HTML5 and JavaScript Game Development Competition in just 13 kB


Silly Sam(my colleague) always does something funny with my work system to knock me offline, help me to connect to the network.

use space bar to proceed and arrow keys to move(Sam has done pranks around control beware!).

Categories: desktop

Feedback from the judges

Spartez Team: My first plays: I figured out how to play fastly, but it was very hard to master it :) After I was more comfortable with the game, I had a pleasant play and very rewarding, you have a good game here. I made to the third level and gave up on the white walkers (I didn't understand what was their role and it make too confusing to keep going on) Remarks: Because of the commands, the raster look of placement, and the way the computer/internet moves jumping a lot of squares, I thought there would be a lot of room to make mistakes in the sense of path choice. It took me a while to realize I had a very narrow (if not single) option to fit the pieces into the place and with the fast movement it lead me to a lot of frustation and random mistakes Random suggestions: - Adjust movement and keep the path more open to failures; Being punished for moving one pixel less or more is not that fun; - Make more random levels! It takes a while to learn how to play and master, and jumping into a difficulty like the level 3 was to stepped Praises: - Very rewarding in the sense of a puzzle game, it has a lot of potential :)

Jupiter Hadley: Really cute, nicely made game!