Turn-based conflict management like it was back in the day.
Tap or click to go somewhere or someone to attack that someone.
Hold and move to move the view.
Move wisely and use the cover of obstacles to win.
Categories: desktop, mobile
Feedback from the experts
Spartez Team: Linking to 'back' theme is funny, I had a good laugh.
You have played with 3d here and it went quite well. Esthetics are nice - all fits together. Huge kudos for writing it all in bare-bones webgl.
From game design perspective I think I didn't 100% "got it".
You have turn base on continuous plane, but it's not very obvious what the range of one person is. It should at least change cursor shape so I know if I will hit the guy or not with my move.
So in the end it's a tactics game where I always lose, because I've misclicked...
Good think is with few adjustments it could actually be playable. Obvious points of extention would be different types of units (archer, healer?).
Also some things would be easier if it would be on chess board or hexagons. But it would be different game then, right?