{"id":2203,"edition":12,"categories":8,"features":0,"size":4065,"name":"1:13 AM","authors":[{"name":"hybr85","login":"hybr85","gh":64992538}],"description":"
Chop the metal dudes before they get you. They have 13 spikes
\n","source":"hybr85/onethirteen","stars":0,"comments":[{"at":379379312,"author":"Samuel van Egmond","login":"SamuelVanEgmond","gh":95985602,"text":"Strong visuals, good atmosphere, glowing eyes,fun controls, great how the metal dudes get sliced up the right way with your sword!
\nGameplay was good, but these 360 attack games always feel a bit random since you die from the metal dudes you don’t see.
\n","games":["The King's Crowns"]},{"typ":1,"at":379413256,"re":379379312,"author":"hybr85","login":"hybr85","gh":64992538,"text":"Thank you!\nI was considering limiting the range of attack to mostly in front and only a few from behind, but forgot about it before submitting.
\n"},{"typ":2,"at":380425638,"author":"Akbar Sultanov","login":"akbartus","gh":54757270,"text":"Theme: While the title hints at the topic, it would be beneficial to better connect the metal characters to this year’s theme of fear or avoidance of the number 13.
\nGameplay: The sword mechanics feel immediate and satisfying, but it’s a bit disconcerting that a simple sword touch causes metal characters to split apart. Adding more features and button functionalities would enhance the experience. Additionally, having all metal characters spawn at the same height can make gameplay less dynamic; varying their heights could create more interesting challenges. Furthermore, having them approach from behind adds difficulty, so introducing a front spawn or a mini-map to indicate their proximity would improve playability.
\nAudio: There is currently no audio, so I can’t provide feedback in this area.
\nInnovation: The game has some similarities to the Moonrider, but it would benefit from incorporating music to elevate the experience.
\nGraphics: The visuals are impressive, but adding more objects to the scenes would create a richer environment.
\nControls: The controls are intuitive and work smoothly without any issues.
\n"},{"at":380456491,"author":"Jasper Renow-Clarke","login":"picosonic","gh":26137750,"twitter":"femtosonic","text":"It’s a shame I don’t have VR, but thought I’d test your game in Desktop just in case it also worked without.
\nHowever got this error…
\nTypeError: navigator.xr is undefined
\nI’ll come back to the game if I can get a VR setup going
\n","games":["rollermaze"]},{"typ":2,"at":380458059,"author":"Kieran Farr","login":"kfarr","gh":470477,"twitter":"kfarr","text":"Theme: The game effectively captures the silly spooky genre, setting a nice theme but the use of 13 seems a bit shoehorned
\nGameplay: While it’s immediately clear how to play, there’s uncertainty about bad guys spawning – where do they come from – all angle or from a specific radius? The game ends upon death, which may be abrupt especially when I didn’t realize an enemy came from behind. Nice use of XR space to allow players to walk around the room and attempt to avoid enemies, but the goombas aren’t fooled and still come toward you.
\nAudio: No audio elements present
\nInnovation: The game combines elements of Fruit Ninja with a wave shooter, creating a unique hybrid experience.
\nGraphics: The visuals effectively convey the theme. The sword design and breaking apart animations are particularly noteworthy.
\nControls: Excellent implementation of controls, with seamless handling of both the right controller and left hand fallback options.
\n"},{"typ":2,"at":380461466,"author":"Sébastien Vandenberghe","login":"sebavanmicrosoft","gh":17340329,"url":"https://babylonjs.com","twitter":"babylonjs","text":"Theme: You are in the theme by avoiding the 13 spikes but it is a bit far fetched :-)
\nGameplay: The game was enjoyable and intuitive to play but it seems I had too many random death (enemies I did not see) making it a bit frustrating. A sensor audio could have helped a long way.
\nAudio: Not Available.
\nInnovation: The game looks a lot like all hack and slash/shooting games in Web VR.
\nGraphics: This is amazing what you did for a 13k demo.
\nControls: Intuitive and reactive.
\n"},{"typ":2,"at":380498900,"author":"Fernando Serrano Garcia","login":"fernandojsg","gh":782511,"url":"http://fernandojsg.com","twitter":"fernandojsg","text":"The atmosphere is really well achieved, I also like the enemies quite a bit, and the detail that when you cut them, the sphere is sliced at an angle similar to the one used with the sword looks really good. I think that with a bit of spatial audio to know where the monsters are coming from, it would be quite nice.\nGreat job!
\n"}],"results":{"theme":{"rank":10,"min":2.4,"score":3.2,"max":4.6},"innovation":{"rank":9,"min":2.4,"score":2.6,"max":4.4},"gameplay":{"rank":8,"min":2,"score":3,"max":4.6},"graphics":{"rank":9,"min":2.6,"score":3,"max":4.6},"audio":{"rank":11,"min":1.4,"score":1.4,"max":4.2},"controls":{"rank":6,"min":2,"score":3.8,"max":4.6},"primary":{"rank":10,"min":14.2,"score":17,"max":24.8},"label":"WebXR"}}