HTML5 and JavaScript Game Development Competition in just 13 kB

JS13K Battlegrounds

Battle Royale! Fight for survival! Last man standing wins!

Gather ammunition, find strategic advantage, and do what you must to stay alive.

Controls:
WASD/ZQSD/arrows - move
Left click - shoot
Right click - zoom
M - map

Multiplayer:
When you hit "Join" the server will attempt to match you with anyone else waiting to join a game. New games start with a 30 second countdown timer. Other people can join with up to 3 seconds remaining on the clock.

Bots:
There are AI controlled bots in the world. They may not be the brightest, but they are deadly. Tip: maintain distance to observe their behavior.

Categories: desktop, server

Feedback from the judges

Pedro Fortuna: PUBG isn't my cup of tea, so for me at least, it wasn't too fun. Technically it seems that is well executed. I found interesting reading about what you did to strip down libraries and to use google closure. GC is not very user-friendly. Maybe you can give a chance to Jscrambler next time (minification is free).

Mike Cook: A really impressive piece of work! I have no idea how you managed this for the jam. It feels bizarre to criticise something this complex but obviously this does need things like directional audio to figure stuff out but - hell, you made a Battlegrounds game in 13k for a jam! That's incredible, well done! I particularly enjoyed your coding of the AI - simple, but I love their little behaviours of skulking around trees and searching for cover as the circle comes in.

Christer Kaitila: a tremendous achievement! nice work!

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