A choose your own adventure game.
You're an amnesiac robot with corrupted mission data. Fly around, talk to the town's people to fill in the blanks, and then carry out your mission.
DESKTOP: Arrows or awsd, space, y, n, +/- speed.
MOBILE: Landscape, tap to move, button to interact. Hint: tap past where you want to go.
COIL BONUS: Access to the level editor.
To use level editor: Press 'enter' before flying into building, 'enter' to exit. Refresh to reset.
**Note: npcs can be moved by hitting up arrow after clicking tile you want them to go to, but there are only 5 npc sprites, so make sure you erase before you drop, otherwise you'll create ghost effects.**
Categories: desktop, mobile, web monetization
Feedback from the experts
Christer Kaitila: What was in those brownies? There were so tasty! I only had to kill one particularly evil baddie. It was interesting and unusual, and it detected my coil and to allow me to use the level editor too. I liked being able to use +/- to speed up or sow down the movement. Great work.
Nathan Lie: Functional, but very confusing. Collision and descriptiveness need some touching up - it was hard to navigate into buildings and the objectives were very unclear. However, I do like the spirit of the Web Monetization bonus, with an ambitious feature attached to it.
Ewa Mazur: I like the color palette used in the game, I like that you implement the music and I like the level editor for Coil subscribers (and that you showing it in the game menu - that's something I was looking for). As a graphic designer I would work on graphics - they seem inconsistent. And the story is interesting.
Anselm Hook: The coil bonus is great. I found controls a bit hard. Nice overall.
Jupiter Hadley: I don't really understand what is going on but it's an interesting game.