans for adding more content
\n"},{"at":411459560,"author":"Tero Jäntti","login":"tkjantti","gh":1288746,"text":"On my second attempt, I reached 115m 88cm!
\nWow, the graphics look really cool, both technically and artistically really well executed and it creates a lot of atmosphere. Also, the controls are solid so if I missed a jump, I could only blame myself.
\nHaving some music could add to the atmosphere even more. On the other hand the sound effects do their job really well.
\nBuilding the tower is really well done, the platforms seem to be on right places and there is a good bit of variety so that it doesn’t repeat itself too much. Jumping up the platforms is a fun experience and its easy to just keep going with it :) So great job on this one!
\n","games":["Midnight Paws"]},{"typ":1,"at":411478918,"re":411459560,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nWow 115m is quite high :D
\n"},{"typ":2,"at":411608969,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"Very well made! This kind of game has been around since Nebulus on the C64 but the effect of the rotating tower is still novel and fun to explore in modern games. I found the controls to be slightly too “twitchy” for my taste and it was sometimes a bit hard to time the jumps correctly. I think the game would benefit from slightly slower vertical movement and jumps. The graphics and sound effects are great!
\nUpd: I now realise that the “twitchy” controls could be due to high refresh rate on my screen?
\n"},{"typ":1,"at":411610718,"re":411608969,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks!\nGood to see someone who knows about Nebulus :D\nYe, I have to consider buying high refresh rate monitor until next j13k competition -_-
\n"},{"typ":2,"at":411829456,"author":"Noël Meudec","login":"Noel-FB","gh":71314518,"url":"https://facebook.com/instantgames","text":"I reached 100m :-) What a good looking game!\nControls are fine too. To break the repetitiveness, I would add some boss battles or some extra game mechanics, though. I appreciate the sound effects, and I think a background music would also increase the immersion. Overall, I’d say the graphics alone make this game a solid entry for this game jam. Well done!
\n"},{"typ":1,"at":411844354,"re":411829456,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thank you!
\nSome more mechanics is definitely wouldnt hurt, totally agree
\n"},{"at":411858000,"author":"Mezriss","login":"Mezriss","gh":615453,"text":"Very cool visuals! Cat just rolling around works really well here. Eye color as a hunget is a nice touch too. You get used to controls eventually, but IMO game would be more fun with a different approach.
\n","games":["Onamazu"]},{"typ":1,"at":411860069,"re":411858000,"author":"mooookar","login":"mooookar","gh":37002568,"text":"Thanks
\nI think approach is ok - need more mechanics, enemies, props etc :D
\n"}],"results":{"theme":{"rank":64,"min":1,"score":3.32,"max":4.24},"innovation":{"rank":20,"min":1.2,"score":3.53,"max":4.03},"gameplay":{"rank":18,"min":1.18,"score":3.62,"max":4.37},"graphics":{"rank":3,"min":1.6,"score":4.53,"max":4.56},"audio":{"rank":81,"min":1.75,"score":2.82,"max":4.22},"controls":{"rank":62,"min":1.6,"score":3.32,"max":4.45},"primary":{"rank":21,"min":8.68,"score":21.15,"max":24.89},"label":"Overall"}}