HTML5 and JavaScript Game Development Competition in just 13 kB

Keep white space!!

Shot colored enemies to keep white space.
Colored enemies count down, and when the count reaches 0, the color remains.

For DESKTOP
Use the arrow keys to move.

For MOBILE
Swipe to move.

Categories: desktop, mobile

Feedback from the experts

Lee Reilly: Nice little spin on a classic game. Was expecting to collide with the colors after they timed out and left their mark - that could make it even more challenging <3

Ahmed Khalifa: First of all, congratulations on finishing your game in time and in the space restriction of the js13k, this is a great achievement and you should be happy about that. I think the game is interesting and have an interesting potential, I would recommend first having different type of enemies and use the colors to indicate that. The easiest way to make some enemies have different sizes, different speed of movement, different starting counter. But you could also make enemies that leave a trail behind without time to explode and maybe you could make the player move over the paint clean it back which will make interesting interaction between the paint on the canvas and the player and make the player want to be close to enemies to clean the canvas too. Another direction is to make the player don't die and they are the cleaning service and want to clean the canvas. Another enemy idea is enemies that explode on hitting and they just move in and out of screen and don't bounce. overall, I think it is a great game and you should explore more.

Jupiter Hadley: What a neat game! Love the concept.

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