{"id":2110,"edition":12,"categories":3,"features":0,"size":13218,"name":"13 Hours","authors":[{"name":"Jorge Rubiano","url":"https://bio.link/jorgerub","login":"Jorger","gh":30050}],"description":"
đ The Curse of the 13 Clocks
\nIn a world where superstition and legends affect reality, there is a curse from an ancient clock with the number 13 in its mechanism. The clocks in the game represent time that is being altered or corrupted by this curse. Your mission is to remove all these clocks before time stops forever at 13 oâclock.
\nGame Description
\nIn 13 Hours, your goal is to remove all the clocks in each level before the time runs out. If you complete the task in less time than the limit, you will earn a star as a reward. The more stars you collect, the more levels you can unlock.
\nThe game has a total of 60 levels, each with different levels of difficulty and time limits. Additionally, 13 Hours includes an infinite mode where you can remove clocks without a time limit, allowing you to play and challenge yourself endlessly.
\n","source":"Jorger/js13k-2024","stars":1,"comments":[{"at":378849170,"author":"Cliff Earl","login":"Antix-Development","gh":17822130,"text":"Nice clean graphics. Easy controls but not easy for me to play haha.
\n","games":["Badluck Butter Chicken Goes To Outer Space","Badluck Butter Chicken Flies The Unfriendly Skies"]},{"at":378857421,"author":"Feenposhleen","login":"Feenposhleen","gh":7203381,"text":"This could be one of those games that I routinely pick up when I have a few minutes to kill. Great, fast paced puzzle solving game with a huge number of tiny levels to complete. Very innovative and clean execution. One of the most âfinished feelingâ games this year! Great work! A slight criticism is that the theme does feel a bit like an afterthought though.
\n","games":["SUB13"]},{"at":378877001,"author":"Jonathan Vallet","login":"jonathan-vallet","gh":5329099,"text":"Clean graphics, nice concept, but very repetive.\nI thought levels unlocked after would add some new features.\nFor better accuracy, I think it should have been on âmouse downâ and not âclickâ to trigger ball sending.\nsometime get the star is really hard when we spend 2 seconds waiting for a clock to end its turn, it can be frustrating
\n","games":["13 Steps to Escape"]},{"at":378883694,"author":"Mark Vasilkov","login":"mvasilkov","gh":140257,"url":"https://mvasilkov.animuchan.net","twitter":"mvasilkov","text":"This has a lot of potential. A lot of levels, cool! (My usual complaint is, everything has too few levels, including my own games.)
\nInteresting use of DOM for graphics.
\nI think I disagree with making time the (scarce) resource. Would much rather double down on the puzzle element, and make the player collect stars by shooting through them during the level, or something like that.
\n","games":["Shoot 13 Nomsters","King Thirteen"]},{"at":378898102,"author":"Ryan Malm","login":"Rybar","gh":145812,"text":"Interesting game idea. Love the super clean and polished minimalist visuals.
\n","games":["Six And Seven"]},{"at":378911515,"author":"Lewis Nakao","login":"lewdev","gh":1469960,"url":"https://lewdev.github.io","twitter":"lewdev","text":"Graphics are clean and how to play is clear.
\n","games":["13attle TanKs"]},{"at":378912003,"author":"Raptor Dev","login":"raptor0999","gh":74460924,"twitter":"Raptor_IndieDev","text":"Interesting entry, mostly because a lot of time, effort and polish were put into this I can tell. Unfortunately it is not for me. It gets repetitive very quickly, especially with the absence of audio as well.
\nHowever, I do think that the idea and execution along with the visuals and controls are great. Theme tie in is decent, but would be nice to have a little of that translate into the game itself.
\n","games":["Primonumerophobia"]},{"at":378945643,"author":"JoĂŁo Lopes","login":"lopis","gh":2715751,"url":"www.jlopes.dev","text":"The game looks very nice and polished but I found it a bit repetitive. Although the levels looked different, they all had the same task: align the clocks and click at the right time. I also had the feeling that there was a slight delay between clicking and the effect that made playing (and specially re-playing levels) a bit frustrating.
\nI would explore different mechanics to make the puzzles more challenging but interesting. I would also have liked to use another control instead of clicks, like the space bar.
\n","games":["Thirteen Terrible Stunts"]},{"at":378949312,"author":"Mohammad Jawad","login":"mhmdjawad","gh":22205462,"url":"https://pdemia.com/","text":"not very easy to play, very fast clocks or slow with very annoying precision that someone who did not know how to play would say.
\n","games":["The 13 Invaders","Cookie Maze 3d","Maze Runner vs 13","Tower Defence Walking 13s"]},{"at":378954376,"author":"Javi Agenjo","login":"jagenjo","gh":393515,"url":"http://tamats.com","twitter":"tamat","text":"Cool idea. Different kids of clocks with different behaviours would had been nice. Also I notice that the start value of every clock is randomized. If it wasnt players could make very fast runs.
\n","games":["Deep13"]},{"at":378960683,"author":"aselitto","login":"aselitto","gh":17676172,"text":"The game plays very well and easy to understand. I like the concept and I think there is definitely a nice genre here. Great work!
\n","games":["Dekatria Mansion"]},{"at":378973180,"author":"Homer Dilpleu","login":"HomerDilpleu","gh":66157330,"text":"The game seems simple but winning is not so easy :) I enjoyed playing some levels and loved the concept. The game would be perfect with a chill music behind!
\n","games":["Unloved 13"]},{"at":378991526,"author":"Ryan Tyler","login":"tyler6699","gh":50468,"url":"https://carelesslabs.co.uk","text":"Simple and fun, well made game, perfect for mobiles. More challenging levels with obstacles etc could make this quite addictive.
\n","games":["The Fear Factory"]},{"at":378994930,"author":"Andrew Schreiber","login":"andrewschreiber","gh":1892071,"url":"https://andrew.zone","twitter":"andrewschrbr","text":"Really creative game mechanic that is both thoughtless and allows for strategy!
\n"},{"at":379010403,"author":"RĂ©mi Vansteelandt","login":"remvst","gh":3472387,"url":"http://www.remvst.com/","text":"I really love the look of this one! Itâs really simple but feels appropriate and polished.
\nNow I do think the game mechanic wasnât super obvious. It took me a ton of tries to finally understand that you had to pay attention to the needleâs position. A tutorial with a simple text instruction would go a long way.
\nBeyond that, I thought it was good but got repetitive very quick. Maybe there is a way to keep the same mechanic but make it more exciting, while keeping the levels shorter. For instance have clocks that you have to unlock before they disappear, or clocks that move?
\n","games":["SQUAD 13"]},{"at":379040825,"author":"Daniel Whiffing","login":"dwhiffing","gh":4886651,"url":"http://directive.software","text":"A simple but fun concept! The design is very clean, and lots of nice elements of polish. Great work
\n","games":["Final Lift"]},{"at":379260601,"author":"Cody Ebberson","login":"codyebberson","gh":749094,"url":"https://cody.ebberson.com","twitter":"codyebberson","text":"Clean graphics, elegant style. The jumping clock mechanic has a lot of potential, especially if you expand on it with obstacles and other mechanics. Nice job, congrats!
\n","games":["Phantomicus"]},{"at":379287965,"author":"kennyfully1988","login":"kennyfully1988","gh":181469182,"text":"I enjoyed this game very much. For me, everything felt right. Simple and to the point while being challenging. Great job!
\n"},{"at":379405072,"author":"IroncladDev","login":"IroncladDev","gh":50180265,"url":"https://connerow.dev/","twitter":"IroncladDev","text":"Simple. Clean. Beautiful.
\nNice job.
\n","games":["Salvadoran Reclamation: MS-13"]},{"at":379476778,"author":"Jure Triglav","login":"jure","gh":238667,"url":"https://juretriglav.si","twitter":"juretriglav","text":"A very unique game, congrats! The graphics are super clean and inviting, lots of polish can be felt everywhere. Like a few others have remarked, thereâs tons of room to expand the puzzle aspect on top of this solid base and Iâd love to see it evolve further.
\n","games":["The Dandelion Wars","plusminus13"]},{"at":379502682,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"I enjoyed playing this game, not that I was much good at it, but would get better with practice if I was ever to do all 60 levels.
\nThe concept was really well put together, and the levels have a good design.
\nWorks really well as a mobile game
\n","games":["rollermaze"]},{"at":379577532,"author":"Logan Tempez","login":"LoganPB","gh":114475709,"twitter":"MamonakuStudio","text":"Great job! The controls and gameplay are simple yet highly effective. I really appreciate the one-click control schemeâit feels intuitive and smooth.
\nThat said, I would have liked a stronger connection to the theme. It feels a bit like the theme was retrofitted onto the game rather than being a core element. Some sound effects could have added a lot to the overall experience as well!
\nCongrats on releasing the game! The UI is clean and minimalistic, and the effects on the clock are a nice touchâitâs great to have that kind of visual feedback.
\nWell done, GG!
\n","games":["13th Restaurant Rush"]},{"typ":2,"at":379580193,"author":"Christer Kaitila","login":"McFunkypants","gh":2111957,"url":"http://www.mcfunkypants.com","text":"this game is so playable! I really enjoyed the precise simple one button controls and the fact I can choose my favourite background colour but the thing I appreciated most were the awesome levels you designed; all the fun shapes were a delightful extra bit of artistic flair that really mattered and elevated the game from good to great in my books! Iâm glad I was allowed to skip tricky levels so I got to try out every single one. very well done!
\n"},{"at":379580443,"author":"Christoph Schansky","login":"DerBenniBanni","gh":5499976,"text":"Iâve never seen a game mechanic like this one. Very well implemented. And the usage of HTML + CSS is great!
\nIt could benefit from some audio effects and/or music. And maybe a sprinkle of more graphical effects too, âexe-candyâ if you want to call it so.
\nGood game!
\n","games":["Aargh! Triskaideka attacks!"]},{"at":380413494,"author":"Michel Sabchuk","login":"michelts","gh":361492,"url":"http://turbosys.com.br","text":"Nice concept! I loved the levels design. The game could have been more enjoying with some music and sound effects!
\nCongrats on the submission!
\n","games":["Thirteen Truco"]},{"at":380420098,"author":"Leo Kuo","login":"leokuo0724","gh":40346834,"url":"https://medium.com/@leokuo0724","twitter":"leokuo0724","text":"Good Job. The game is easy to understand, and I really like the style of the interfaceâitâs minimalist and clear.
\nAdding sound effects could make the game even better!
\n","games":["Templar's Final Stand"]},{"typ":2,"at":380481827,"author":"NoĂ«l Meudec","login":"Noel-FB","gh":71314518,"url":"https://facebook.com/instantgames","text":"It took me a little time to understand what to do at the beginning, a tutorial level would have been nice.\nI was impressed there are 60 levels!\nThe gameplay is good, but there a little delay between the time I click on my trackpad (MacBook Pro) and the time the game reacts, ruining the experience a bit for me.\nA background music and some sound effects would greatly improve the atmosphere.\nGraphics are good, and the levels are well designed.\nLastly, I didnât feel a strong connection between the theme of the competition and this game, apart from the title.
\n"}],"results":{"theme":{"rank":105,"min":1,"score":2.33,"max":4.2},"innovation":{"rank":17,"min":1,"score":3.5,"max":4.47},"gameplay":{"rank":50,"min":1,"score":3.14,"max":4.29},"graphics":{"rank":68,"min":1,"score":3.33,"max":4.76},"audio":{"rank":131,"min":1,"score":1.48,"max":4.34},"controls":{"rank":30,"min":1,"score":3.43,"max":4.24},"primary":{"rank":76,"min":6,"score":17.21,"max":24.47},"label":"Overall"}}