HTML5 and JavaScript Game Development Competition in just 13 kB

Divine Descent

Made out of divs only, no canvas involved. 11 kilobytes.

Venture into the depths of an endless procedurally generated dungeon, hunt for greater loot, earn gold and try to stay alive for as long as you can.

Categories: desktop

Feedback from the judges

Tomasz WesoĊ‚owski: DIVine descent, I get it :) I like the color palette and the sprites, but my main problem is the combat! 1. at the beginning it's just like gambling, I either win or lose, but I don't have control, still I have to attack because I want better items. No decision making is involved 2. it's very slow! for most of the time I just sit and wait. what's the reason for delaying? maybe I could just press any key for next attack? It would go much smoother. Most roguelikes do something like this. Once I got a few items, all of the risk went away and I could defeat most enemies in 1 hit. In this way I continued all the way until level 12. I really hoped to discover something - like an ending, or at least new kinds of items and enemies, but it was all the same. The game would be much better if there was some kind of objective at the end.

Jupiter Hadley: Really nice dungeon crawler! I enjoyed the graphics and gameplay.

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