{"id":2167,"edition":12,"categories":3,"features":0,"size":10003,"name":"13 Order","authors":[{"name":"A Doucheboard Warrior","login":"ghost","gh":10137},{"name":"Jorge Rubiano","url":"https://bio.link/jorgerub","login":"Jorger","gh":30050}],"description":"
Welcome to “13 Order”!
\nIn this number puzzle challenge, your goal is to arrange the numbers on grids of different sizes, from 3x3 up to 13x13 🤯. Each level presents a unique and increasingly complex puzzle that tests your logic and patience.
\nThe real challenge is in the final level: the 13x13 grid! This level is one of the most difficult and will test all your skills. But don’t worry—if you get stuck, you can use the special button to find the solution for you, if one exists.
\nAre you ready to tackle these puzzles and conquer the final board?
\n","source":"Jorger/13Order","stars":0,"comments":[{"at":379015049,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"Very clean, maybe a little bit basic. But the presentation was suberb.
\n","games":["Deep13"]},{"at":379036620,"author":"FoumartGames","login":"foumart","gh":3528138,"url":"https://www.foumartgames.com","twitter":"FoumartGames","text":"I wondered what might be the real Triskaidekaphobia for quite some time, well now I know! After solving an 8x8 stage, I don’t want to even think of solving a 13x13 one! Jokes aside, this is a really polished and well made mobile game. Perhaps you could squeeze a nice and calm music track in there as well to help with player’s patience.
\n","games":["Odyssey"]},{"at":379062846,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"A clean implementation of these classic puzzle games.\nNothing to crit regarding the presentation or the controls, maybe it would be nice to have some music playing?
\nOnly some suggestions: maybe (to spice it up) add a ton of graphical effects to it? Like making the pieces wobbling while moving, or add dust as movement effect, or “crash” them into the new place?\nJust to make the simple movement from A to B interesting to watch.
\n","games":["Aargh! Triskaideka attacks!"]},{"at":379578442,"author":"Logan Tempez","login":"LoganPB","gh":114475709,"twitter":"MamonakuStudio","text":"First of all, well done on reaching this milestone, it’s no small achievement. As for the game itself, while I didn’t quite see the connection to the theme, I think there’s a lot of potential here. The strategic aspect is solid and engaging, but the UI could definitely use some refinement. It’s a bit hard to understand what needs to be done at times, especially with the alert messages being too large and covering much of the screen. Additionally, the font size is a bit small, which makes it harder to read.
\nKeep up the great work! You’ve built something promising, and with a few tweaks, it could be even better!
\n","games":["13th Restaurant Rush"]},{"typ":1,"at":380266975,"re":379578442,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Thanks man, I appreciate your comments. Definitely I’ll add improvements!
\n"},{"typ":2,"at":379582415,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"This is a very unique and interesting js13k entry! So cool! I can see the beginnings of a fantastic logistics and transportation sim here, and wish there was more, that it was bigger, and had industries that each produced things another required, perhaps trucks and trains would be added using the existing code for planes? that would be awesome. in any case, I am very impressed with this entry and you should feel very proud of the result given such a tight constraint! now see what this could be if there were no limits! I could see this evolving into a huge transport tycoon style game! good luck! ✈
\n"},{"typ":1,"at":380266885,"re":379582415,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Thank you, I’m glad that it could be unique game because was the main idea I got after all. You are on track! The main idea it’s expand with other transport station mix per level progression. 3 days to make it wasn’t enough time for me, but I’m still working on it 🙂 looking for support with some companies to make it bigger
\n"},{"at":379639768,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"The game looks good, the concept is good
\nFor me the game as not intuitive, I didn’t know why I would want to fly to any of the cities, or what or how I was trading?
\nThe graphics were a little glitchy for me and at times text was printed over other text making it hard to read.
\nWhat did all the acronyms mean, “P:300”, “B:13”, e.t.c. ?
\nWhen I ran out of fuel, there was no way to start again without a refresh.
\n","games":["rollermaze"]},{"typ":1,"at":380266569,"re":379639768,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Definitely is a plan produce the first steps-leaning playing. People, Box and fuel are the main topics with the different airports and tradings they made.
\n"},{"at":379719897,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Interesting concept, but hard to managed due to UI I think. It’s not easy to know how to reach the objectives
\n","games":["13 Steps to Escape"]},{"typ":1,"at":380266470,"re":379719897,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Thank you, I appreciated that you have spend a while figure out what’s happening during the game :) definitely I’ll low the level to figure out
\n"},{"at":379734924,"author":"João Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"Very nice submission. I think the UI is really solid. It’s not my kind of game at all, but I was still able to finish the smallest level. I could totally imagine this becoming a popular mobile game with people that like this sort of patience games. The 13x13 board definitely causes me triskaidekaphobia…
\nApart from not making the best use of the screen on desktop, the game seems to scale weirdly on mobile too, showing big margins all around. I would try to improve the responsiveness of the UI if you decide to continue working on the game.
\n","games":["Thirteen Terrible Stunts"]},{"at":379783672,"author":"Lakshman","login":"LakshmanKishore","gh":61258323,"url":"lakshman.vercel.app","twitter":"Lakshman007bff","text":"Good game!\nI’m not sure how the game is linked to triskaidekaphobia.
\n","games":["Facing 13"]},{"at":379938335,"author":"Steven Lambert","login":"straker","gh":2433219,"url":"https://stevenklambert.com/","twitter":"StevenKLambert","text":"Congrats on the the submission.
\nUnfortunately I couldn’t figure out what I was suppose to do. I clicked on cities and my plane flew there, but I’m not sure what I was suppose to be doing at the different cities. I’m not sure what Box is or what it does, nor am I sure what my objective is.
\n","games":["The Encroaching Darkness"]},{"at":380083362,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"An enjoyable puzzle game of shifting numbers.
\nYou did a great job, worked well on mobile and desktop.
\nI appreciated being able to click the end of a row to move it instead of each individual tile - ie like a real slide puzzle.
\nFun to watch the game solve the board, with them all shuffling around.
\n","games":["rollermaze"]},{"at":380103726,"author":"Siorki","login":"Siorki","gh":2333431,"text":"A tutorial would come in handy. The game looks like some tycoon simulation, but I am still puzzled at how to achieve them.
\nAfter a two-way flight to Stockholm or London the screens turns off, replaced by the message « refueling for onboarding », then the game seems to restart from the beginning.
\nWhat about that second plane that moves on its own, is it a competing company ? The UI seems polished, but the gameplay is still a mystery to me.
\n","games":["2048 / 13"]},{"typ":1,"at":380265957,"re":380103726,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"It’s a begging of strategy game, using the boxes, fuel and people, and making trades on the main airport. I’ll definitely add a kind of how to play soon :)
\n"},{"at":380154485,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Cool graphics, reminds me old game I played whan I was a kid.\nSome challenges was undoable due to randomness. The algorithm should be improved to shuffle pieces, it was a bit frustrating to almostcomplete a level and discover it was not possible the finish it.
\n","games":["13 Steps to Escape"]},{"at":380186650,"author":"Samuel van Egmond","login":"SamuelVanEgmond","gh":95985602,"text":"Hmm, this feels like there is a great strategy game hidden somewhere, but I had a hard time to find it. I flew around a couple of times could not figure out how to get more fuel or why Bogota had a capacity problem.
\nIt feels like a game I would have liked if I understood it.
\n","games":["The King's Crowns"]},{"typ":1,"at":380265856,"re":380186650,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Thank you for the comment, yes, the strategy is behind calculating people, box and fuel. There is trades with # of boxes on the main point!
\n"},{"at":380271441,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"I like the presentation (HTML DIVs and CSS with transitions)
\nIt looks like the promising beginning or the core concept of a bigger game!
\nI really tried to understand the task, but was not able to do anything than flying between airports, then suddenly my plane began to transport passengers to the main airport, then i ran out of trades… The next try, my plane would not fly to the airport because of “checking capacity”
\nI think, you’ll just have to display better whats going on, and what the current objectives are.
\nKeep up gamemaking, i think you are on a good way!
\nAh, and the HTML includes a stylesheet (src/styles.css) which is missing. But it has no effect. I downloaded your code, and fixed the missing file, but it looked the same :-)
\n","games":["Aargh! Triskaideka attacks!"]},{"typ":1,"at":380275400,"re":380271441,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Hi, thank you for the appreciation on the game. There are some improvements gamification guide appearing soon in the release and I’ll invite you to play
\n"},{"at":380298576,"author":"John Edvard","login":"johnedvard","gh":656024,"url":"https://reitgames.com","twitter":"ReitGames","text":"I feel somewhat honored when Oslo is in the game. The use of emoji is nice, and the animations of the airports makes it easy to understand we can interact with them.
\nI did struggle trying to understand what to do. Where am I supposed to go? I want to give this game another try once I know what to do.
\n","games":["Bubble Burst"]},{"typ":1,"at":380318343,"re":380298576,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Hi John!, I love Norway and I would love to live there, it’s native people is just amazing despite I just know few. Recently I knew Oslo and was my fav trip till now. About the game, you can make strategy checking how to move between the airports, checkin their red F (fuel) required fuel to arrive. B (box) that you exchange in main airport for fuel, and P (people) to complete the main goal carrying them from airports to the Main. Some of them has more box than people, another’s opposite, at least you need one unit of fuel to move around. The planes around make busy the stations making it a bit difficult to point, you need consider make a itinerary :) best regards
\n"},{"typ":2,"at":380424417,"author":"Joep van Duinen","url":"https://poki.com","twitter":"joepvduinen","text":"Very original idea! The graphics leave a bit to be desired in my opinion. With maybe a nice background and some more animations on the plane, the game could have a stronger presence. I’m also not seeing as strong of a connection to this years theme. But all in all, a really fun core idea with some real potential strategy behind it!
\n"},{"typ":1,"at":380500470,"re":380424417,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"It’s pretty interesting that the name theme is base of your judgement, despite nobody knows what that heck means. Could you tell me in what I have to made my game to accomplish your brain speciation? F.a
\n"},{"at":380430596,"author":"Mohammad Jawad","login":"mhmdjawad","gh":22205462,"url":"https://pdemia.com/","text":"nice graphics and gameplay really enjoyed it\nloved how u can move not only one but entier selection in a row/col, sound is good but such game need more music, the animation is well worked on. the > for some reason not always solve the puzzle which confuses me if it solver or something else, if solved it say it solved which is funny. for a mobile game this will work really well. the link for theme is weak and for audio you are missing a music track try to cosider these to improve.
\n","games":["The 13 Invaders","Cookie Maze 3d","Maze Runner vs 13","Tower Defence Walking 13s"]},{"at":380472320,"author":"Benjamin Brown","login":"benjamin-t-brown","gh":1266353,"url":"sdip.blogspot.com","text":"Nice. Very smooth and polished implementation, with a hint button! These are the types of games I find while browsing the internet on a long train ride and I spend the whole time trying to figure it out.
\n","games":["XIII Days To Save The Kingdom"]},{"typ":2,"at":380482002,"author":"Noël Meudec","login":"Noel-FB","gh":71314518,"url":"https://facebook.com/instantgames","text":"This is really the type of game I am really bad at, so level 13 is definitely scary to me.\nThe gameplay is nothing new, but it does the job. The controls work well.\nThe sound effects are good but a background music would have been great too.\nNo complaint about the graphics neither, it is pleasant to look at.\nGood job!
\n"},{"typ":2,"at":380485448,"author":"Björn Ritzl","login":"britzl","gh":1300688,"url":"www.defold.com","twitter":"bjornritzl","text":"The description claims the game to be intuitive, but as a new player I don’t really agree. What are the specific goals for the level? How am I planning my route? The game needs much more handholding to be fun to play.
\n"},{"typ":1,"at":380500506,"re":380485448,"author":"A Doucheboard Warrior","login":"ghost","gh":10137,"text":"Im agree that the game is not for everyone’s and it takes some times to make you think ;)
\n"}],"results":{"theme":{"rank":116,"min":1,"score":2.15,"max":4.2},"innovation":{"rank":157,"min":1,"score":1.95,"max":4.47},"gameplay":{"rank":54,"min":1,"score":3.1,"max":4.29},"graphics":{"rank":80,"min":1,"score":3.15,"max":4.76},"audio":{"rank":105,"min":1,"score":2.25,"max":4.34},"controls":{"rank":21,"min":1,"score":3.6,"max":4.24},"primary":{"rank":90,"min":6,"score":16.2,"max":24.47},"label":"Overall"}}