HTML5 and JavaScript Game Development Competition in just 13 kB

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Silly Sam(my colleague) always does something funny with my work system to knock me offline, help me to connect to the network.

Controls:
use space bar to proceed and arrow keys to move(Sam has done pranks around control beware!).

Categories: desktop

Feedback from the judges

Spartez Team: My first plays: I figured out how to play fastly, but it was very hard to master it :) After I was more comfortable with the game, I had a pleasant play and very rewarding, you have a good game here. I made to the third level and gave up on the white walkers (I didn't understand what was their role and it make too confusing to keep going on) Remarks: Because of the commands, the raster look of placement, and the way the computer/internet moves jumping a lot of squares, I thought there would be a lot of room to make mistakes in the sense of path choice. It took me a while to realize I had a very narrow (if not single) option to fit the pieces into the place and with the fast movement it lead me to a lot of frustation and random mistakes Random suggestions: - Adjust movement and keep the path more open to failures; Being punished for moving one pixel less or more is not that fun; - Make more random levels! It takes a while to learn how to play and master, and jumping into a difficulty like the level 3 was to stepped Praises: - Very rewarding in the sense of a puzzle game, it has a lot of potential :)

Jupiter Hadley: Really cute, nicely made game!

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