HTML5 and JavaScript Game Development Competition in just 13 kB


This is the Starships latest usecase: Interplanetary Taxi Service!
-> use the [left] and [right]-arrowkeys to turn the starship
-> use the [up]-arrowkey to fire the boosters
Customers (red circles) are waiting on planets, the green markers around your starship will guide you there.
Try to transport as many customers as you can, without crashing into anything...
There is no Game-Over, you will respawn after every rapid unscheduled disassembly.
But if you had a customer aboard, this customer may be unhappy ;-)

Categories: desktop

Feedback from the experts

Noël Meudec: At first, I though this game was broken. I am supposed to pick up customers that are on planets, but touching a planet kills me right away, so I cannot get anywhere near the customers to pick them up. That was until I understood I must land properly on each planet. A little tutorial or a better explanation would have saved me a couple of minutes. Gravity is working fine, it is a good gameplay mechanic. Unfortunately it is the only one, and after a couple of customers I feel I've already done all there is to do in the game. It is also lacking an atmosphere: no music, no texture, no storytelling. Overall, there is a solid base but it relies too much on a single gameplay mechanic, lacking other key components that make a game be great.