{"id":2495,"edition":14,"categories":3,"features":1,"size":13298,"name":"AFTERGLOW","authors":[{"name":"Taehun Kim","url":"https://taehun.dev","twitter":"taehunkim3321","login":"Taehun","gh":374109}],"description":"

AFTERGLOW is a survivors-like where your rainbow trail is the weapon. Shadows that touch your afterglow burn away, so standing still means zero firepower — keep galloping to keep killing. Every field you cross blooms back to color, so running is both how you fight and how you heal the world.

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Collect shards to level up and pick 1 of 3 upgrades. Elites drop luck items — magnet, bomb, rainbow rush, star shower, heart.

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Move: WASD / arrows / drag anywhere / gamepad. M = mute, R = restart.

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No asset files in the zip: procedural canvas art on a fake-3D sky island, ZzFX effects, and a WebAudio sequencer playing a 6/8 Celtic lilt. One build serves desktop and mobile. No engine, no framework — only ZzFXMicro (MIT).

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Source: https://github.com/Taehun/afterglow-js13k

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