HTML5 and JavaScript Game Development Competition in just 13 kB

Space Garden

In this walking-sim-in-space you play the role of planet pollinator, reviving hundreds of dead planets in a galaxy overrun by Evil Red Things(tm). Fly around, collect planet sprites, defeat the Red along the way.
WASD/ZQSD/Arrow controls, asteroids style.

Credits and Thanks:
Herebefrogs for his awesome game boilerplate, and for lots of great feedback and playtesting during development.
Yarume for Roadroller, a magnificent compression tool that left me with room to spare.
Darthlupi for his generous feedback and game design help.
mbitsnbites for Soundbox, my go-to tool for sound and music in tiny jam games.
My family, Cassie, Jordan and Allison, for their support and playtesting while my nose was in my laptop for 2 weeks straight. :)

Categories: desktop

Feedback from the experts

Ania Kubów: I really enjoyed the sim's movements when controlling it around space! The pixel art was really fun and really fit with the music and general feel of 'space' . All the assets were well curated. Loved it!

Ahmed Khalifa: First of all, congratulations on finishing and participating in JS13K, this is an achievement that you shouldn't take it slightly. Your game is pretty interesting overall, I love the PCG generated planets, the sounds, the graphics. it is all thought through. You even have music in the game and managed to fit everything under 13k. I think the main controls might need to be adjusted a little bit so that it doesn't feel slippery. Also, maybe make different planets have different abilities or some charge you from far away or give you better controls, etc. but overall it is a great game :) great job for finishing the game for the jam :)

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