{"id":2077,"edition":11,"categories":3,"features":0,"size":12012,"name":"13th Barber's Guild","authors":[{"name":"Michel Sabchuk","url":"http://turbosys.com.br","login":"michelts","gh":361492}],"description":"
You are a barber-surgeon from the 13th century, tasked with curing people to join the prestigious 13th Barber’s Guild, the most renowned group of aspiring doctors.
\nClick anywhere on the screen to dismiss notifications and drag potions to the cauldron when prompted. Keep an eye on the time limit!
\n","source":"michelts/13th-barbers-guild","stars":1,"comments":[{"typ":2,"at":347704531,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"I like the glow that comes out of the cauldron when you put an ingredient in it. This game really makes you read carefully! I kept wishing there were icons in the dialogue, or perhaps for symptoms to be colour-coded. I suppose that might make the game too easy even if it might look cool. In any case, wonderful job on the game. It ran great and was unique! Nice work.
\n"},{"at":349093963,"re":347704531,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"It’s curious that I started by looking for visual indications of the symptoms, but my character design wasn’t matching with that. I changed the character design in the middle of the process and I now it would work with visual clues.
\nSadly, there wasn’t enough time to improve it :)
\nThanks for your feedback!
\n"},{"at":347757818,"author":"Andrew Higson-Smith","login":"ElementalSystems","gh":4255763,"url":"www.elementalsystems.co.za","text":"Had some fun - enjoyed the pretty graphic bottles - thank you
\n","games":["Slowed Dao Run"]},{"at":347803773,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"Well done:
\nFeedback:
\nNice game. Graphics and the mobile controls are very cool. I really liked it!
\n","games":["Alquerque"]},{"at":349093787,"re":347859603,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"Thank you Lakshman for your feedback!
\n"},{"at":347938644,"author":"Johan Åhlgren","login":"skanejohan","gh":4025939,"url":"www.johanahlgren.se","text":"A bit too difficult to remember the potions, I am afraid. Nice graphics, well done!
\n","games":["Turrets and Trebuchets"]},{"at":348015622,"author":"Stiggstogg","login":"Stiggstogg","gh":53380538,"twitter":"Stiggstogg","text":"Really cool game. The theme is spot-on and the difficulty is very good. I also like the effect when you add an ingredient to the cauldron. I am not a huge fan of the music, maybe a bit too nervous. Some sound effects, e.g. when you add the ingredient or when a patient dies would improve the experience.\nAnyway, overall a really nice game and I enjoyed playing it.
\n","games":["Cathedral Master Builder"]},{"at":349093525,"re":348015622,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"Music is my Achilles’ heel. I left it to the last day and knew it would be a dragging thing.
\nThanks for the feedback!
\n"},{"at":348057064,"author":"Tim West","login":"westim","gh":11410900,"text":"Good game overall! I wish the mechanics were a little more complex than a simple memory game, but overall still very enjoyable.
\n","games":["Road to Roam"]},{"at":349093330,"re":348057064,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"Thanks for the feedback Tim! My original idea was a little more complex, but the deadline was big a issue :)
\nMy original idea was to assign numbers to the potions and describe the diseases as simple math operations. I gave up thinking it wouldn’t fit the theme very well.
\n"},{"at":348255544,"author":"Homer Dilpleu","login":"HomerDilpleu","gh":66157330,"text":"I like the game concept even if, to me, it was very difficult to remember the potions combinations. The graphics and effects are cute, everything is well done.
\n","games":["Cathedral builder"]},{"typ":2,"at":348710964,"author":"Taufik Sani","login":"tictacx-gm","gh":106235867,"url":"https://linkedin.com/in/taufiksani","twitter":"gorilatictacx","text":"Music really blends with the concept and game character - i feel like im a mysterious healer back in the 13th century.
\nIt feels like sort of a cooking game where you mix ingredients, but at the same time you have to remember the combination of which you make these remedies. That was an appealing aspect of the gameplay.
\n"},{"at":349093809,"re":348710964,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"Nice! Thank you for the feedback!
\n"},{"at":348799580,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Yay I won! This is like Simon Says on steroids. Was a short game but a fun challenge. Sometimes i got just one disease 5 times in a row, so maybe a bit less randomness would be nice. The game could be expanded to slowly include more diseases, medicines and cures. Th graphics are really cute and the dragging mechanics was interesting too. The music is interesting but a little annoying (I almost didn’t notice there was music if I didn’t read the other comments)
\n","games":["Market Street Tycoon"]},{"at":349093715,"re":348799580,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"The interesting thing is that I hit the same problem. The ingredients to cure a disease were random, but I cared to make them not repeat. I should have done the same with the diseases.
\nYou are also right, music was surely my weakness!
\nThanks for the kind feedback!
\n"},{"typ":2,"at":348880831,"author":"Jedidiah Weller","login":"jedihacks","gh":996175,"url":"www.openforge.io","twitter":"jedihacks","text":"Hi there Michael,
\nGreat job on this game! It was a fun journey and I liked the humor that you introduced throughout :)
\nHere’s my feedback on what you built so far:
\nOn the code side, I liked that you introduced eslint - it would be great to also see stylelint as well (I often see devs include one not the other, but it’s very helpful especially if you want other devs to contribute and have a standardized styling method)\nOn the game side, really enjoyed the humor - good work!\nIn the very beginning, I liked the concept and the “barber” piece - I wasn’t sure what the logo represented though or how it tied into the gameplay. Was that just an emoji?\nIt’s a clever memory game - I found myself frustrated (in a good way) when my memory started failing me. It could be a cool idea to introduce some sort of ‘look at the recipes mechanic that can only be used X times or has Y consequences.\nI really liked the graphics - it almost didn’t feel like only 13kb so good work on that :)
\nOverall, great game and great job! What’s next? Feel free to hit me up on Twitter/X @jedihacks to have a discussion!
\n"},{"at":349094566,"re":348880831,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"For sure! Stylelint is a good idea! I started being a little more pragmatic about code quality but had to flex during the development to match the deadline :D
\nI’m afraid the logo you mentioned is really just an emoji. I was surprised as well what I could do with just a little SVG and CSS :)
\nI did it really for my daughters (9 and 11 years old), to involve and inspire them. That’s one of the reasons the game had a pt-BR translation for instance. My next step is probably turn the game into a math-based game: feels like it will be more enjoyable.
\nThanks you for your time and feedback!
\n"}],"results":{"theme":{"rank":37,"min":1.08,"score":3.65,"max":4.38},"innovation":{"rank":20,"min":1.12,"score":3.4,"max":4.43},"gameplay":{"rank":48,"min":1.24,"score":3.1,"max":4.34},"graphics":{"rank":63,"min":1.21,"score":3.35,"max":4.73},"audio":{"rank":75,"min":1,"score":2.3,"max":4.32},"controls":{"rank":21,"min":1.29,"score":3.45,"max":4.23},"primary":{"rank":39,"min":7.57,"score":19.25,"max":24.7},"label":"Overall"}}