HTML5 and JavaScript Game Development Competition in just 13 kB

Wonder Wanderer 3

A prototype of a Rhythm Game. There are 5 levels with different quirks and you have to click when on the center you have blue notes, don't click the red notes and then click or press SPACE on the white button when it appears. You can have a better theme if you are a Coil user.

Categories: desktop, mobile, web monetization

Feedback from the experts

Jupiter Hadley: I like the moving box but wish there was more feedback when trying to select the notes.

Joep van Duinen: The onboarding of the game could be a bit more clear, it was quite hard to finish the first level. The gameplay was lacking a bit of context. I do like the concept for a rhythm game as well as using Coil to get better themes.

Nathan Lie: A good start to a fully fledged game. It just needs the feedback for when you're on or off beat, and some more musicality to the backing tracks. The Web Monetization feature is a nice bonus, but there could be more ways to integrate it into the game.

Ewa Mazur: I can see that Coil users get a fancy menu background, right? You could think of placing a thank's note to Coil subscribers for supporting your game. Also, it would be fun for me as a user to decide by myself which theme I prefere. And maybe you can think of placing some kind of a menu button or other info for non-subscribers to convince them to subscribe... Nice game mood.

Michelle Mannering: - interesting use of monetarisation - work son desktop too! - play button is good. Love all the stars - text goes over the screen though so some of it is not readable - easy game, relatively intuitive, but I don't really know what I'm doing or what for. Cool concept though - needs a little bit more info on the landing page (the website landing page for your submission)